source: trunk/source/visualization/modeling/src/G4LogicalVolumeModel.cc@ 1133

Last change on this file since 1133 was 1038, checked in by garnier, 17 years ago

en test pour les refresh, ne marche pas bien

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1//
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25//
26//
27// $Id: G4LogicalVolumeModel.cc,v 1.14 2006/11/01 10:28:42 allison Exp $
28// GEANT4 tag $Name: $
29//
30//
31// John Allison 26th July 1999.
32// Model for logical volumes.
33
34#include "G4LogicalVolumeModel.hh"
35
36#include "G4VSolid.hh"
37#include "G4LogicalVolume.hh"
38#include "G4PVPlacement.hh"
39#include "G4ModelingParameters.hh"
40#include "G4VGraphicsScene.hh"
41#include "G4DrawVoxels.hh"
42#include "G4VSensitiveDetector.hh"
43#include "G4VReadOutGeometry.hh"
44
45G4LogicalVolumeModel::G4LogicalVolumeModel
46(G4LogicalVolume* pLV,
47 G4int soughtDepth,
48 G4bool booleans,
49 G4bool voxels,
50 G4bool readout,
51 const G4Transform3D& modelTransformation,
52 const G4ModelingParameters* pMP):
53 // Instantiate a G4PhysicalVolumeModel with a G4PVPlacement to
54 // represent this logical volume. It has no rotation and a null
55 // translation so that the logical volume will be seen in its own
56 // reference system. It will be added to the physical volume store
57 // but it will not be part of the normal geometry heirarchy so it
58 // has no mother.
59 G4PhysicalVolumeModel
60(new G4PVPlacement (0, // No rotation.
61 G4ThreeVector(), // Null traslation.
62 "PhysVol representaion of LogVol " + pLV -> GetName (),
63 pLV,
64 0, // No mother.
65 false, // Not "MANY".
66 0), // Copy number.
67 soughtDepth,
68 modelTransformation,
69 pMP,
70 true), // Use full extent.
71 fpLV (pLV),
72 fBooleans (booleans),
73 fVoxels (voxels),
74 fReadout (readout)
75{
76 fGlobalTag = fpLV -> GetName ();
77 fGlobalDescription = "G4LogicalVolumeModel " + fGlobalTag;
78}
79
80G4LogicalVolumeModel::~G4LogicalVolumeModel () {}
81
82void G4LogicalVolumeModel::DescribeYourselfTo
83(G4VGraphicsScene& sceneHandler) {
84
85 // Store current modeling parameters and ensure nothing is culled.
86 const G4ModelingParameters* tmpMP = fpMP;
87 G4ModelingParameters nonCulledMP;
88 if (fpMP) nonCulledMP = *fpMP;
89 nonCulledMP.SetCulling (false);
90 fpMP = &nonCulledMP;
91 G4PhysicalVolumeModel::DescribeYourselfTo (sceneHandler);
92 fpMP = tmpMP;
93
94 if (fVoxels) {
95 if (fpTopPV->GetLogicalVolume()->GetVoxelHeader()) {
96 // Add Voxels.
97 G4DrawVoxels dv;
98
99 // FIXME : LG 1 May 2009 : return a pointer...should be destroy by the compiler
100 G4PlacedPolyhedronList* pPPL =
101 dv.CreatePlacedPolyhedra (fpTopPV -> GetLogicalVolume ());
102 for (size_t i = 0; i < pPPL -> size (); i++) {
103 const G4Transform3D& transform = (*pPPL)[i].GetTransform ();
104 const G4Polyhedron& polyhedron = (*pPPL)[i].GetPolyhedron ();
105 sceneHandler.BeginPrimitives (transform);
106 printf("G4LogicalVolumeModel::DescribeYourselfTo BEFORE ADD %d\n",fpTopPV -> GetLogicalVolume ());
107 if (&polyhedron) {
108 printf("G4LogicalVolumeModel::DescribeYourselfTo poly FAILED\n");
109 } else {
110 printf("G4LogicalVolumeModel::DescribeYourselfTo poly OK\n");
111 }
112 sceneHandler.AddPrimitive (polyhedron);
113 printf("G4LogicalVolumeModel::DescribeYourselfTo AFTER ADD\n");
114 sceneHandler.EndPrimitives ();
115 }
116 delete pPPL;
117 }
118 }
119
120 if (fReadout) {
121 // Draw readout geometry...
122 G4VSensitiveDetector* sd = fpLV->GetSensitiveDetector();
123 if (sd) {
124 G4VReadOutGeometry* roGeom = sd->GetROgeometry();
125 if (roGeom) {
126 G4VPhysicalVolume* roWorld = roGeom->GetROWorld();
127 G4cout << "Readout geometry \"" << roGeom->GetName()
128 << "\" with top physical volume \""
129 << roWorld->GetName()
130 << "\"" << G4endl;
131 G4PhysicalVolumeModel pvModel(roWorld);
132 pvModel.SetModelingParameters(fpMP);
133 pvModel.DescribeYourselfTo(sceneHandler);
134 }
135 }
136 }
137}
138
139// This called from G4PhysicalVolumeModel::DescribeAndDescend by the
140// virtual function mechanism.
141void G4LogicalVolumeModel::DescribeSolid
142(const G4Transform3D& theAT,
143 G4VSolid* pSol,
144 const G4VisAttributes* pVisAttribs,
145 G4VGraphicsScene& sceneHandler) {
146
147 if (fBooleans) {
148 // Look for "constituents". Could be a Boolean solid.
149 G4VSolid* pSol0 = pSol -> GetConstituentSolid (0);
150 if (pSol0) { // Composite solid...
151 G4VSolid* pSol1 = pSol -> GetConstituentSolid (1);
152 if (!pSol1) {
153 G4Exception
154 ("G4PhysicalVolumeModel::DescribeSolid:"
155 " 2nd component solid is missing.");
156 }
157 // Draw these constituents white and "forced wireframe"...
158 G4VisAttributes constituentAttributes;
159 constituentAttributes.SetForceWireframe(true);
160 DescribeSolid (theAT, pSol0, &constituentAttributes, sceneHandler);
161 DescribeSolid (theAT, pSol1, &constituentAttributes, sceneHandler);
162 }
163 }
164
165 // In any case draw the original/resultant solid...
166 sceneHandler.PreAddSolid (theAT, *pVisAttribs);
167 pSol -> DescribeYourselfTo (sceneHandler);
168 sceneHandler.PostAddSolid ();
169}
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