source: trunk/source/visualization/modeling/include/G4PhysicalVolumeSearchScene.hh@ 1247

Last change on this file since 1247 was 1140, checked in by garnier, 16 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4PhysicalVolumeSearchScene.hh,v 1.19 2009/10/21 14:17:33 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 10th August 1998.
32// An artificial scene to find physical volumes.
33
34#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
35#define G4PHYSICALVOLUMESEARCHSCENE_HH
36
37#include "G4VGraphicsScene.hh"
38#include "G4VisExtent.hh"
39#include "G4Box.hh"
40#include "G4Cons.hh"
41#include "G4Tubs.hh"
42#include "G4Trd.hh"
43#include "G4Trap.hh"
44#include "G4Sphere.hh"
45#include "G4Para.hh"
46#include "G4Torus.hh"
47#include "G4Polycone.hh"
48#include "G4Polyhedra.hh"
49#include "G4VPhysicalVolume.hh"
50#include "G4LogicalVolume.hh"
51
52class G4PhysicalVolumeSearchScene: public G4VGraphicsScene {
53
54public:
55 G4PhysicalVolumeSearchScene
56 (G4PhysicalVolumeModel*,
57 const G4String& requiredPhysicalVolumeName,
58 G4int requiredCopyNo);
59 virtual ~G4PhysicalVolumeSearchScene ();
60 void PreAddSolid (const G4Transform3D& objectTransformation,
61 const G4VisAttributes&);
62 void PostAddSolid ();
63 void AddSolid (const G4Box& s) {FindVolume (s);}
64 void AddSolid (const G4Cons & s) {FindVolume (s);}
65 void AddSolid (const G4Tubs& s) {FindVolume (s);}
66 void AddSolid (const G4Trd& s) {FindVolume (s);}
67 void AddSolid (const G4Trap& s) {FindVolume (s);}
68 void AddSolid (const G4Sphere& s) {FindVolume (s);}
69 void AddSolid (const G4Para& s) {FindVolume (s);}
70 void AddSolid (const G4Torus& s) {FindVolume (s);}
71 void AddSolid (const G4Polycone& s) {FindVolume (s);}
72 void AddSolid (const G4Polyhedra& s) {FindVolume (s);}
73 void AddSolid (const G4VSolid& s) {FindVolume (s);}
74 void AddCompound (const G4VTrajectory&) {}
75 void AddCompound (const G4VHit&) {}
76 void AddCompound (const G4THitsMap<G4double>&) {}
77 G4int GetFoundDepth () const;
78 G4VPhysicalVolume* GetFoundVolume () const;
79 const G4Transform3D& GetFoundTransformation () const;
80
81 ////////////////////////////////////////////////////////////////
82 // Functions not used but required by the abstract interface.
83
84 virtual void BeginPrimitives (const G4Transform3D&) {}
85 virtual void EndPrimitives () {}
86 virtual void BeginPrimitives2D (const G4Transform3D&) {}
87 virtual void EndPrimitives2D () {}
88 virtual void AddPrimitive (const G4Polyline&) {}
89 virtual void AddPrimitive (const G4Scale&) {}
90 virtual void AddPrimitive (const G4Text&) {}
91 virtual void AddPrimitive (const G4Circle&) {}
92 virtual void AddPrimitive (const G4Square&) {}
93 virtual void AddPrimitive (const G4Polymarker&) {}
94 virtual void AddPrimitive (const G4Polyhedron&) {}
95 virtual void AddPrimitive (const G4NURBS&) {}
96
97private:
98 void FindVolume (const G4VSolid&);
99 const G4PhysicalVolumeModel* fpPVModel;
100 G4String fRequiredPhysicalVolumeName;
101 G4int fRequiredCopyNo;
102 const G4Transform3D* fpCurrentObjectTransformation;
103 G4int fFoundDepth; // Found depth.
104 G4VPhysicalVolume* fpFoundPV; // Found physical volume.
105 G4LogicalVolume* fpFoundLV; // Found logical volume.
106 G4Transform3D fFoundObjectTransformation; // Found transformation.
107 G4bool fMultipleOccurrence;
108};
109
110#include "G4PhysicalVolumeSearchScene.icc"
111
112#endif
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