// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4CallbackModel.hh,v 1.5 2006/06/29 21:30:10 gunter Exp $ // GEANT4 tag $Name: $ // // // John Allison 31st December 1997. // // Class Description: // // G4CallbackModel calls a user-defined function containing, for // example, calls to the Draw methods of G4VVisManager or the // *Primitive* methods of G4VGraphicsScene. This allows the user to // add his own graphical objects to a scene. The idea is that the // callback function is invoked by the vis system to refresh the // screen or remake a graphical database whenever required. The // function class must contain: // // void operator()(G4VGraphicsScene&, const G4Transform3D&) // // A base class G4VUserVisAction is provided in the visualisation // category. A G4CallbackModel is made by instantiating this template // with a pointer to the function object. The G4VisManager does this // for the user if he/she registers it (SetUserAction) and issues the // command /vis/scene/add/userAction. See the User Guide for // Application Developers, Section 8.8.7 and 8.8.8. #ifndef G4CALLBACKMODEL_HH #define G4CALLBACKMODEL_HH #include "G4VModel.hh" template class G4CallbackModel: public G4VModel { public: G4CallbackModel(F* function): fFunction(function) {} ~G4CallbackModel() {} void DescribeYourselfTo(G4VGraphicsScene& sceneHandler) { (*fFunction)(sceneHandler, fTransform); } protected: F* fFunction; private: // Private copy constructor and assigment operator - copying and // assignment not allowed. Keeps CodeWizard happy. G4CallbackModel (const G4CallbackModel&); G4CallbackModel& operator = (const G4CallbackModel&); }; #endif