| [834] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: G4LogicalVolumeModel.cc,v 1.14 2006/11/01 10:28:42 allison Exp $
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| [1346] | 28 | // GEANT4 tag $Name: $
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| [834] | 29 | //
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| 30 | //
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| 31 | // John Allison 26th July 1999.
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| 32 | // Model for logical volumes.
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| 33 |
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| 34 | #include "G4LogicalVolumeModel.hh"
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| 35 |
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| 36 | #include "G4VSolid.hh"
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| 37 | #include "G4LogicalVolume.hh"
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| 38 | #include "G4PVPlacement.hh"
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| 39 | #include "G4ModelingParameters.hh"
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| 40 | #include "G4VGraphicsScene.hh"
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| 41 | #include "G4DrawVoxels.hh"
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| 42 | #include "G4VSensitiveDetector.hh"
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| 43 | #include "G4VReadOutGeometry.hh"
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| 44 |
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| 45 | G4LogicalVolumeModel::G4LogicalVolumeModel
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| 46 | (G4LogicalVolume* pLV,
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| 47 | G4int soughtDepth,
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| 48 | G4bool booleans,
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| 49 | G4bool voxels,
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| 50 | G4bool readout,
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| 51 | const G4Transform3D& modelTransformation,
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| 52 | const G4ModelingParameters* pMP):
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| 53 | // Instantiate a G4PhysicalVolumeModel with a G4PVPlacement to
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| 54 | // represent this logical volume. It has no rotation and a null
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| 55 | // translation so that the logical volume will be seen in its own
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| 56 | // reference system. It will be added to the physical volume store
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| 57 | // but it will not be part of the normal geometry heirarchy so it
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| 58 | // has no mother.
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| 59 | G4PhysicalVolumeModel
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| 60 | (new G4PVPlacement (0, // No rotation.
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| 61 | G4ThreeVector(), // Null traslation.
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| 62 | "PhysVol representaion of LogVol " + pLV -> GetName (),
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| 63 | pLV,
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| 64 | 0, // No mother.
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| 65 | false, // Not "MANY".
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| 66 | 0), // Copy number.
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| 67 | soughtDepth,
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| 68 | modelTransformation,
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| 69 | pMP,
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| 70 | true), // Use full extent.
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| 71 | fpLV (pLV),
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| 72 | fBooleans (booleans),
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| 73 | fVoxels (voxels),
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| 74 | fReadout (readout)
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| 75 | {
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| 76 | fGlobalTag = fpLV -> GetName ();
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| 77 | fGlobalDescription = "G4LogicalVolumeModel " + fGlobalTag;
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| 78 | }
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| 79 |
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| 80 | G4LogicalVolumeModel::~G4LogicalVolumeModel () {}
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| 81 |
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| 82 | void G4LogicalVolumeModel::DescribeYourselfTo
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| 83 | (G4VGraphicsScene& sceneHandler) {
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| 84 |
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| 85 | // Store current modeling parameters and ensure nothing is culled.
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| 86 | const G4ModelingParameters* tmpMP = fpMP;
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| 87 | G4ModelingParameters nonCulledMP;
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| 88 | if (fpMP) nonCulledMP = *fpMP;
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| 89 | nonCulledMP.SetCulling (false);
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| 90 | fpMP = &nonCulledMP;
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| 91 | G4PhysicalVolumeModel::DescribeYourselfTo (sceneHandler);
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| 92 | fpMP = tmpMP;
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| 93 |
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| 94 | if (fVoxels) {
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| 95 | if (fpTopPV->GetLogicalVolume()->GetVoxelHeader()) {
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| 96 | // Add Voxels.
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| 97 | G4DrawVoxels dv;
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| 98 | G4PlacedPolyhedronList* pPPL =
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| 99 | dv.CreatePlacedPolyhedra (fpTopPV -> GetLogicalVolume ());
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| 100 | for (size_t i = 0; i < pPPL -> size (); i++) {
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| 101 | const G4Transform3D& transform = (*pPPL)[i].GetTransform ();
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| 102 | const G4Polyhedron& polyhedron = (*pPPL)[i].GetPolyhedron ();
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| 103 | sceneHandler.BeginPrimitives (transform);
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| [1171] | 104 | sceneHandler.AddPrimitive (polyhedron);
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| [834] | 105 | sceneHandler.EndPrimitives ();
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| 106 | }
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| 107 | delete pPPL;
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| 108 | }
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| 109 | }
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| 110 |
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| 111 | if (fReadout) {
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| 112 | // Draw readout geometry...
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| 113 | G4VSensitiveDetector* sd = fpLV->GetSensitiveDetector();
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| 114 | if (sd) {
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| 115 | G4VReadOutGeometry* roGeom = sd->GetROgeometry();
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| 116 | if (roGeom) {
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| 117 | G4VPhysicalVolume* roWorld = roGeom->GetROWorld();
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| 118 | G4cout << "Readout geometry \"" << roGeom->GetName()
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| 119 | << "\" with top physical volume \""
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| 120 | << roWorld->GetName()
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| 121 | << "\"" << G4endl;
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| 122 | G4PhysicalVolumeModel pvModel(roWorld);
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| 123 | pvModel.SetModelingParameters(fpMP);
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| 124 | pvModel.DescribeYourselfTo(sceneHandler);
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| 125 | }
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| 126 | }
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | // This called from G4PhysicalVolumeModel::DescribeAndDescend by the
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| 131 | // virtual function mechanism.
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| 132 | void G4LogicalVolumeModel::DescribeSolid
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| 133 | (const G4Transform3D& theAT,
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| 134 | G4VSolid* pSol,
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| 135 | const G4VisAttributes* pVisAttribs,
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| 136 | G4VGraphicsScene& sceneHandler) {
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| 137 |
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| 138 | if (fBooleans) {
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| 139 | // Look for "constituents". Could be a Boolean solid.
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| 140 | G4VSolid* pSol0 = pSol -> GetConstituentSolid (0);
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| 141 | if (pSol0) { // Composite solid...
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| 142 | G4VSolid* pSol1 = pSol -> GetConstituentSolid (1);
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| 143 | if (!pSol1) {
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| 144 | G4Exception
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| 145 | ("G4PhysicalVolumeModel::DescribeSolid:"
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| 146 | " 2nd component solid is missing.");
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| 147 | }
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| 148 | // Draw these constituents white and "forced wireframe"...
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| 149 | G4VisAttributes constituentAttributes;
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| 150 | constituentAttributes.SetForceWireframe(true);
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| 151 | DescribeSolid (theAT, pSol0, &constituentAttributes, sceneHandler);
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| 152 | DescribeSolid (theAT, pSol1, &constituentAttributes, sceneHandler);
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| 153 | }
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| 154 | }
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| 155 |
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| 156 | // In any case draw the original/resultant solid...
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| 157 | sceneHandler.PreAddSolid (theAT, *pVisAttribs);
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| 158 | pSol -> DescribeYourselfTo (sceneHandler);
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| 159 | sceneHandler.PostAddSolid ();
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| 160 | }
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