| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4CallbackModel.hh,v 1.5 2006/06/29 21:30:10 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-01 $
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| 29 | //
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| 30 | //
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| 31 | // John Allison 31st December 1997.
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| 32 | //
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| 33 | // Class Description:
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| 34 | //
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| 35 | // G4CallbackModel calls a user-defined function containing, for
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| 36 | // example, calls to the Draw methods of G4VVisManager or the
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| 37 | // *Primitive* methods of G4VGraphicsScene. This allows the user to
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| 38 | // add his own graphical objects to a scene. The idea is that the
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| 39 | // callback function is invoked by the vis system to refresh the
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| 40 | // screen or remake a graphical database whenever required. The
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| 41 | // function class must contain:
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| 42 | //
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| 43 | // void operator()(G4VGraphicsScene&, const G4Transform3D&)
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| 44 | //
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| 45 | // A base class G4VUserVisAction is provided in the visualisation
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| 46 | // category. A G4CallbackModel is made by instantiating this template
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| 47 | // with a pointer to the function object. The G4VisManager does this
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| 48 | // for the user if he/she registers it (SetUserAction) and issues the
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| 49 | // command /vis/scene/add/userAction. See the User Guide for
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| 50 | // Application Developers, Section 8.8.7 and 8.8.8.
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| 51 |
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| 52 | #ifndef G4CALLBACKMODEL_HH
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| 53 | #define G4CALLBACKMODEL_HH
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| 54 |
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| 55 | #include "G4VModel.hh"
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| 56 |
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| 57 | template <class F> class G4CallbackModel: public G4VModel {
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| 58 |
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| 59 | public:
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| 60 | G4CallbackModel(F* function):
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| 61 | fFunction(function) {}
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| 62 | ~G4CallbackModel() {}
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| 63 | void DescribeYourselfTo(G4VGraphicsScene& sceneHandler) {
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| 64 | (*fFunction)(sceneHandler, fTransform);
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| 65 | }
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| 66 |
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| 67 | protected:
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| 68 |
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| 69 | F* fFunction;
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| 70 |
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| 71 | private:
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| 72 |
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| 73 | // Private copy constructor and assigment operator - copying and
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| 74 | // assignment not allowed. Keeps CodeWizard happy.
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| 75 | G4CallbackModel (const G4CallbackModel&);
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| 76 | G4CallbackModel& operator = (const G4CallbackModel&);
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| 77 | };
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| 78 |
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| 79 | #endif
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