| [834] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [1140] | 27 | // $Id: G4BoundingSphereScene.hh,v 1.19 2009/10/21 14:17:33 allison Exp $
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| [954] | 28 | // GEANT4 tag $Name: $
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| [834] | 29 | //
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| 30 | //
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| 31 | // John Allison 7th June 1997
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| 32 | // An artificial scene to reuse G4VScene code to calculate a bounding sphere.
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| 33 |
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| 34 | #ifndef G4BOUNDINGSPHERESCENE_HH
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| 35 | #define G4BOUNDINGSPHERESCENE_HH
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| 36 |
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| 37 | #include "G4VGraphicsScene.hh"
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| 38 | #include "G4VisExtent.hh"
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| 39 | #include "G4Box.hh"
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| 40 | #include "G4Cons.hh"
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| 41 | #include "G4Tubs.hh"
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| 42 | #include "G4Trd.hh"
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| 43 | #include "G4Trap.hh"
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| 44 | #include "G4Sphere.hh"
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| 45 | #include "G4Para.hh"
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| 46 | #include "G4Torus.hh"
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| 47 | #include "G4Polycone.hh"
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| 48 | #include "G4Polyhedra.hh"
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| 49 |
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| 50 | class G4VModel;
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| 51 |
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| 52 | class G4BoundingSphereScene: public G4VGraphicsScene {
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| 53 |
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| 54 | public:
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| 55 | G4BoundingSphereScene (G4VModel* pModel = 0);
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| 56 | virtual ~G4BoundingSphereScene ();
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| 57 | void PreAddSolid (const G4Transform3D& objectTransformation,
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| 58 | const G4VisAttributes&);
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| 59 | void PostAddSolid () {}
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| 60 | void AddSolid (const G4Box& s) {Accrue (s);}
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| 61 | void AddSolid (const G4Cons& s) {Accrue (s);}
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| 62 | void AddSolid (const G4Tubs& s) {Accrue (s);}
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| 63 | void AddSolid (const G4Trd& s) {Accrue (s);}
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| 64 | void AddSolid (const G4Trap& s) {Accrue (s);}
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| 65 | void AddSolid (const G4Sphere& s) {Accrue (s);}
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| 66 | void AddSolid (const G4Para& s) {Accrue (s);}
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| 67 | void AddSolid (const G4Torus& s) {Accrue (s);}
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| 68 | void AddSolid (const G4Polycone& s) {Accrue (s);}
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| 69 | void AddSolid (const G4Polyhedra& s) {Accrue (s);}
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| 70 | void AddSolid (const G4VSolid& s) {Accrue (s);}
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| 71 | void AddCompound (const G4VTrajectory&) {}
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| 72 | void AddCompound (const G4VHit&) {}
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| [1140] | 73 | void AddCompound (const G4THitsMap<G4double>&) {}
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| [834] | 74 | G4VisExtent GetBoundingSphereExtent ();
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| 75 | const G4Point3D& GetCentre() const {return fCentre;}
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| 76 | G4double GetRadius() const {return fRadius;}
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| 77 |
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| 78 | void SetCentre(const G4Point3D& centre) {fCentre = centre;}
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| 79 |
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| 80 | ////////////////////////////////////////////////////////////////
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| 81 | // The following 2 functions can be used by any code which wishes to
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| 82 | // accrue a bounding sphere. Just instantiate a
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| 83 | // G4BoundingSphereScene and use AccrueBoundingSphere.
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| 84 |
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| 85 | void ResetBoundingSphere ();
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| 86 | void AccrueBoundingSphere (const G4Point3D& centre,
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| 87 | G4double radius);
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| 88 |
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| 89 | ////////////////////////////////////////////////////////////////
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| 90 | // Functions not used by required by the abstract interface.
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| 91 |
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| 92 | virtual void BeginPrimitives (const G4Transform3D&) {}
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| 93 | virtual void EndPrimitives () {}
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| [842] | 94 | virtual void BeginPrimitives2D (const G4Transform3D&) {}
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| [834] | 95 | virtual void EndPrimitives2D () {}
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| 96 | virtual void AddPrimitive (const G4Polyline&) {}
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| 97 | virtual void AddPrimitive (const G4Scale&) {}
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| 98 | virtual void AddPrimitive (const G4Text&) {}
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| 99 | virtual void AddPrimitive (const G4Circle&) {}
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| 100 | virtual void AddPrimitive (const G4Square&) {}
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| 101 | virtual void AddPrimitive (const G4Polymarker&) {}
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| 102 | virtual void AddPrimitive (const G4Polyhedron&) {}
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| 103 | virtual void AddPrimitive (const G4NURBS&) {}
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| 104 |
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| 105 | private:
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| 106 | void Accrue (const G4VSolid& solid);
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| 107 | G4VModel* fpModel; // Instantiating code may optionally set this.
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| 108 | G4Point3D fCentre;
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| 109 | G4double fRadius;
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| 110 | const G4Transform3D* fpObjectTransformation;
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| 111 | };
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| 112 |
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| 113 | #endif
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