source: trunk/source/visualization/modeling/include/G4PSHitsModel.hh@ 1244

Last change on this file since 1244 was 1171, checked in by garnier, 16 years ago

update contre CVS

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4PSHitsModel.hh,v 1.4 2009/11/04 12:44:39 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Created: Mar. 31, 2009 Akinori Kimura
32//
33// Model which knows how to draw GEANT4 scorers.
34//
35
36#ifndef G4SCORINGHITSMODEL_HH
37#define G4SCORINGHITSMODEL_HH
38
39#include "G4VModel.hh"
40
41template <typename T> class G4THitsMap;
42
43class G4PSHitsModel: public G4VModel {
44
45public: // With description
46
47 G4PSHitsModel (const G4String& requestedMapName = "all");
48
49 virtual ~G4PSHitsModel ();
50
51 virtual void DescribeYourselfTo (G4VGraphicsScene&);
52 // The main task of a model is to describe itself to the graphics scene.
53
54 const G4THitsMap<G4double>* GetCurrentHits() const
55 {return fpCurrentHits;}
56
57private:
58
59 G4String fRequestedMapName;
60 const G4THitsMap<G4double>* fpCurrentHits;
61};
62
63#endif
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