// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VisCommandsSceneHandler.cc,v 1.32 2006/06/29 21:29:46 gunter Exp $ // GEANT4 tag $Name: $ // /vis/sceneHandler commands - John Allison 10th October 1998 #include "G4VisCommandsSceneHandler.hh" #include "G4VisManager.hh" #include "G4GraphicsSystemList.hh" #include "G4VisCommandsScene.hh" #include "G4UImanager.hh" #include "G4UIcommand.hh" #include "G4UIcmdWithAString.hh" #include "G4ios.hh" #include ////////////// /vis/sceneHandler/attach /////////////////////////////////////// G4VisCommandSceneHandlerAttach::G4VisCommandSceneHandlerAttach () { G4bool omitable, currentAsDefault; fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/attach", this); fpCommand -> SetGuidance ("Attaches scene to current scene handler."); fpCommand -> SetGuidance ("If scene-name is omitted, current scene is attached. To see scenes and" "\nscene handlers, use \"/vis/scene/list\" and \"/vis/sceneHandler/list\""); fpCommand -> SetParameterName ("scene-name", omitable = true, currentAsDefault = true); } G4VisCommandSceneHandlerAttach::~G4VisCommandSceneHandlerAttach () { delete fpCommand; } G4String G4VisCommandSceneHandlerAttach::GetCurrentValue (G4UIcommand*) { G4Scene* pScene = fpVisManager -> GetCurrentScene (); return pScene ? pScene -> GetName () : G4String(""); } void G4VisCommandSceneHandlerAttach::SetNewValue (G4UIcommand*, G4String newValue) { G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); G4String& sceneName = newValue; if (sceneName.length () == 0) { if (verbosity >= G4VisManager::warnings) { G4cout << "WARNING: No scene specified. Maybe there are no scenes available" "\n yet. Please create one." << G4endl; } return; } G4VSceneHandler* pSceneHandler = fpVisManager -> GetCurrentSceneHandler (); if (!pSceneHandler) { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: Current scene handler not defined. Please select or create one." << G4endl; } return; } G4SceneList& sceneList = fpVisManager -> SetSceneList (); if (sceneList.empty ()) { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: No valid scenes available yet. Please create one." << G4endl; } return; } G4int iScene, nScenes = sceneList.size (); for (iScene = 0; iScene < nScenes; iScene++) { if (sceneList [iScene] -> GetName () == sceneName) break; } if (iScene < nScenes) { G4Scene* pScene = sceneList [iScene]; pSceneHandler -> SetScene (pScene); // Make sure scene is current... fpVisManager -> SetCurrentScene (pScene); // Refresh viewer, if any (only if auto-refresh)... G4VViewer* pViewer = pSceneHandler -> GetCurrentViewer(); if (pViewer && pViewer -> GetViewParameters().IsAutoRefresh()) { #ifdef G4DEBUG_VIS_MANAGEMENT printf("G4VisCommandSceneHandlerAttach::SetNewValue Call SetView()\n"); #endif pViewer -> SetView (); #ifdef G4DEBUG_VIS_MANAGEMENT printf("G4VisCommandSceneHandlerAttach::SetNewValue Call SetView() END\n"); printf("G4VisCommandSceneHandlerAttach::SetNewValue Call ClearView()\n"); #endif pViewer -> ClearView (); #ifdef G4DEBUG_VIS_MANAGEMENT printf("G4VisCommandSceneHandlerAttach::SetNewValue Call ClearView() END\n"); printf("G4VisCommandSceneHandlerAttach::SetNewValue Call DrawView()\n"); #endif pViewer -> DrawView (); #ifdef G4DEBUG_VIS_MANAGEMENT printf("G4VisCommandSceneHandlerAttach::SetNewValue Call DrawView() END\n"); #endif } if (verbosity >= G4VisManager::confirmations) { G4cout << "Scene \"" << sceneName << "\" attached to scene handler \"" << pSceneHandler -> GetName () << ".\n (You may have to refresh with \"/vis/viewer/flush\" if view" " is not \"auto-refresh\".)" << G4endl; } } else { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: Scene \"" << sceneName << "\" not found. Use \"/vis/scene/list\" to see possibilities." << G4endl; } } } ////////////// /vis/sceneHandler/create /////////////////////////////////////// G4VisCommandSceneHandlerCreate::G4VisCommandSceneHandlerCreate (): fId (0) { G4bool omitable; fpCommand = new G4UIcommand ("/vis/sceneHandler/create", this); fpCommand -> SetGuidance ("Creates an scene handler for a specific graphics system."); fpCommand -> SetGuidance ("Attaches current scene, if any. (You can change attached scenes with" "\n\"/vis/sceneHandler/attach\".) Invents a scene handler name if not" "\nsupplied. This scene handler becomes current."); G4UIparameter* parameter; parameter = new G4UIparameter ("graphics-system-name", 's', omitable = false); const G4GraphicsSystemList& gslist = fpVisManager -> GetAvailableGraphicsSystems (); G4String candidates; for (size_t igslist = 0; igslist < gslist.size (); igslist++) { const G4String& name = gslist [igslist] -> GetName (); const G4String& nickname = gslist [igslist] -> GetNickname (); if (nickname.isNull ()) { candidates += name; } else { candidates += nickname; } candidates += " "; } candidates = candidates.strip (); parameter -> SetParameterCandidates(candidates); fpCommand -> SetParameter (parameter); parameter = new G4UIparameter ("scene-handler-name", 's', omitable = true); parameter -> SetCurrentAsDefault (true); fpCommand -> SetParameter (parameter); } G4VisCommandSceneHandlerCreate::~G4VisCommandSceneHandlerCreate () { delete fpCommand; } G4String G4VisCommandSceneHandlerCreate::NextName () { std::ostringstream oss; oss << "scene-handler-" << fId; return oss.str(); } G4String G4VisCommandSceneHandlerCreate::GetCurrentValue(G4UIcommand*) { G4String graphicsSystemName; const G4VGraphicsSystem* graphicsSystem = fpVisManager -> GetCurrentGraphicsSystem (); if (graphicsSystem) { graphicsSystemName = graphicsSystem -> GetName (); } else { const G4GraphicsSystemList& gslist = fpVisManager -> GetAvailableGraphicsSystems (); if (gslist.size ()) { graphicsSystemName = gslist [0] -> GetName (); } else { graphicsSystemName = "none"; } } return graphicsSystemName + " " + NextName (); } void G4VisCommandSceneHandlerCreate::SetNewValue (G4UIcommand*, G4String newValue) { G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); G4String graphicsSystem, newName; std::istringstream is (newValue); is >> graphicsSystem >> newName; const G4GraphicsSystemList& gsl = fpVisManager -> GetAvailableGraphicsSystems (); int nSystems = gsl.size (); if (nSystems <= 0) { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" " no graphics systems available." "\n Did you instantiate any in" " YourVisManager::RegisterGraphicsSystems()?" << G4endl; } return; } int iGS; // Selector index. for (iGS = 0; iGS < nSystems; iGS++) { if (graphicsSystem.compareTo (gsl [iGS] -> GetName (), G4String::ignoreCase) == 0 || graphicsSystem.compareTo (gsl [iGS] -> GetNickname (), G4String::ignoreCase) == 0) { break; // Match found. } } if (iGS < 0 || iGS >= nSystems) { // Invalid command line argument or non. // This shouldn't happen!!!!!! if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" " invalid graphics system specified." << G4endl; } return; } // Valid index. Set current graphics system in preparation for // creating scene handler. G4VGraphicsSystem* pSystem = gsl [iGS]; fpVisManager -> SetCurrentGraphicsSystem (pSystem); if (verbosity >= G4VisManager::confirmations) { G4cout << "Graphics system set to " << pSystem -> GetName () << G4endl; } // Now deal with name of scene handler. G4String nextName = NextName (); if (newName == "") { newName = nextName; } if (newName == nextName) fId++; const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); size_t iScene; for (iScene = 0; iScene < list.size (); iScene++) { G4VSceneHandler* sceneHandler = list [iScene]; if (sceneHandler -> GetName () == newName) { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: Scene handler \"" << newName << "\" already exists." << G4endl; } return; } } //Create scene handler. fpVisManager -> CreateSceneHandler (newName); if (fpVisManager -> GetCurrentSceneHandler () -> GetName () != newName) { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: G4VisCommandSceneHandlerCreate::SetNewValue:" " Curious name mismatch." "\n Current name \"" << fpVisManager -> GetCurrentSceneHandler () -> GetName () << "\" is not the new name \"" << newName << "\".\n Please report to vis coordinator." << G4endl; } return; } if (verbosity >= G4VisManager::confirmations) { G4cout << "New scene handler \"" << newName << "\" created." << G4endl; } // Attach scene. if (fpVisManager -> GetCurrentScene ()) G4UImanager::GetUIpointer () -> ApplyCommand ("/vis/sceneHandler/attach"); } ////////////// /vis/sceneHandler/list /////////////////////////////////////// G4VisCommandSceneHandlerList::G4VisCommandSceneHandlerList () { G4bool omitable; fpCommand = new G4UIcommand ("/vis/sceneHandler/list", this); fpCommand -> SetGuidance ("Lists scene handler(s)."); fpCommand -> SetGuidance ("\"help /vis/verbose\" for definition of verbosity."); G4UIparameter* parameter; parameter = new G4UIparameter("scene-handler-name", 's', omitable = true); parameter -> SetDefaultValue ("all"); fpCommand -> SetParameter (parameter); parameter = new G4UIparameter ("verbosity", 's', omitable = true); parameter -> SetDefaultValue ("warnings"); fpCommand -> SetParameter (parameter); } G4VisCommandSceneHandlerList::~G4VisCommandSceneHandlerList () { delete fpCommand; } G4String G4VisCommandSceneHandlerList::GetCurrentValue (G4UIcommand*) { return ""; } void G4VisCommandSceneHandlerList::SetNewValue (G4UIcommand*, G4String newValue) { G4String name, verbosityString; std::istringstream is (newValue); is >> name >> verbosityString; G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosityValue(verbosityString); const G4VSceneHandler* currentSceneHandler = fpVisManager -> GetCurrentSceneHandler (); G4String currentName; if (currentSceneHandler) currentName = currentSceneHandler->GetName(); const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); G4bool found = false; for (size_t iSH = 0; iSH < list.size (); iSH++) { const G4String& iName = list [iSH] -> GetName (); if (name != "all") { if (name != iName) continue; } found = true; if (iName == currentName) { G4cout << " (current)"; } else { G4cout << " "; } G4cout << " scene handler \"" << list [iSH] -> GetName () << "\"" << " (" << list [iSH] -> GetGraphicsSystem () -> GetName () << ")"; if (verbosity >= G4VisManager::parameters) { G4cout << "\n " << *(list [iSH]); } G4cout << G4endl; } if (!found) { G4cout << "No scene handlers found"; if (name != "all") { G4cout << " of name \"" << name << "\""; } G4cout << "." << G4endl; } } ////////////// /vis/sceneHandler/select /////////////////////////////////////// G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect () { G4bool omitable; fpCommand = new G4UIcmdWithAString ("/vis/sceneHandler/select", this); fpCommand -> SetGuidance ("Selects a scene handler."); fpCommand -> SetGuidance ("Makes the scene handler current. \"/vis/sceneHandler/list\" to see" "\n possible scene handler names."); fpCommand -> SetParameterName ("scene-handler-name", omitable = false); } G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect () { delete fpCommand; } G4String G4VisCommandSceneHandlerSelect::GetCurrentValue (G4UIcommand*) { return ""; } void G4VisCommandSceneHandlerSelect::SetNewValue (G4UIcommand*, G4String newValue) { G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity(); G4String& selectName = newValue; const G4SceneHandlerList& list = fpVisManager -> GetAvailableSceneHandlers (); size_t iSH; for (iSH = 0; iSH < list.size (); iSH++) { if (list [iSH] -> GetName () == selectName) break; } if (iSH < list.size ()) { if (fpVisManager -> GetCurrentSceneHandler () -> GetName () == selectName) { if (verbosity >= G4VisManager::confirmations) { G4cout << "Scene handler \"" << selectName << "\"" << " already selected." << G4endl; } } else { if (verbosity >= G4VisManager::confirmations) { G4cout << "Scene handler \"" << selectName << "\"" << " being selected." << G4endl; } fpVisManager -> SetCurrentSceneHandler (list [iSH]); } } else { if (verbosity >= G4VisManager::errors) { G4cout << "ERROR: Scene handler \"" << selectName << "\"" << " not found - \"/vis/sceneHandler/list\"" "\n to see possibilities." << G4endl; } } }