// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VVisCommand.cc,v 1.18 2006/06/29 21:29:28 gunter Exp $ // GEANT4 tag $Name: $ // Base class for visualization commands - John Allison 9th August 1998 // It is really a messenger - we have one command per messenger. #include "G4VVisCommand.hh" #include "G4UIcommand.hh" #include "G4UImanager.hh" #include "G4UnitsTable.hh" #include G4VVisCommand::~G4VVisCommand () {} G4VisManager* G4VVisCommand::fpVisManager = 0; G4String G4VVisCommand::ConvertToString (G4double x, G4double y, const char * unitName) { G4double uv = G4UIcommand::ValueOf(unitName); std::ostringstream oss; oss << x/uv << " " << y/uv << " " << unitName; return oss.str(); } void G4VVisCommand::ConvertToDoublePair(const G4String& paramString, G4double& xval, G4double& yval) { G4double x, y; char unts[30]; std::istringstream is(paramString); is >> x >> y >> unts; G4String unt = unts; xval = x*G4UIcommand::ValueOf(unt); yval = y*G4UIcommand::ValueOf(unt); return; } void G4VVisCommand::UpdateVisManagerScene (const G4String& sceneName) { G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); const G4SceneList& sceneList = fpVisManager -> GetSceneList (); G4int iScene, nScenes = sceneList.size (); for (iScene = 0; iScene < nScenes; iScene++) { if (sceneList [iScene] -> GetName () == sceneName) break; } G4Scene* pScene = 0; // Zero unless scene has been found... if (iScene < nScenes) { pScene = sceneList [iScene]; } if (!pScene) { if (verbosity >= G4VisManager::warnings) { G4cout << "WARNING: Scene \"" << sceneName << "\" not found." << G4endl; } return; } fpVisManager -> SetCurrentScene (pScene); // Scene has changed. Refresh viewers of all sceneHandlers using // this scene... G4VViewer* pViewer = fpVisManager -> GetCurrentViewer(); G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler(); if (sceneHandler && sceneHandler -> GetScene ()) { if (pViewer) { G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/scene/notifyHandlers"); } } }