// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4TrajectoriesModel.hh,v 1.10 2006/10/26 11:10:23 allison Exp $ // GEANT4 tag $Name: $ // // // John Allison 26th August 1998. // // Class Description: // // Model which knows how to draw GEANT4 trajectories. // // For access to base class information, e.g., modeling parameters, // use GetModelingParameters() inherited from G4VModel. See Class // Description of the base class G4VModel. #ifndef G4TRAJECTORIESMODEL_HH #define G4TRAJECTORIESMODEL_HH #include "G4VModel.hh" class G4VTrajectory; class G4TrajectoriesModel: public G4VModel { public: // With description G4TrajectoriesModel (G4int drawingMode = 0); virtual ~G4TrajectoriesModel (); virtual void DescribeYourselfTo (G4VGraphicsScene&); // The main task of a model is to describe itself to the graphics scene. G4int GetDrawingMode() const { return fDrawingMode;} void SetDrawingMode(G4int drawingMode) {fDrawingMode = drawingMode;} const G4VTrajectory* GetCurrentTrajectory() const {return fpCurrentTrajectory;} private: G4int fDrawingMode; const G4VTrajectory* fpCurrentTrajectory; }; #endif