1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: G4BoundingSphereScene.hh,v 1.18 2008/01/04 21:59:15 allison Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | // |
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31 | // John Allison 7th June 1997 |
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32 | // An artificial scene to reuse G4VScene code to calculate a bounding sphere. |
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33 | |
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34 | #ifndef G4BOUNDINGSPHERESCENE_HH |
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35 | #define G4BOUNDINGSPHERESCENE_HH |
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36 | |
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37 | #include "G4VGraphicsScene.hh" |
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38 | #include "G4VisExtent.hh" |
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39 | #include "G4Box.hh" |
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40 | #include "G4Cons.hh" |
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41 | #include "G4Tubs.hh" |
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42 | #include "G4Trd.hh" |
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43 | #include "G4Trap.hh" |
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44 | #include "G4Sphere.hh" |
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45 | #include "G4Para.hh" |
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46 | #include "G4Torus.hh" |
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47 | #include "G4Polycone.hh" |
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48 | #include "G4Polyhedra.hh" |
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49 | |
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50 | class G4VModel; |
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51 | |
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52 | class G4BoundingSphereScene: public G4VGraphicsScene { |
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53 | |
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54 | public: |
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55 | G4BoundingSphereScene (G4VModel* pModel = 0); |
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56 | virtual ~G4BoundingSphereScene (); |
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57 | void PreAddSolid (const G4Transform3D& objectTransformation, |
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58 | const G4VisAttributes&); |
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59 | void PostAddSolid () {} |
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60 | void AddSolid (const G4Box& s) {Accrue (s);} |
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61 | void AddSolid (const G4Cons& s) {Accrue (s);} |
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62 | void AddSolid (const G4Tubs& s) {Accrue (s);} |
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63 | void AddSolid (const G4Trd& s) {Accrue (s);} |
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64 | void AddSolid (const G4Trap& s) {Accrue (s);} |
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65 | void AddSolid (const G4Sphere& s) {Accrue (s);} |
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66 | void AddSolid (const G4Para& s) {Accrue (s);} |
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67 | void AddSolid (const G4Torus& s) {Accrue (s);} |
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68 | void AddSolid (const G4Polycone& s) {Accrue (s);} |
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69 | void AddSolid (const G4Polyhedra& s) {Accrue (s);} |
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70 | void AddSolid (const G4VSolid& s) {Accrue (s);} |
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71 | void AddCompound (const G4VTrajectory&) {} |
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72 | void AddCompound (const G4VHit&) {} |
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73 | G4VisExtent GetBoundingSphereExtent (); |
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74 | const G4Point3D& GetCentre() const {return fCentre;} |
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75 | G4double GetRadius() const {return fRadius;} |
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76 | |
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77 | void SetCentre(const G4Point3D& centre) {fCentre = centre;} |
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78 | |
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79 | //////////////////////////////////////////////////////////////// |
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80 | // The following 2 functions can be used by any code which wishes to |
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81 | // accrue a bounding sphere. Just instantiate a |
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82 | // G4BoundingSphereScene and use AccrueBoundingSphere. |
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83 | |
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84 | void ResetBoundingSphere (); |
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85 | void AccrueBoundingSphere (const G4Point3D& centre, |
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86 | G4double radius); |
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87 | |
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88 | //////////////////////////////////////////////////////////////// |
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89 | // Functions not used by required by the abstract interface. |
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90 | |
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91 | virtual void BeginPrimitives (const G4Transform3D&) {} |
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92 | virtual void EndPrimitives () {} |
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93 | virtual void BeginPrimitives2D (const G4Transform3D&) {} |
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94 | virtual void EndPrimitives2D () {} |
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95 | virtual void AddPrimitive (const G4Polyline&) {} |
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96 | virtual void AddPrimitive (const G4Scale&) {} |
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97 | virtual void AddPrimitive (const G4Text&) {} |
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98 | virtual void AddPrimitive (const G4Circle&) {} |
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99 | virtual void AddPrimitive (const G4Square&) {} |
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100 | virtual void AddPrimitive (const G4Polymarker&) {} |
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101 | virtual void AddPrimitive (const G4Polyhedron&) {} |
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102 | virtual void AddPrimitive (const G4NURBS&) {} |
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103 | |
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104 | private: |
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105 | void Accrue (const G4VSolid& solid); |
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106 | G4VModel* fpModel; // Instantiating code may optionally set this. |
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107 | G4Point3D fCentre; |
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108 | G4double fRadius; |
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109 | const G4Transform3D* fpObjectTransformation; |
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110 | }; |
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111 | |
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112 | #endif |
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