// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4HitsModel.cc,v 1.18 2006/11/14 14:42:08 allison Exp $ // GEANT4 tag $Name: $ // // // John Allison 26th August 1998. // Model which knows how to draw GEANT4 hits. #include "G4HitsModel.hh" #include "G4ModelingParameters.hh" #include "G4VGraphicsScene.hh" #include "G4Event.hh" G4HitsModel::~G4HitsModel () {} G4HitsModel::G4HitsModel (): fpCurrentHit(0) { fGlobalTag = "G4HitsModel for all hits."; fGlobalDescription = fGlobalTag; } void G4HitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { const G4Event* event = fpMP->GetEvent(); if (event) { G4HCofThisEvent* HCE = event -> GetHCofThisEvent (); if (HCE) { G4int nHC = HCE -> GetCapacity (); for (int iHC = 0; iHC < nHC; iHC++) { G4VHitsCollection* HC = HCE -> GetHC (iHC); if (HC) { for(size_t iHit = 0; iHit < HC->GetSize(); ++iHit) { fpCurrentHit = HC -> GetHit (iHit); if (fpCurrentHit) sceneHandler.AddCompound (*fpCurrentHit); } } } } } }