source: trunk/source/visualization/modeling/src/G4AxesModel.cc@ 1229

Last change on this file since 1229 was 954, checked in by garnier, 17 years ago

remise a jour

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4AxesModel.cc,v 1.6 2006/06/29 21:32:38 gunter Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 3rd April 2001
32// Model which knows how to draw axes.
33
34#include "G4AxesModel.hh"
35
36#include "G4ModelingParameters.hh"
37#include "G4VGraphicsScene.hh"
38#include "G4VisAttributes.hh"
39#include "G4Polyline.hh"
40#include "G4Colour.hh"
41
42G4AxesModel::~G4AxesModel () {}
43
44G4AxesModel::G4AxesModel
45(G4double x0, G4double y0, G4double z0, G4double length):
46 fX0(x0), fY0(y0), fZ0(z0), fLength(length) {
47 fGlobalTag = "G4AxesModel";
48 fGlobalDescription = fGlobalTag;
49}
50
51void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
52
53 G4Polyline x_axis, y_axis, z_axis;
54
55 G4Colour cx(1.0, 0.0, 0.0); // color for x-axis
56 G4Colour cy(0.0, 1.0, 0.0); // color for y-axis
57 G4Colour cz(0.0, 0.0, 1.0); // color for z-axis
58
59 G4VisAttributes ax(cx); // VA for x-axis
60 G4VisAttributes ay(cy); // VA for y-axis
61 G4VisAttributes az(cz); // VA for z-axis
62
63 sceneHandler.BeginPrimitives();
64
65 //----- Draw x-axis
66 x_axis.SetVisAttributes(&ax);
67 x_axis.push_back(G4Point3D(fX0,fY0,fZ0));
68 x_axis.push_back(G4Point3D((fX0 + fLength),fY0,fZ0));
69 sceneHandler.AddPrimitive(x_axis);
70
71 //----- Draw y-axis
72 y_axis.SetVisAttributes(&ay);
73 y_axis.push_back(G4Point3D(fX0,fY0,fZ0));
74 y_axis.push_back(G4Point3D(fX0,(fY0 + fLength),fZ0));
75 sceneHandler.AddPrimitive(y_axis);
76
77 //----- Draw z-axis
78 z_axis.SetVisAttributes(&az);
79 z_axis.push_back(G4Point3D(fX0,fY0,fZ0));
80 z_axis.push_back(G4Point3D(fX0,fY0,(fZ0 + fLength)));
81 sceneHandler.AddPrimitive(z_axis);
82
83 sceneHandler.EndPrimitives();
84}
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