// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4FlavoredParallelWorldModel.hh,v 1.8 2006/06/29 21:30:12 gunter Exp $ // GEANT4 tag $Name: $ // // P. Mora de Freitas et M.Verderi - 19 June 1998. // // Class Description: // // Model for flavored parallel world volumes. Inherits from // G4PhysicalVolumeModel; for more information see that class // description. #ifndef G4FLAVOREDPARALLELWORLDMODEL_HH #define G4FLAVOREDPARALLELWORLDMODEL_HH #include "G4PhysicalVolumeModel.hh" class G4VFlavoredParallelWorld; class G4FlavoredParallelWorldModel : public G4PhysicalVolumeModel { public: // With description G4FlavoredParallelWorldModel (G4VFlavoredParallelWorld* FPW, G4int soughtDepth = G4PhysicalVolumeModel::UNLIMITED, const G4Transform3D& modelTransformation = G4Transform3D(), const G4ModelingParameters* mp = 0); ~G4FlavoredParallelWorldModel (); private: G4VFlavoredParallelWorld* theFlavoredParallelWorld; }; #endif