// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4TrajectoryDrawerUtils.hh,v 1.9 2010/05/11 11:58:18 allison Exp $ // GEANT4 tag $Name: $ // // Jane Tinslay, John Allison, Joseph Perl November 2005 // // Class Description // Simple trajectory model drawing utility functions // Class Description - End: #ifndef G4TRAJECTORYDRAWERUTILS #define G4TRAJECTORYDRAWERUTILS #include "globals.hh" class G4Colour; class G4Polyline; class G4Polymarker; class G4VisTrajContext; class G4VTrajectory; namespace G4TrajectoryDrawerUtils { void GetPoints(const G4VTrajectory& traj, G4Polyline& trajectoryLine, G4Polymarker& auxiliaryPoints, G4Polymarker& stepPoints); /*** // Draw trajectory line and points void DrawLineAndPoints(const G4VTrajectory& traj, const G4int& i_mode, const G4Colour& cfg, const G4bool& visible); ***/ // Draw trajectory line and points using G4VisTrajContext object information void DrawLineAndPoints(const G4VTrajectory& traj, const G4VisTrajContext&, const G4int& i_mode); // Draw trajectory line and points using G4VisTrajContext object information void DrawLineAndPoints(const G4VTrajectory& traj, const G4VisTrajContext&); } #endif