source: trunk/source/visualization/management/src/G4VVisCommand.cc @ 1202

Last change on this file since 1202 was 954, checked in by garnier, 15 years ago

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1//
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25//
26//
27// $Id: G4VVisCommand.cc,v 1.18 2006/06/29 21:29:28 gunter Exp $
28// GEANT4 tag $Name:  $
29
30// Base class for visualization commands - John Allison  9th August 1998
31// It is really a messenger - we have one command per messenger.
32
33#include "G4VVisCommand.hh"
34
35#include "G4UIcommand.hh"
36#include "G4UImanager.hh"
37#include "G4UnitsTable.hh"
38#include <sstream>
39
40G4VVisCommand::~G4VVisCommand () {}
41
42G4VisManager* G4VVisCommand::fpVisManager = 0;
43
44G4String G4VVisCommand::ConvertToString
45(G4double x, G4double y, const char * unitName)
46{
47  G4double uv = G4UIcommand::ValueOf(unitName);
48 
49  std::ostringstream oss;
50  oss << x/uv << " " << y/uv << " " << unitName;
51  return oss.str();
52}
53
54void G4VVisCommand::ConvertToDoublePair(const G4String& paramString,
55                                        G4double& xval,
56                                        G4double& yval)
57{
58  G4double x, y;
59  char unts[30];
60 
61  std::istringstream is(paramString);
62  is >> x >> y >> unts;
63  G4String unt = unts;
64
65  xval = x*G4UIcommand::ValueOf(unt);
66  yval = y*G4UIcommand::ValueOf(unt);
67
68  return;
69}
70
71void G4VVisCommand::UpdateVisManagerScene
72(const G4String& sceneName) {
73
74  G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
75
76  const G4SceneList& sceneList = fpVisManager -> GetSceneList ();
77
78  G4int iScene, nScenes = sceneList.size ();
79  for (iScene = 0; iScene < nScenes; iScene++) {
80    if (sceneList [iScene] -> GetName () == sceneName) break;
81  }
82
83  G4Scene* pScene = 0;  // Zero unless scene has been found...
84  if (iScene < nScenes) {
85    pScene = sceneList [iScene];
86  }
87
88  if (!pScene) {
89    if (verbosity >= G4VisManager::warnings) {
90      G4cout << "WARNING: Scene \"" << sceneName << "\" not found."
91             << G4endl;
92    }
93    return;
94  }
95
96  fpVisManager -> SetCurrentScene (pScene);
97
98  // Scene has changed.  Refresh viewers of all sceneHandlers using
99  // this scene...
100  G4VViewer* pViewer = fpVisManager -> GetCurrentViewer();
101  G4VSceneHandler* sceneHandler = fpVisManager -> GetCurrentSceneHandler();
102  if (sceneHandler && sceneHandler -> GetScene ()) {
103    if (pViewer) {
104      G4UImanager::GetUIpointer () ->
105        ApplyCommand ("/vis/scene/notifyHandlers");
106    }
107  }
108}
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