| [531] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [846] | 27 | // $Id: G4VisCommandsScene.cc,v 1.68 2008/04/28 16:12:38 allison Exp $
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| [954] | 28 | // GEANT4 tag $Name: $
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| [531] | 29 |
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| 30 | // /vis/scene commands - John Allison 9th August 1998
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| 31 |
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| 32 | #include "G4VisCommandsScene.hh"
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| 33 |
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| 34 | #include "G4VisManager.hh"
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| 35 | #include "G4TransportationManager.hh"
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| [606] | 36 | #include "G4RunManager.hh"
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| 37 | #include "G4Run.hh"
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| [531] | 38 | #include "G4PhysicalVolumeModel.hh"
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| 39 | #include "G4ApplicationState.hh"
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| 40 | #include "G4UImanager.hh"
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| 41 | #include "G4UIcommand.hh"
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| 42 | #include "G4UIcmdWithAString.hh"
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| 43 | #include "G4ios.hh"
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| 44 | #include <sstream>
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| 45 |
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| 46 | G4VVisCommandScene::G4VVisCommandScene () {}
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| 47 |
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| 48 | G4VVisCommandScene::~G4VVisCommandScene () {}
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| 49 |
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| 50 | G4String G4VVisCommandScene::CurrentSceneName () {
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| 51 | const G4Scene* pScene = fpVisManager -> GetCurrentScene ();
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| 52 | G4String currentSceneName;
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| 53 | if (pScene) currentSceneName = pScene -> GetName ();
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| 54 | return currentSceneName;
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| 55 | }
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| 56 |
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| 57 | ////////////// /vis/scene/create ///////////////////////////////////////
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| 58 |
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| 59 | G4VisCommandSceneCreate::G4VisCommandSceneCreate (): fId (0) {
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| 60 | G4bool omitable;
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| 61 | fpCommand = new G4UIcmdWithAString ("/vis/scene/create", this);
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| 62 | fpCommand -> SetGuidance
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| 63 | ("Creates an empty scene.");
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| 64 | fpCommand -> SetGuidance
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| 65 | ("Invents a name if not supplied. This scene becomes current.");
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| 66 | fpCommand -> SetParameterName ("scene-name", omitable = true);
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| 67 | }
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| 68 |
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| 69 | G4VisCommandSceneCreate::~G4VisCommandSceneCreate () {
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| 70 | delete fpCommand;
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| 71 | }
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| 72 |
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| 73 | G4String G4VisCommandSceneCreate::NextName () {
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| 74 | std::ostringstream oss;
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| 75 | oss << "scene-" << fId;
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| 76 | return oss.str();
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| 77 | }
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| 78 |
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| 79 | G4String G4VisCommandSceneCreate::GetCurrentValue (G4UIcommand*) {
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| 80 | return "";
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| 81 | }
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| 82 |
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| 83 | void G4VisCommandSceneCreate::SetNewValue (G4UIcommand*, G4String newValue) {
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| 84 |
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| 85 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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| 86 |
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| 87 | G4String& newName = newValue;
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| 88 | G4String nextName = NextName ();
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| 89 |
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| 90 | if (newName == "") {
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| 91 | newName = nextName;
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| 92 | }
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| 93 | if (newName == nextName) fId++;
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| 94 |
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| 95 | G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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| 96 | G4int iScene, nScenes = sceneList.size ();
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| 97 | for (iScene = 0; iScene < nScenes; iScene++) {
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| 98 | if (sceneList [iScene] -> GetName () == newName) break;
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| 99 | }
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| 100 | if (iScene < nScenes) {
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| 101 | if (verbosity >= G4VisManager::warnings) {
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| 102 | G4cout << "WARNING: Scene \"" << newName << "\" already exists."
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| 103 | << "\n New scene not created."
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| 104 | << G4endl;
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| 105 | }
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| 106 | } else {
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| 107 |
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| 108 | // Add empty scene data object to list...
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| 109 | G4Scene* pScene = new G4Scene (newName);
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| 110 | sceneList.push_back (pScene);
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| 111 | fpVisManager -> SetCurrentScene (pScene);
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| 112 |
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| 113 | if (verbosity >= G4VisManager::confirmations) {
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| 114 | G4cout << "New empty scene \"" << newName << "\" created." << G4endl;
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| 115 | }
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| 116 | }
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| 117 | }
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| 118 |
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| 119 | ////////////// /vis/scene/endOfEventAction ////////////////////////////
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| 120 |
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| 121 | G4VisCommandSceneEndOfEventAction::G4VisCommandSceneEndOfEventAction () {
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| 122 | G4bool omitable;
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| 123 | fpCommand = new G4UIcommand ("/vis/scene/endOfEventAction", this);
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| 124 | fpCommand -> SetGuidance
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| 125 | ("Accumulate or refresh the viewer for each new event.");
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| 126 | fpCommand -> SetGuidance
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| 127 | ("\"accumulate\": viewer accumulates hits, etc., event by event, or");
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| 128 | fpCommand -> SetGuidance
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| 129 | ("\"refresh\": viewer shows them at end of event or, for direct-screen"
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| 130 | "\n viewers, refreshes the screen just before drawing the next event.");
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| 131 | G4UIparameter* parameter;
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| 132 | parameter = new G4UIparameter ("action", 's', omitable = true);
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| 133 | parameter -> SetParameterCandidates ("accumulate refresh");
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| 134 | parameter -> SetDefaultValue ("refresh");
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| 135 | fpCommand -> SetParameter (parameter);
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| 136 | parameter = new G4UIparameter ("maxNumber", 'i', omitable = true);
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| 137 | parameter -> SetDefaultValue (100);
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| 138 | parameter -> SetGuidance
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| 139 | ("Maximum number of events kept. Unlimited if negative.");
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| 140 | fpCommand -> SetParameter (parameter);
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| 141 | }
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| 142 |
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| 143 | G4VisCommandSceneEndOfEventAction::~G4VisCommandSceneEndOfEventAction () {
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| 144 | delete fpCommand;
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| 145 | }
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| 146 |
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| 147 | G4String G4VisCommandSceneEndOfEventAction::GetCurrentValue(G4UIcommand*) {
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| 148 | return "";
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| 149 | }
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| 150 |
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| 151 | void G4VisCommandSceneEndOfEventAction::SetNewValue (G4UIcommand*,
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| 152 | G4String newValue) {
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| 153 |
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| 154 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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| 155 |
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| 156 | G4String action;
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| 157 | G4int maxNumberOfKeptEvents;
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| 158 | std::istringstream is (newValue);
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| 159 | is >> action >> maxNumberOfKeptEvents;
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| 160 |
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| 161 | G4Scene* pScene = fpVisManager->GetCurrentScene();
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| 162 | if (!pScene) {
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| 163 | if (verbosity >= G4VisManager::errors) {
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| 164 | G4cout << "ERROR: No current scene. Please create one." << G4endl;
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| 165 | }
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| 166 | return;
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| 167 | }
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| 168 |
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| 169 | G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler();
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| 170 | if (!pSceneHandler) {
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| 171 | if (verbosity >= G4VisManager::errors) {
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| 172 | G4cout << "ERROR: No current sceneHandler. Please create one." << G4endl;
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| 173 | }
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| 174 | return;
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| 175 | }
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| 176 |
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| 177 | if (action == "accumulate") {
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| 178 | pScene->SetRefreshAtEndOfEvent(false);
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| 179 | pScene->SetMaxNumberOfKeptEvents(maxNumberOfKeptEvents);
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| 180 | }
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| 181 | else if (action == "refresh") {
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| 182 | if (!pScene->GetRefreshAtEndOfRun()) {
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| 183 | if (verbosity >= G4VisManager::errors) {
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| 184 | G4cout <<
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| 185 | "ERROR: Cannot refresh events unless runs refresh too."
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| 186 | "\n Use \"/vis/scene/endOfRun refresh\"."
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| 187 | << G4endl;
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| 188 | }
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| 189 | } else {
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| 190 | pScene->SetRefreshAtEndOfEvent(true);
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| 191 | pSceneHandler->SetMarkForClearingTransientStore(true);
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| 192 | }
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| 193 | }
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| 194 | else {
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| 195 | if (verbosity >= G4VisManager::errors) {
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| 196 | G4cout <<
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| 197 | "ERROR: unrecognised parameter \"" << action << "\"."
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| 198 | << G4endl;
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| 199 | }
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| 200 | return;
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| 201 | }
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| 202 |
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| 203 | // Change of transients behaviour, so...
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| 204 | fpVisManager->ResetTransientsDrawnFlags();
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| 205 |
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| [606] | 206 | // Are there any events currently kept...
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| 207 | size_t nCurrentlyKept = 0;
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| 208 | G4RunManager* runManager = G4RunManager::GetRunManager();
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| 209 | if (runManager) {
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| 210 | const G4Run* currentRun = runManager->GetCurrentRun();
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| 211 | if (currentRun) {
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| 212 | const std::vector<const G4Event*>* events =
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| 213 | currentRun->GetEventVector();
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| 214 | if (events) nCurrentlyKept = events->size();
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| 215 | }
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| 216 | }
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| 217 |
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| [531] | 218 | if (verbosity >= G4VisManager::confirmations) {
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| 219 | G4cout << "End of event action set to ";
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| 220 | if (pScene->GetRefreshAtEndOfEvent()) G4cout << "\"refresh\".";
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| 221 | else {
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| 222 | G4cout << "\"accumulate\"."
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| 223 | "\n Maximum number of events to be kept: "
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| 224 | << maxNumberOfKeptEvents
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| 225 | << " (unlimited if negative)."
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| 226 | "\n This may be changed with, e.g., "
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| [606] | 227 | "\"/vis/scene/endOfEventAction accumulate 1000\".";
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| [531] | 228 | }
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| [606] | 229 | G4cout << G4endl;
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| [531] | 230 | }
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| [606] | 231 |
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| [531] | 232 | if (!pScene->GetRefreshAtEndOfEvent() &&
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| 233 | maxNumberOfKeptEvents != 0 &&
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| 234 | verbosity >= G4VisManager::warnings) {
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| [606] | 235 | G4cout << "WARNING: ";
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| 236 | if (nCurrentlyKept) {
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| 237 | G4cout <<
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| 238 | "\n There are currently " << nCurrentlyKept
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| 239 | << " events kept for refreshing and/or reviewing.";
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| 240 | } else {
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| 241 | G4cout << "The vis manager will keep ";
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| 242 | if (maxNumberOfKeptEvents < 0) G4cout << "an unlimited number of";
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| 243 | else G4cout << "up to " << maxNumberOfKeptEvents;
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| 244 | G4cout << " events.";
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| 245 | if (maxNumberOfKeptEvents > 1 || maxNumberOfKeptEvents < 0)
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| [846] | 246 | G4cout <<
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| 247 | "\n This may use a lot of memory."
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| 248 | "\n It may be changed with, e.g., "
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| 249 | "\"/vis/scene/endOfEventAction accumulate 10\".";
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| [606] | 250 | }
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| [531] | 251 | G4cout << G4endl;
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| 252 | }
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| 253 | }
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| 254 |
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| 255 | ////////////// /vis/scene/endOfRunAction ////////////////////////////
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| 256 |
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| 257 | G4VisCommandSceneEndOfRunAction::G4VisCommandSceneEndOfRunAction () {
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| 258 | G4bool omitable;
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| 259 | fpCommand = new G4UIcmdWithAString ("/vis/scene/endOfRunAction", this);
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| 260 | fpCommand -> SetGuidance
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| 261 | ("Accumulate or refresh the viewer for each new run.");
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| 262 | fpCommand -> SetGuidance
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| 263 | ("\"accumulate\": viewer accumulates hits, etc., run by run, or");
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| 264 | fpCommand -> SetGuidance
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| 265 | ("\"refresh\": viewer shows them at end of run or, for direct-screen"
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| 266 | "\n viewers, refreshes the screen just before drawing the first"
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| 267 | "\n event of the next run.");
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| 268 | fpCommand -> SetGuidance ("The detector remains or is redrawn.");
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| 269 | fpCommand -> SetParameterName ("action", omitable = true);
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| 270 | fpCommand -> SetCandidates ("accumulate refresh");
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| 271 | fpCommand -> SetDefaultValue ("refresh");
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| 272 | }
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| 273 |
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| 274 | G4VisCommandSceneEndOfRunAction::~G4VisCommandSceneEndOfRunAction () {
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| 275 | delete fpCommand;
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| 276 | }
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| 277 |
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| 278 | G4String G4VisCommandSceneEndOfRunAction::GetCurrentValue(G4UIcommand*) {
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| 279 | return "";
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| 280 | }
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| 281 |
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| 282 | void G4VisCommandSceneEndOfRunAction::SetNewValue (G4UIcommand*,
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| 283 | G4String newValue) {
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| 284 |
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| 285 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
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| 286 |
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| 287 | G4String action;
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| 288 | std::istringstream is (newValue);
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| 289 | is >> action;
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| 290 |
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| 291 | G4Scene* pScene = fpVisManager->GetCurrentScene();
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| 292 | if (!pScene) {
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| 293 | if (verbosity >= G4VisManager::errors) {
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| 294 | G4cout << "ERROR: No current scene. Please create one." << G4endl;
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| 295 | }
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| 296 | return;
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| 297 | }
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| 298 |
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| 299 | G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler();
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| 300 | if (!pSceneHandler) {
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| 301 | if (verbosity >= G4VisManager::errors) {
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| 302 | G4cout << "ERROR: No current sceneHandler. Please create one." << G4endl;
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| 303 | }
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| 304 | return;
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| 305 | }
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| 306 |
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| 307 | if (action == "accumulate") {
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| 308 | if (pScene->GetRefreshAtEndOfEvent()) {
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| 309 | if (verbosity >= G4VisManager::errors) {
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| 310 | G4cout <<
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| 311 | "ERROR: Cannot accumulate runs unless events accumulate too."
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| 312 | "\n Use \"/vis/scene/endOfEventAction accumulate\"."
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| 313 | << G4endl;
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| 314 | }
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| 315 | }
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| 316 | else {
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| 317 | pScene->SetRefreshAtEndOfRun(false);
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| 318 | }
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| 319 | }
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| 320 | else if (action == "refresh") {
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| 321 | pScene->SetRefreshAtEndOfRun(true);
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| 322 | pSceneHandler->SetMarkForClearingTransientStore(true);
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| 323 | }
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| 324 | else {
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| 325 | if (verbosity >= G4VisManager::errors) {
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| 326 | G4cout <<
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| 327 | "ERROR: unrecognised parameter \"" << action << "\"."
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| 328 | << G4endl;
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| 329 | }
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| 330 | return;
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| 331 | }
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| 332 |
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| 333 | // Change of transients behaviour, so...
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| 334 | fpVisManager->ResetTransientsDrawnFlags();
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| 335 |
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| 336 | if (verbosity >= G4VisManager::confirmations) {
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| 337 | G4cout << "End of run action set to \"";
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| 338 | if (pScene->GetRefreshAtEndOfRun()) G4cout << "refresh";
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| 339 | else G4cout << "accumulate";
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| 340 | G4cout << "\"" << G4endl;
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| 341 | }
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| 342 | }
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| 343 |
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| 344 | ////////////// /vis/scene/list ///////////////////////////////////////
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| 345 |
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| 346 | G4VisCommandSceneList::G4VisCommandSceneList () {
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| 347 | G4bool omitable;
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| 348 | fpCommand = new G4UIcommand ("/vis/scene/list", this);
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| 349 | fpCommand -> SetGuidance ("Lists scene(s).");
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| 350 | fpCommand -> SetGuidance
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| 351 | ("\"help /vis/verbose\" for definition of verbosity.");
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| 352 | G4UIparameter* parameter;
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| 353 | parameter = new G4UIparameter ("scene-name", 's', omitable = true);
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| 354 | parameter -> SetDefaultValue ("all");
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| 355 | fpCommand -> SetParameter (parameter);
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| 356 | parameter = new G4UIparameter ("verbosity", 's', omitable = true);
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| 357 | parameter -> SetDefaultValue ("warnings");
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| 358 | fpCommand -> SetParameter (parameter);
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| 359 | }
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| 360 |
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| 361 | G4VisCommandSceneList::~G4VisCommandSceneList () {
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| 362 | delete fpCommand;
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| 363 | }
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| 364 |
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| 365 | G4String G4VisCommandSceneList::GetCurrentValue (G4UIcommand*) {
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| 366 | return "";
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| 367 | }
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| 368 |
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| 369 | void G4VisCommandSceneList::SetNewValue (G4UIcommand*, G4String newValue) {
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| 370 | G4String name, verbosityString;
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| 371 | std::istringstream is (newValue);
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| 372 | is >> name >> verbosityString;
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| 373 | G4VisManager::Verbosity verbosity =
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| 374 | fpVisManager->GetVerbosityValue(verbosityString);
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| 375 | const G4Scene* currentScene = fpVisManager -> GetCurrentScene ();
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| 376 | G4String currentName;
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| 377 | if (currentScene) currentName = currentScene->GetName();
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| 378 |
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| 379 | G4SceneList& sceneList = fpVisManager -> SetSceneList ();
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| 380 | G4int iScene, nScenes = sceneList.size ();
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| 381 | G4bool found = false;
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| 382 | for (iScene = 0; iScene < nScenes; iScene++) {
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| 383 | G4Scene* pScene = sceneList [iScene];
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| 384 | const G4String& iName = pScene -> GetName ();
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| 385 | if (name != "all") {
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| 386 | if (name != iName) continue;
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| 387 | }
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| 388 | found = true;
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| 389 | if (iName == currentName) {
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| 390 | G4cout << " (current)";
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| 391 | }
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| 392 | else {
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| 393 | G4cout << " ";
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| 394 | }
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| 395 | G4cout << " scene \"" << iName << "\"";
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| 396 | if (verbosity >= G4VisManager::confirmations) {
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| 397 | G4int i;
|
|---|
| 398 | G4cout << "\n Run-duration models:";
|
|---|
| 399 | G4int nRunModels = pScene -> GetRunDurationModelList ().size ();
|
|---|
| 400 | if (nRunModels == 0) {
|
|---|
| 401 | G4cout << " none.";
|
|---|
| 402 | }
|
|---|
| 403 | for (i = 0; i < nRunModels; i++) {
|
|---|
| 404 | G4VModel* pModel = pScene -> GetRunDurationModelList () [i];
|
|---|
| 405 | G4cout << "\n " << pModel -> GetGlobalDescription ();
|
|---|
| 406 | }
|
|---|
| 407 | G4cout << "\n End-of-event models:";
|
|---|
| 408 | G4int nEOEModels = pScene -> GetEndOfEventModelList ().size ();
|
|---|
| 409 | if (nEOEModels == 0) {
|
|---|
| 410 | G4cout << " none.";
|
|---|
| 411 | }
|
|---|
| 412 | for (i = 0; i < nEOEModels; i++) {
|
|---|
| 413 | G4VModel* pModel = pScene -> GetEndOfEventModelList () [i];
|
|---|
| 414 | G4cout << "\n " << pModel -> GetGlobalDescription ();
|
|---|
| 415 | }
|
|---|
| 416 | }
|
|---|
| 417 | if (verbosity >= G4VisManager::parameters) {
|
|---|
| 418 | G4cout << "\n " << *sceneList [iScene];
|
|---|
| 419 | }
|
|---|
| 420 | G4cout << G4endl;
|
|---|
| 421 | }
|
|---|
| 422 | if (!found) {
|
|---|
| 423 | G4cout << "No scenes found";
|
|---|
| 424 | if (name != "all") {
|
|---|
| 425 | G4cout << " of name \"" << name << "\"";
|
|---|
| 426 | }
|
|---|
| 427 | G4cout << "." << G4endl;
|
|---|
| 428 | }
|
|---|
| 429 | }
|
|---|
| 430 |
|
|---|
| 431 | ////////////// /vis/scene/notifyHandlers /////////////////////////
|
|---|
| 432 |
|
|---|
| 433 | G4VisCommandSceneNotifyHandlers::G4VisCommandSceneNotifyHandlers () {
|
|---|
| 434 | G4bool omitable;
|
|---|
| 435 | fpCommand = new G4UIcommand ("/vis/scene/notifyHandlers", this);
|
|---|
| 436 | fpCommand -> SetGuidance
|
|---|
| 437 | ("Notifies scene handlers and forces re-rendering.");
|
|---|
| 438 | fpCommand -> SetGuidance
|
|---|
| 439 | ("Notifies the handler(s) of the specified scene and forces a"
|
|---|
| 440 | "\nreconstruction of any graphical databases."
|
|---|
| 441 | "\nClears and refreshes all viewers of current scene."
|
|---|
| 442 | "\n The default action \"refresh\" does not issue \"update\" (see"
|
|---|
| 443 | "\n /vis/viewer/update)."
|
|---|
| 444 | "\nIf \"flush\" is specified, it issues an \"update\" as well as"
|
|---|
| 445 | "\n \"refresh\" - \"update\" and initiates post-processing"
|
|---|
| 446 | "\n for graphics systems which need it.");
|
|---|
| 447 | fpCommand -> SetGuidance
|
|---|
| 448 | ("The default for <scene-name> is the current scene name.");
|
|---|
| 449 | fpCommand -> SetGuidance
|
|---|
| 450 | ("This command does not change current scene, scene handler or viewer.");
|
|---|
| 451 | G4UIparameter* parameter;
|
|---|
| 452 | parameter = new G4UIparameter ("scene-name", 's',
|
|---|
| 453 | omitable = true);
|
|---|
| 454 | parameter -> SetCurrentAsDefault(true);
|
|---|
| 455 | fpCommand -> SetParameter (parameter);
|
|---|
| 456 | parameter = new G4UIparameter ("refresh-flush", 's',
|
|---|
| 457 | omitable = true);
|
|---|
| 458 | parameter -> SetDefaultValue("refresh");
|
|---|
| 459 | parameter -> SetParameterCandidates("r refresh f flush");
|
|---|
| 460 | fpCommand -> SetParameter (parameter);
|
|---|
| 461 | }
|
|---|
| 462 |
|
|---|
| 463 | G4VisCommandSceneNotifyHandlers::~G4VisCommandSceneNotifyHandlers () {
|
|---|
| 464 | delete fpCommand;
|
|---|
| 465 | }
|
|---|
| 466 |
|
|---|
| 467 | G4String G4VisCommandSceneNotifyHandlers::GetCurrentValue(G4UIcommand*) {
|
|---|
| 468 | return CurrentSceneName ();
|
|---|
| 469 | }
|
|---|
| 470 |
|
|---|
| 471 | void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*,
|
|---|
| 472 | G4String newValue) {
|
|---|
| 473 |
|
|---|
| 474 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
|
|---|
| 475 |
|
|---|
| 476 | G4String sceneName, refresh_flush;
|
|---|
| 477 | std::istringstream is (newValue);
|
|---|
| 478 | is >> sceneName >> refresh_flush;
|
|---|
| 479 | G4bool flush = false;
|
|---|
| 480 | if (refresh_flush(0) == 'f') flush = true;
|
|---|
| 481 |
|
|---|
| 482 | const G4SceneList& sceneList = fpVisManager -> GetSceneList ();
|
|---|
| 483 | G4SceneHandlerList& sceneHandlerList =
|
|---|
| 484 | fpVisManager -> SetAvailableSceneHandlers ();
|
|---|
| 485 |
|
|---|
| 486 | // Check scene name.
|
|---|
| 487 | const G4int nScenes = sceneList.size ();
|
|---|
| 488 | G4int iScene;
|
|---|
| 489 | for (iScene = 0; iScene < nScenes; iScene++) {
|
|---|
| 490 | G4Scene* scene = sceneList [iScene];
|
|---|
| 491 | if (sceneName == scene -> GetName ()) break;
|
|---|
| 492 | }
|
|---|
| 493 | if (iScene >= nScenes ) {
|
|---|
| 494 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 495 | G4cout << "WARNING: Scene \"" << sceneName << "\" not found."
|
|---|
| 496 | "\n /vis/scene/list to see scenes."
|
|---|
| 497 | << G4endl;
|
|---|
| 498 | }
|
|---|
| 499 | return;
|
|---|
| 500 | }
|
|---|
| 501 |
|
|---|
| 502 | // Store current context...
|
|---|
| 503 | G4VSceneHandler* pCurrentSceneHandler =
|
|---|
| 504 | fpVisManager -> GetCurrentSceneHandler();
|
|---|
| [593] | 505 | if (!pCurrentSceneHandler) {
|
|---|
| 506 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 507 | G4cout << "WARNING: No current scene handler."
|
|---|
| 508 | << G4endl;
|
|---|
| 509 | }
|
|---|
| 510 | return;
|
|---|
| 511 | }
|
|---|
| [531] | 512 | G4VViewer* pCurrentViewer = fpVisManager -> GetCurrentViewer();
|
|---|
| [593] | 513 | if (!pCurrentViewer) {
|
|---|
| 514 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 515 | G4cout << "WARNING: No current viewer."
|
|---|
| 516 | << G4endl;
|
|---|
| 517 | }
|
|---|
| 518 | return;
|
|---|
| 519 | }
|
|---|
| [531] | 520 | G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene();
|
|---|
| [593] | 521 | if (!pCurrentScene) {
|
|---|
| 522 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 523 | G4cout << "WARNING: No current scene."
|
|---|
| 524 | << G4endl;
|
|---|
| 525 | }
|
|---|
| 526 | return;
|
|---|
| 527 | }
|
|---|
| [531] | 528 | G4VisManager::Verbosity currentVerbosity = fpVisManager -> GetVerbosity();
|
|---|
| 529 |
|
|---|
| 530 | // Suppress messages during this process (only print errors)...
|
|---|
| 531 | //fpVisManager -> SetVerboseLevel(G4VisManager::errors);
|
|---|
| 532 |
|
|---|
| 533 | // For each scene handler, if it contains the scene, clear and
|
|---|
| 534 | // rebuild the graphical database, then for each viewer set (make
|
|---|
| 535 | // current), clear, (re)draw, and show.
|
|---|
| 536 | const G4int nSceneHandlers = sceneHandlerList.size ();
|
|---|
| 537 | for (G4int iSH = 0; iSH < nSceneHandlers; iSH++) {
|
|---|
| 538 | G4VSceneHandler* aSceneHandler = sceneHandlerList [iSH];
|
|---|
| 539 | G4Scene* aScene = aSceneHandler -> GetScene ();
|
|---|
| 540 | if (aScene) {
|
|---|
| 541 | const G4String& aSceneName = aScene -> GetName ();
|
|---|
| 542 | if (sceneName == aSceneName) {
|
|---|
| 543 | // Clear store and force a rebuild of graphical database...
|
|---|
| 544 | //aSceneHandler -> ClearStore (); // Not nec?? Done below
|
|---|
| 545 | //with NeedKernelVisit and DrawView. JA.
|
|---|
| 546 | G4ViewerList& viewerList = aSceneHandler -> SetViewerList ();
|
|---|
| 547 | const G4int nViewers = viewerList.size ();
|
|---|
| 548 | for (G4int iV = 0; iV < nViewers; iV++) {
|
|---|
| 549 | G4VViewer* aViewer = viewerList [iV];
|
|---|
| 550 | if (aViewer->GetViewParameters().IsAutoRefresh()) {
|
|---|
| 551 | aSceneHandler -> SetCurrentViewer (aViewer);
|
|---|
| 552 | // Ensure consistency of vis manager...
|
|---|
| 553 | fpVisManager -> SetCurrentViewer(aViewer);
|
|---|
| 554 | fpVisManager -> SetCurrentSceneHandler(aSceneHandler);
|
|---|
| 555 | fpVisManager -> SetCurrentScene(aScene);
|
|---|
| 556 | // Re-draw, forcing rebuild of graphics database, if any...
|
|---|
| 557 | aViewer -> NeedKernelVisit();
|
|---|
| 558 | aViewer -> SetView ();
|
|---|
| 559 | aViewer -> ClearView ();
|
|---|
| 560 | aViewer -> DrawView ();
|
|---|
| 561 | if (flush) aViewer -> ShowView ();
|
|---|
| 562 | if (verbosity >= G4VisManager::confirmations) {
|
|---|
| 563 | G4cout << "Viewer \"" << aViewer -> GetName ()
|
|---|
| 564 | << "\" of scene handler \"" << aSceneHandler -> GetName ()
|
|---|
| 565 | << "\"\n ";
|
|---|
| 566 | if (flush) G4cout << "flushed";
|
|---|
| 567 | else G4cout << "refreshed";
|
|---|
| 568 | G4cout << " at request of scene \"" << sceneName
|
|---|
| 569 | << "\"." << G4endl;
|
|---|
| 570 | }
|
|---|
| 571 | } else {
|
|---|
| 572 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 573 | G4cout << "WARNING: The scene, \""
|
|---|
| 574 | << sceneName
|
|---|
| 575 | << "\", of viewer \""
|
|---|
| 576 | << aViewer -> GetName ()
|
|---|
| 577 | << "\"\n of scene handler \""
|
|---|
| 578 | << aSceneHandler -> GetName ()
|
|---|
| 579 | << "\" has changed. To see effect,"
|
|---|
| 580 | << "\n \"/vis/viewer/select "
|
|---|
| 581 | << aViewer -> GetShortName ()
|
|---|
| 582 | << "\" and \"/vis/viewer/rebuild\"."
|
|---|
| 583 | << G4endl;
|
|---|
| 584 | }
|
|---|
| 585 | }
|
|---|
| 586 | }
|
|---|
| 587 | }
|
|---|
| 588 | }
|
|---|
| 589 | else {
|
|---|
| 590 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 591 | G4cout << "WARNING: G4VisCommandSceneNotifyHandlers: scene handler \""
|
|---|
| 592 | << aSceneHandler->GetName()
|
|---|
| 593 | << "\" has a null scene."
|
|---|
| 594 | << G4endl;
|
|---|
| 595 | }
|
|---|
| 596 | }
|
|---|
| 597 | }
|
|---|
| 598 |
|
|---|
| 599 | // Reclaim original context - but set viewer first, then scene
|
|---|
| 600 | // handler, because the latter might have been created very recently
|
|---|
| 601 | // and, not yet having a viewer, the current viewer will,
|
|---|
| 602 | // temporarily, refer to another scene handler. SetCurrentViewer
|
|---|
| 603 | // actually resets the scene handler, which is what we don't want,
|
|---|
| 604 | // so we set it again on the next line...
|
|---|
| 605 | fpVisManager -> SetCurrentViewer(pCurrentViewer);
|
|---|
| 606 | fpVisManager -> SetCurrentSceneHandler(pCurrentSceneHandler);
|
|---|
| 607 | fpVisManager -> SetCurrentScene(pCurrentScene);
|
|---|
| 608 | fpVisManager -> SetVerboseLevel(currentVerbosity);
|
|---|
| 609 | // Take care of special case of scene handler with no viewer yet.
|
|---|
| 610 | if (pCurrentSceneHandler) {
|
|---|
| 611 | G4ViewerList& viewerList = pCurrentSceneHandler -> SetViewerList ();
|
|---|
| 612 | const G4int nViewers = viewerList.size ();
|
|---|
| 613 | if (nViewers) {
|
|---|
| 614 | pCurrentSceneHandler -> SetCurrentViewer (pCurrentViewer);
|
|---|
| 615 | if (pCurrentViewer && pCurrentSceneHandler->GetScene()) {
|
|---|
| 616 | pCurrentViewer -> SetView ();
|
|---|
| 617 | }
|
|---|
| 618 | }
|
|---|
| 619 | }
|
|---|
| 620 | }
|
|---|
| 621 |
|
|---|
| 622 | ////////////// /vis/scene/select ///////////////////////////////////////
|
|---|
| 623 |
|
|---|
| 624 | G4VisCommandSceneSelect::G4VisCommandSceneSelect () {
|
|---|
| 625 | G4bool omitable;
|
|---|
| 626 | fpCommand = new G4UIcmdWithAString ("/vis/scene/select", this);
|
|---|
| 627 | fpCommand -> SetGuidance ("Selects a scene");
|
|---|
| 628 | fpCommand -> SetGuidance
|
|---|
| 629 | ("Makes the scene current. \"/vis/scene/list\" to see"
|
|---|
| 630 | "\n possible scene names.");
|
|---|
| 631 | fpCommand -> SetParameterName ("scene-name", omitable = false);
|
|---|
| 632 | }
|
|---|
| 633 |
|
|---|
| 634 | G4VisCommandSceneSelect::~G4VisCommandSceneSelect () {
|
|---|
| 635 | delete fpCommand;
|
|---|
| 636 | }
|
|---|
| 637 |
|
|---|
| 638 | G4String G4VisCommandSceneSelect::GetCurrentValue (G4UIcommand*) {
|
|---|
| 639 | return "";
|
|---|
| 640 | }
|
|---|
| 641 |
|
|---|
| 642 | void G4VisCommandSceneSelect::SetNewValue (G4UIcommand*, G4String newValue) {
|
|---|
| 643 |
|
|---|
| 644 | G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
|
|---|
| 645 |
|
|---|
| 646 | G4String& selectName = newValue;
|
|---|
| 647 | G4SceneList& sceneList = fpVisManager -> SetSceneList ();
|
|---|
| 648 | G4int iScene, nScenes = sceneList.size ();
|
|---|
| 649 | for (iScene = 0; iScene < nScenes; iScene++) {
|
|---|
| 650 | if (sceneList [iScene] -> GetName () == selectName) break;
|
|---|
| 651 | }
|
|---|
| 652 | if (iScene >= nScenes) {
|
|---|
| 653 | if (verbosity >= G4VisManager::warnings) {
|
|---|
| 654 | G4cout << "WARNING: Scene \"" << selectName
|
|---|
| 655 | << "\" not found - \"/vis/scene/list\" to see possibilities."
|
|---|
| 656 | << G4endl;
|
|---|
| 657 | }
|
|---|
| 658 | return;
|
|---|
| 659 | }
|
|---|
| 660 |
|
|---|
| 661 | if (verbosity >= G4VisManager::confirmations) {
|
|---|
| 662 | G4cout << "Scene \"" << selectName
|
|---|
| 663 | << "\" selected." << G4endl;
|
|---|
| 664 | }
|
|---|
| 665 | UpdateVisManagerScene (selectName);
|
|---|
| 666 | }
|
|---|