source: trunk/source/visualization/modeling/include/G4PhysicalVolumeSearchScene.icc@ 1231

Last change on this file since 1231 was 954, checked in by garnier, 17 years ago

remise a jour

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[834]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4PhysicalVolumeSearchScene.icc,v 1.6 2006/06/29 21:30:38 gunter Exp $
[954]28// GEANT4 tag $Name: $
[834]29//
30//
31// John Allison 10th August 1998.
32// An artificial scene to find physical volumes.
33
34inline void G4PhysicalVolumeSearchScene::PreAddSolid
35(const G4Transform3D& objectTransformation,
36 const G4VisAttributes&) {
37 fpCurrentObjectTransformation = &objectTransformation;
38}
39
40inline void G4PhysicalVolumeSearchScene::PostAddSolid () {}
41
42inline G4int G4PhysicalVolumeSearchScene::GetFoundDepth () const {
43 return fFoundDepth;
44}
45
46inline G4VPhysicalVolume*
47G4PhysicalVolumeSearchScene::GetFoundVolume () const {
48 return fpFoundPV;
49}
50
51inline const G4Transform3D&
52G4PhysicalVolumeSearchScene::GetFoundTransformation () const {
53 return fFoundObjectTransformation;
54}
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