source: trunk/source/visualization/modeling/include/G4CallbackModel.hh@ 1243

Last change on this file since 1243 was 954, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4CallbackModel.hh,v 1.5 2006/06/29 21:30:10 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 31st December 1997.
32//
33// Class Description:
34//
35// G4CallbackModel calls a user-defined function containing, for
36// example, calls to the Draw methods of G4VVisManager or the
37// *Primitive* methods of G4VGraphicsScene. This allows the user to
38// add his own graphical objects to a scene. The idea is that the
39// callback function is invoked by the vis system to refresh the
40// screen or remake a graphical database whenever required. The
41// function class must contain:
42//
43// void operator()(G4VGraphicsScene&, const G4Transform3D&)
44//
45// A base class G4VUserVisAction is provided in the visualisation
46// category. A G4CallbackModel is made by instantiating this template
47// with a pointer to the function object. The G4VisManager does this
48// for the user if he/she registers it (SetUserAction) and issues the
49// command /vis/scene/add/userAction. See the User Guide for
50// Application Developers, Section 8.8.7 and 8.8.8.
51
52#ifndef G4CALLBACKMODEL_HH
53#define G4CALLBACKMODEL_HH
54
55#include "G4VModel.hh"
56
57template <class F> class G4CallbackModel: public G4VModel {
58
59 public:
60 G4CallbackModel(F* function):
61 fFunction(function) {}
62 ~G4CallbackModel() {}
63 void DescribeYourselfTo(G4VGraphicsScene& sceneHandler) {
64 (*fFunction)(sceneHandler, fTransform);
65 }
66
67protected:
68
69 F* fFunction;
70
71private:
72
73 // Private copy constructor and assigment operator - copying and
74 // assignment not allowed. Keeps CodeWizard happy.
75 G4CallbackModel (const G4CallbackModel&);
76 G4CallbackModel& operator = (const G4CallbackModel&);
77};
78
79#endif
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