| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4AxesModel.cc,v 1.6 2006/06/29 21:32:38 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-beta-01 $
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| 29 | //
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| 30 | //
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| 31 | // John Allison 3rd April 2001
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| 32 | // Model which knows how to draw axes.
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| 33 |
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| 34 | #include "G4AxesModel.hh"
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| 35 |
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| 36 | #include "G4ModelingParameters.hh"
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| 37 | #include "G4VGraphicsScene.hh"
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| 38 | #include "G4VisAttributes.hh"
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| 39 | #include "G4Polyline.hh"
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| 40 | #include "G4Colour.hh"
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| 41 |
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| 42 | G4AxesModel::~G4AxesModel () {}
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| 43 |
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| 44 | G4AxesModel::G4AxesModel
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| 45 | (G4double x0, G4double y0, G4double z0, G4double length):
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| 46 | fX0(x0), fY0(y0), fZ0(z0), fLength(length) {
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| 47 | fGlobalTag = "G4AxesModel";
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| 48 | fGlobalDescription = fGlobalTag;
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| 49 | }
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| 50 |
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| 51 | void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
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| 52 |
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| 53 | G4Polyline x_axis, y_axis, z_axis;
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| 54 |
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| 55 | G4Colour cx(1.0, 0.0, 0.0); // color for x-axis
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| 56 | G4Colour cy(0.0, 1.0, 0.0); // color for y-axis
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| 57 | G4Colour cz(0.0, 0.0, 1.0); // color for z-axis
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| 58 |
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| 59 | G4VisAttributes ax(cx); // VA for x-axis
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| 60 | G4VisAttributes ay(cy); // VA for y-axis
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| 61 | G4VisAttributes az(cz); // VA for z-axis
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| 62 |
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| 63 | sceneHandler.BeginPrimitives();
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| 64 |
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| 65 | //----- Draw x-axis
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| 66 | x_axis.SetVisAttributes(&ax);
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| 67 | x_axis.push_back(G4Point3D(fX0,fY0,fZ0));
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| 68 | x_axis.push_back(G4Point3D((fX0 + fLength),fY0,fZ0));
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| 69 | sceneHandler.AddPrimitive(x_axis);
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| 70 |
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| 71 | //----- Draw y-axis
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| 72 | y_axis.SetVisAttributes(&ay);
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| 73 | y_axis.push_back(G4Point3D(fX0,fY0,fZ0));
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| 74 | y_axis.push_back(G4Point3D(fX0,(fY0 + fLength),fZ0));
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| 75 | sceneHandler.AddPrimitive(y_axis);
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| 76 |
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| 77 | //----- Draw z-axis
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| 78 | z_axis.SetVisAttributes(&az);
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| 79 | z_axis.push_back(G4Point3D(fX0,fY0,fZ0));
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| 80 | z_axis.push_back(G4Point3D(fX0,fY0,(fZ0 + fLength)));
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| 81 | sceneHandler.AddPrimitive(z_axis);
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| 82 |
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| 83 | sceneHandler.EndPrimitives();
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| 84 | }
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