source: trunk/source/visualization/modeling/include/G4BoundingSphereScene.hh@ 953

Last change on this file since 953 was 952, checked in by garnier, 17 years ago

en test

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4BoundingSphereScene.hh,v 1.18 2008/01/04 21:59:15 allison Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-03 $
29//
30//
31// John Allison 7th June 1997
32// An artificial scene to reuse G4VScene code to calculate a bounding sphere.
33
34#ifndef G4BOUNDINGSPHERESCENE_HH
35#define G4BOUNDINGSPHERESCENE_HH
36
37#include "G4VGraphicsScene.hh"
38#include "G4VisExtent.hh"
39#include "G4Box.hh"
40#include "G4Cons.hh"
41#include "G4Tubs.hh"
42#include "G4Trd.hh"
43#include "G4Trap.hh"
44#include "G4Sphere.hh"
45#include "G4Para.hh"
46#include "G4Torus.hh"
47#include "G4Polycone.hh"
48#include "G4Polyhedra.hh"
49
50class G4VModel;
51
52class G4BoundingSphereScene: public G4VGraphicsScene {
53
54public:
55 G4BoundingSphereScene (G4VModel* pModel = 0);
56 virtual ~G4BoundingSphereScene ();
57 void PreAddSolid (const G4Transform3D& objectTransformation,
58 const G4VisAttributes&);
59 void PostAddSolid () {}
60 void AddSolid (const G4Box& s) {Accrue (s);}
61 void AddSolid (const G4Cons& s) {Accrue (s);}
62 void AddSolid (const G4Tubs& s) {Accrue (s);}
63 void AddSolid (const G4Trd& s) {Accrue (s);}
64 void AddSolid (const G4Trap& s) {Accrue (s);}
65 void AddSolid (const G4Sphere& s) {Accrue (s);}
66 void AddSolid (const G4Para& s) {Accrue (s);}
67 void AddSolid (const G4Torus& s) {Accrue (s);}
68 void AddSolid (const G4Polycone& s) {Accrue (s);}
69 void AddSolid (const G4Polyhedra& s) {Accrue (s);}
70 void AddSolid (const G4VSolid& s) {Accrue (s);}
71 void AddCompound (const G4VTrajectory&) {}
72 void AddCompound (const G4VHit&) {}
73 G4VisExtent GetBoundingSphereExtent ();
74 const G4Point3D& GetCentre() const {return fCentre;}
75 G4double GetRadius() const {return fRadius;}
76
77 void SetCentre(const G4Point3D& centre) {fCentre = centre;}
78
79 ////////////////////////////////////////////////////////////////
80 // The following 2 functions can be used by any code which wishes to
81 // accrue a bounding sphere. Just instantiate a
82 // G4BoundingSphereScene and use AccrueBoundingSphere.
83
84 void ResetBoundingSphere ();
85 void AccrueBoundingSphere (const G4Point3D& centre,
86 G4double radius);
87
88 ////////////////////////////////////////////////////////////////
89 // Functions not used by required by the abstract interface.
90
91 virtual void BeginPrimitives (const G4Transform3D&) {}
92 virtual void EndPrimitives () {}
93 virtual void BeginPrimitives2D (const G4Transform3D&) {}
94 virtual void EndPrimitives2D () {}
95 virtual void AddPrimitive (const G4Polyline&) {}
96 virtual void AddPrimitive (const G4Scale&) {}
97 virtual void AddPrimitive (const G4Text&) {}
98 virtual void AddPrimitive (const G4Circle&) {}
99 virtual void AddPrimitive (const G4Square&) {}
100 virtual void AddPrimitive (const G4Polymarker&) {}
101 virtual void AddPrimitive (const G4Polyhedron&) {}
102 virtual void AddPrimitive (const G4NURBS&) {}
103
104private:
105 void Accrue (const G4VSolid& solid);
106 G4VModel* fpModel; // Instantiating code may optionally set this.
107 G4Point3D fCentre;
108 G4double fRadius;
109 const G4Transform3D* fpObjectTransformation;
110};
111
112#endif
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