source: trunk/source/visualization/modeling/include/G4VModel.hh @ 1346

Last change on this file since 1346 was 1346, checked in by garnier, 14 years ago

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1//
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26//
27// $Id: G4VModel.hh,v 1.19 2006/07/10 16:09:30 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  31st December 1997.
32//
33// Class Description:
34//
35// G4VModel is a base class for visualization models.  A model is a
36// graphics-system-indepedent description of a Geant4 component.
37// The key fuctionality of a model is to know how to describe itself
38// to a scene handler.  A scene is a collection of models.
39// A special case is made for G4PhysicalVolumeModel - a non-null pointer
40// is to be returned by G4PhysicalVolumeModel::GetG4PhysicalVolumeModel().
41
42#ifndef G4VMODEL_HH
43#define G4VMODEL_HH
44
45#include "globals.hh"
46#include "G4VisExtent.hh"
47#include "G4Transform3D.hh"
48
49class G4VGraphicsScene;
50class G4ModelingParameters;
51
52class G4PhysicalVolumeModel;  // Special case - see above.
53
54class G4VModel {
55
56public: // With description
57
58  friend std::ostream& operator << (std::ostream& os, const G4VModel&);
59
60  G4VModel
61  (const G4Transform3D& modelTransformation = G4Transform3D(),
62   const G4ModelingParameters* = 0);
63   
64  virtual ~G4VModel ();
65
66  virtual void DescribeYourselfTo (G4VGraphicsScene&) = 0;
67  // The main task of a model is to describe itself to the graphics scene.
68
69  const G4ModelingParameters* GetModelingParameters () const;
70
71  virtual G4String GetCurrentDescription () const;
72  // A description which depends on the current state of the model.
73
74  virtual G4String GetCurrentTag () const;
75  // A tag which depends on the current state of the model.
76
77  const G4VisExtent& GetExtent () const;
78  // Extent of visible objects in local coordinate system.
79
80  const G4String& GetGlobalDescription () const;
81  // A description which does not change and lasts the life of the model.
82
83  const G4String& GetGlobalTag () const;
84  // A tag which does not change and lasts the life of the model.
85
86  const G4Transform3D& GetTransformation () const;
87  // Model transformation, i.e., position and orientation of model in
88  // world.  It is the responsibility of the model to apply this
89  // transformation before passing items to the graphics scene.
90
91  // Set methods for above...
92  void SetModelingParameters (const G4ModelingParameters*);
93  void SetExtent (const G4VisExtent&);
94  void SetGlobalDescription (const G4String&);
95  void SetGlobalTag (const G4String&);
96  void SetTransformation (const G4Transform3D&);
97
98  virtual G4bool Validate (G4bool warn = true);
99  // Validate, but allow internal changes (hence non-const function).
100
101protected:
102
103  G4String                    fGlobalTag;
104  G4String                    fGlobalDescription;
105  G4VisExtent                 fExtent;
106  G4Transform3D               fTransform;           
107  const G4ModelingParameters* fpMP;
108
109private:
110
111  // Private copy constructor and assigment operator - copying and
112  // assignment not allowed.  Keeps CodeWizard happy.
113  G4VModel (const G4VModel&);
114  G4VModel& operator = (const G4VModel&);
115};
116
117#include "G4VModel.icc"
118
119#endif
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