source: trunk/source/visualization/modeling/include/G4PhysicalVolumeModel.hh @ 1346

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27// $Id: G4PhysicalVolumeModel.hh,v 1.36 2010/05/11 11:16:51 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  31st December 1997.
32//
33// Class Description:
34//
35// Model for physical volumes.  It describes a physical volume and its
36// daughters to any desired depth.  Note: the "requested depth" is
37// specified in the modeling parameters; enum {UNLIMITED = -1}.
38//
39// For access to base class information, e.g., modeling parameters,
40// use GetModelingParameters() inherited from G4VModel.  See Class
41// Description of the base class G4VModel.
42//
43// G4PhysicalVolumeModel assumes the modeling parameters have been set
44// up with meaningful information - default vis attributes and culling
45// policy in particular.
46
47#ifndef G4PHYSICALVOLUMEMODEL_HH
48#define G4PHYSICALVOLUMEMODEL_HH
49
50#include "G4VModel.hh"
51#include "G4VTouchable.hh"
52
53#include "G4Transform3D.hh"
54#include "G4Plane3D.hh"
55#include <iostream>
56#include <vector>
57#include <map>
58
59class G4VPhysicalVolume;
60class G4LogicalVolume;
61class G4VSolid;
62class G4Material;
63class G4VisAttributes;
64class G4AttDef;
65class G4AttValue;
66
67class G4PhysicalVolumeModel: public G4VModel {
68
69public: // With description
70
71  enum {UNLIMITED = -1};
72
73  enum ClippingMode {subtraction, intersection};
74
75  class G4PhysicalVolumeNodeID {
76  public:
77    G4PhysicalVolumeNodeID
78    (G4VPhysicalVolume* pPV = 0,
79     G4int iCopyNo = 0,
80     G4int depth = 0,
81     const G4Transform3D& transform = G4Transform3D()):
82      fpPV(pPV),
83      fCopyNo(iCopyNo),
84      fNonCulledDepth(depth),
85      fTransform(transform) {}
86    G4VPhysicalVolume* GetPhysicalVolume() const {return fpPV;}
87    G4int GetCopyNo() const {return fCopyNo;}
88    G4int GetNonCulledDepth() const {return fNonCulledDepth;}
89    const G4Transform3D& GetTransform() const {return fTransform;}
90    G4bool operator< (const G4PhysicalVolumeNodeID& right) const;
91  private:
92    G4VPhysicalVolume* fpPV;
93    G4int fCopyNo;
94    G4int fNonCulledDepth;
95    G4Transform3D fTransform;
96  };
97  // Nested class for identifying physical volume nodes.
98
99  class G4PhysicalVolumeModelTouchable: public G4VTouchable {
100  public:
101    G4PhysicalVolumeModelTouchable
102    (const std::vector<G4PhysicalVolumeNodeID>& fullPVPath);
103    const G4ThreeVector& GetTranslation(G4int depth) const;
104    const G4RotationMatrix* GetRotation(G4int depth) const;
105    G4VPhysicalVolume* GetVolume(G4int depth) const;
106    G4VSolid* GetSolid(G4int depth) const;
107    G4int GetReplicaNumber(G4int depth) const;
108    G4int GetHistoryDepth() const {return fFullPVPath.size();}
109  private:
110    const std::vector<G4PhysicalVolumeNodeID>& fFullPVPath;
111  };
112  // Nested class for handling nested parameterisations.
113
114  G4PhysicalVolumeModel
115  (G4VPhysicalVolume*,
116   G4int requestedDepth = UNLIMITED,
117   const G4Transform3D& modelTransformation = G4Transform3D(),
118   const G4ModelingParameters* = 0,
119   G4bool useFullExtent = false);
120
121  virtual ~G4PhysicalVolumeModel ();
122
123  void DescribeYourselfTo (G4VGraphicsScene&);
124  // The main task of a model is to describe itself to the graphics scene
125  // handler (a object which inherits G4VSceneHandler, which inherits
126  // G4VGraphicsScene).
127
128  G4String GetCurrentDescription () const;
129  // A description which depends on the current state of the model.
130
131  G4String GetCurrentTag () const;
132  // A tag which depends on the current state of the model.
133
134  G4VPhysicalVolume* GetTopPhysicalVolume () const {return fpTopPV;}
135
136  G4int GetRequestedDepth () const {return fRequestedDepth;}
137
138  const G4VSolid* GetClippingSolid () const
139  {return fpClippingSolid;}
140
141  G4int GetCurrentDepth() const {return fCurrentDepth;}
142  // Current depth of geom. hierarchy.
143
144  G4VPhysicalVolume* GetCurrentPV() const {return fpCurrentPV;}
145  // Current physical volume.
146
147  G4LogicalVolume* GetCurrentLV() const {return fpCurrentLV;}
148  // Current logical volume.
149
150  G4Material* GetCurrentMaterial() const {return fpCurrentMaterial;}
151  // Current material.
152
153  const std::vector<G4PhysicalVolumeNodeID>& GetDrawnPVPath() const
154  {return fDrawnPVPath;}
155  // Path of the current drawn (non-culled) volume in terms of drawn
156  // (non-culled) ancesters.  It is a vector of physical volume node
157  // identifiers corresponding to the geometry hierarchy actually
158  // selected, i.e., not culled.  It is guaranteed that volumes are
159  // presented to the scene handlers in top-down hierarchy order,
160  // i.e., ancesters first, mothers before daughters, so the scene
161  // handler can be assured that, if it is building its own scene
162  // graph tree, a mother, if any, will have already been encountered
163  // and there will already be a node in place on which to hang the
164  // current volume.
165
166  const std::map<G4String,G4AttDef>* GetAttDefs() const;
167  // Attribute definitions for current solid.
168
169  std::vector<G4AttValue>* CreateCurrentAttValues() const;
170  // Attribute values for current solid.  Each must refer to an
171  // attribute definition in the above map; its name is the key.  The
172  // user must test the validity of this pointer (it must be non-zero
173  // and conform to the G4AttDefs, which may be checked with
174  // G4AttCheck) and delete the list after use.  See
175  // G4XXXStoredSceneHandler::PreAddSolid for how to access and
176  // G4VTrajectory::ShowTrajectory for an example of the use of
177  // G4Atts.
178
179  void SetRequestedDepth (G4int requestedDepth) {
180    fRequestedDepth = requestedDepth;
181  }
182
183  void SetClippingSolid (G4VSolid* pClippingSolid) {
184    fpClippingSolid = pClippingSolid;
185  }
186
187  void SetClippingMode (ClippingMode mode) {
188    fClippingMode = mode;
189  }
190
191  G4bool Validate (G4bool warn);
192  // Validate, but allow internal changes (hence non-const function).
193
194  void CurtailDescent() {fCurtailDescent = true;}
195
196protected:
197
198  void VisitGeometryAndGetVisReps (G4VPhysicalVolume*,
199                                   G4int requestedDepth,
200                                   const G4Transform3D&,
201                                   G4VGraphicsScene&);
202
203  void DescribeAndDescend (G4VPhysicalVolume*,
204                           G4int requestedDepth,
205                           G4LogicalVolume*,
206                           G4VSolid*,
207                           G4Material*,
208                           const G4Transform3D&,
209                           G4VGraphicsScene&);
210
211  virtual void DescribeSolid (const G4Transform3D& theAT,
212                              G4VSolid* pSol,
213                              const G4VisAttributes* pVisAttribs,
214                              G4VGraphicsScene& sceneHandler);
215
216  void CalculateExtent ();
217
218  /////////////////////////////////////////////////////////
219  // Data members...
220
221  G4VPhysicalVolume* fpTopPV;        // The physical volume.
222  G4String           fTopPVName;     // ...of the physical volume.
223  G4int              fTopPVCopyNo;   // ...of the physical volume.
224  G4int              fRequestedDepth;
225                     // Requested depth of geom. hierarchy search.
226  G4bool             fUseFullExtent; // ...if requested.
227  G4int              fCurrentDepth;  // Current depth of geom. hierarchy.
228  G4VPhysicalVolume* fpCurrentPV;    // Current physical volume.
229  G4LogicalVolume*   fpCurrentLV;    // Current logical volume.
230  G4Material*    fpCurrentMaterial;  // Current material.
231  G4Transform3D* fpCurrentTransform; // Current transform.
232  std::vector<G4PhysicalVolumeNodeID> fFullPVPath;
233  std::vector<G4PhysicalVolumeNodeID> fDrawnPVPath;
234  G4bool             fCurtailDescent;// Can be set to curtail descent.
235  G4VSolid*          fpClippingSolid;
236  ClippingMode       fClippingMode;
237
238private:
239
240  // Private copy constructor and assigment operator - copying and
241  // assignment not allowed.  Keeps CodeWizard happy.
242  G4PhysicalVolumeModel (const G4PhysicalVolumeModel&);
243  G4PhysicalVolumeModel& operator = (const G4PhysicalVolumeModel&);
244};
245
246std::ostream& operator<<
247  (std::ostream& os, const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID);
248
249#endif
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