// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4PSHitsModel.cc,v 1.4 2009/11/04 12:44:39 allison Exp $ // GEANT4 tag $Name: $ // // // Created: Mar. 31, 2009 Akinori Kimura // Model which draws the primtive scorer hits. // #include "G4PSHitsModel.hh" #include "G4ModelingParameters.hh" #include "G4VGraphicsScene.hh" #include "G4Event.hh" #include "G4ScoringManager.hh" G4PSHitsModel::~G4PSHitsModel () {} G4PSHitsModel::G4PSHitsModel (const G4String& requestedMapName): fRequestedMapName(requestedMapName), fpCurrentHits(0) { fGlobalTag = "G4PSHitsModel for G4THitsMap hits."; fGlobalDescription = fGlobalTag; } void G4PSHitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { G4ScoringManager* scoringManager = G4ScoringManager::GetScoringManagerIfExist(); if (scoringManager) { size_t nMeshes = scoringManager->GetNumberOfMesh(); for (size_t i = 0; i < nMeshes; ++i) { G4VScoringMesh* mesh = scoringManager->GetMesh(i); if (mesh && mesh->IsActive()) { MeshScoreMap scoreMap = mesh->GetScoreMap(); for(MeshScoreMap::const_iterator i = scoreMap.begin(); i != scoreMap.end(); ++i) { const G4String& name = i->first; if (fRequestedMapName == "all" || name == fRequestedMapName) { fpCurrentHits = i->second; //G4cout << name << ": " << fpCurrentHits << G4endl; if (fpCurrentHits) sceneHandler.AddCompound(*fpCurrentHits); } } } } } }