// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4LogicalVolumeModel.cc,v 1.14 2006/11/01 10:28:42 allison Exp $ // GEANT4 tag $Name: $ // // // John Allison 26th July 1999. // Model for logical volumes. #include "G4LogicalVolumeModel.hh" #include "G4VSolid.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4ModelingParameters.hh" #include "G4VGraphicsScene.hh" #include "G4DrawVoxels.hh" #include "G4VSensitiveDetector.hh" #include "G4VReadOutGeometry.hh" G4LogicalVolumeModel::G4LogicalVolumeModel (G4LogicalVolume* pLV, G4int soughtDepth, G4bool booleans, G4bool voxels, G4bool readout, const G4Transform3D& modelTransformation, const G4ModelingParameters* pMP): // Instantiate a G4PhysicalVolumeModel with a G4PVPlacement to // represent this logical volume. It has no rotation and a null // translation so that the logical volume will be seen in its own // reference system. It will be added to the physical volume store // but it will not be part of the normal geometry heirarchy so it // has no mother. G4PhysicalVolumeModel (new G4PVPlacement (0, // No rotation. G4ThreeVector(), // Null traslation. "PhysVol representaion of LogVol " + pLV -> GetName (), pLV, 0, // No mother. false, // Not "MANY". 0), // Copy number. soughtDepth, modelTransformation, pMP, true), // Use full extent. fpLV (pLV), fBooleans (booleans), fVoxels (voxels), fReadout (readout) { fGlobalTag = fpLV -> GetName (); fGlobalDescription = "G4LogicalVolumeModel " + fGlobalTag; } G4LogicalVolumeModel::~G4LogicalVolumeModel () {} void G4LogicalVolumeModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { // Store current modeling parameters and ensure nothing is culled. const G4ModelingParameters* tmpMP = fpMP; G4ModelingParameters nonCulledMP; if (fpMP) nonCulledMP = *fpMP; nonCulledMP.SetCulling (false); fpMP = &nonCulledMP; G4PhysicalVolumeModel::DescribeYourselfTo (sceneHandler); fpMP = tmpMP; if (fVoxels) { if (fpTopPV->GetLogicalVolume()->GetVoxelHeader()) { // Add Voxels. G4DrawVoxels dv; G4PlacedPolyhedronList* pPPL = dv.CreatePlacedPolyhedra (fpTopPV -> GetLogicalVolume ()); for (size_t i = 0; i < pPPL -> size (); i++) { const G4Transform3D& transform = (*pPPL)[i].GetTransform (); const G4Polyhedron& polyhedron = (*pPPL)[i].GetPolyhedron (); sceneHandler.BeginPrimitives (transform); sceneHandler.AddPrimitive (polyhedron); sceneHandler.EndPrimitives (); } delete pPPL; } } if (fReadout) { // Draw readout geometry... G4VSensitiveDetector* sd = fpLV->GetSensitiveDetector(); if (sd) { G4VReadOutGeometry* roGeom = sd->GetROgeometry(); if (roGeom) { G4VPhysicalVolume* roWorld = roGeom->GetROWorld(); G4cout << "Readout geometry \"" << roGeom->GetName() << "\" with top physical volume \"" << roWorld->GetName() << "\"" << G4endl; G4PhysicalVolumeModel pvModel(roWorld); pvModel.SetModelingParameters(fpMP); pvModel.DescribeYourselfTo(sceneHandler); } } } } // This called from G4PhysicalVolumeModel::DescribeAndDescend by the // virtual function mechanism. void G4LogicalVolumeModel::DescribeSolid (const G4Transform3D& theAT, G4VSolid* pSol, const G4VisAttributes* pVisAttribs, G4VGraphicsScene& sceneHandler) { if (fBooleans) { // Look for "constituents". Could be a Boolean solid. G4VSolid* pSol0 = pSol -> GetConstituentSolid (0); if (pSol0) { // Composite solid... G4VSolid* pSol1 = pSol -> GetConstituentSolid (1); if (!pSol1) { G4Exception ("G4PhysicalVolumeModel::DescribeSolid:" " 2nd component solid is missing."); } // Draw these constituents white and "forced wireframe"... G4VisAttributes constituentAttributes; constituentAttributes.SetForceWireframe(true); DescribeSolid (theAT, pSol0, &constituentAttributes, sceneHandler); DescribeSolid (theAT, pSol1, &constituentAttributes, sceneHandler); } } // In any case draw the original/resultant solid... sceneHandler.PreAddSolid (theAT, *pVisAttribs); pSol -> DescribeYourselfTo (sceneHandler); sceneHandler.PostAddSolid (); }