// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PhysicalVolumeMassScene.hh,v 1.10 2009/10/21 14:17:33 allison Exp $ // GEANT4 tag $Name: $ // // // John Allison 12th September 2004 // Class Description: // // Calculates the mass of a geometry tree taking into account daughters // up to the depth specified in the G4PhysicalVolumeModel. Culling is // ignored so that all volumes are seen. // // Do not use this for a "parallel world" for which materials are not // defined. Use only for the material world. // // The calculation is quite tricky, since it involves subtracting the // mass of that part of the mother that is occupied by each daughter and // then adding the mass of the daughter, and so on down the heirarchy. // // Usage for a given G4PhysicalVolumeModel* pvModel: // G4PhysicalVolumeMassScene massScene(pvModel); // pvModel->DescribeYourselfTo (massScene); // G4double volume = massScene.GetVolume(); // G4double mass = massScene.GetMass(); // massScene.Reset(); // See, for example, G4ASCIITreeSceneHandler::EndModeling(). #ifndef G4PHYSICALVOLUMEMASSSCENE_HH #define G4PHYSICALVOLUMEMASSSCENE_HH #include "G4VGraphicsScene.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Tubs.hh" #include "G4Trd.hh" #include "G4Trap.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Torus.hh" #include "G4Polycone.hh" #include "G4Polyhedra.hh" #include class G4VPhysicalVolume; class G4LogicalVolume; class G4PhysicalVolumeModel; class G4Material; class G4PhysicalVolumeMassScene: public G4VGraphicsScene { public: G4PhysicalVolumeMassScene (G4PhysicalVolumeModel*); virtual ~G4PhysicalVolumeMassScene (); public: // With description G4double GetVolume () const {return fVolume;} // Overall volume. G4double GetMass () const {return fMass;} // Mass of whole tree, i.e., accounting for all daughters. void Reset (); // Reset for subsequent re-use. public: // Force execution of AccrueMass for all solids... void PreAddSolid (const G4Transform3D&, const G4VisAttributes&) {} void PostAddSolid () {} void AddSolid (const G4Box& s) {AccrueMass (s);} void AddSolid (const G4Cons & s) {AccrueMass (s);} void AddSolid (const G4Tubs& s) {AccrueMass (s);} void AddSolid (const G4Trd& s) {AccrueMass (s);} void AddSolid (const G4Trap& s) {AccrueMass (s);} void AddSolid (const G4Sphere& s) {AccrueMass (s);} void AddSolid (const G4Para& s) {AccrueMass (s);} void AddSolid (const G4Torus& s) {AccrueMass (s);} void AddSolid (const G4Polycone& s) {AccrueMass (s);} void AddSolid (const G4Polyhedra& s) {AccrueMass (s);} void AddSolid (const G4VSolid& s) {AccrueMass (s);} void AddCompound (const G4VTrajectory&) {} void AddCompound (const G4VHit&) {} void AddCompound (const G4THitsMap&) {} //////////////////////////////////////////////////////////////// // Functions not used but required by the abstract interface. virtual void BeginPrimitives (const G4Transform3D&) {} virtual void EndPrimitives () {} virtual void BeginPrimitives2D (const G4Transform3D&) {} virtual void EndPrimitives2D () {} virtual void AddPrimitive (const G4Polyline&) {} virtual void AddPrimitive (const G4Scale&) {} virtual void AddPrimitive (const G4Text&) {} virtual void AddPrimitive (const G4Circle&) {} virtual void AddPrimitive (const G4Square&) {} virtual void AddPrimitive (const G4Polymarker&) {} virtual void AddPrimitive (const G4Polyhedron&) {} virtual void AddPrimitive (const G4NURBS&) {} private: void AccrueMass (const G4VSolid&); G4PhysicalVolumeModel* fpPVModel; G4double fVolume; G4double fMass; G4VPhysicalVolume* fpLastPV; G4int fPVPCount; G4int fLastDepth; G4double fLastDensity; std::deque fDensityStack; }; #endif