[834] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // $Id: G4PhysicalVolumeMassScene.cc,v 1.7 2006/11/06 09:24:13 allison Exp $ |
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[954] | 28 | // GEANT4 tag $Name: $ |
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[834] | 29 | // |
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| 30 | // |
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| 31 | // John Allison 10th August 1998. |
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| 32 | // An artificial scene to find physical volumes. |
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| 33 | |
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| 34 | #include "G4PhysicalVolumeMassScene.hh" |
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| 35 | |
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| 36 | #include "G4VSolid.hh" |
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| 37 | #include "G4Vector3D.hh" |
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| 38 | #include "G4PhysicalVolumeModel.hh" |
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| 39 | #include "G4LogicalVolume.hh" |
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| 40 | #include "G4Polyhedron.hh" |
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| 41 | #include "G4Material.hh" |
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| 42 | #include "G4VPVParameterisation.hh" |
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| 43 | #include "G4UnitsTable.hh" |
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| 44 | |
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| 45 | G4PhysicalVolumeMassScene::G4PhysicalVolumeMassScene |
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| 46 | (G4PhysicalVolumeModel* pPVModel): |
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| 47 | fpPVModel (pPVModel), |
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| 48 | fVolume (0.), |
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| 49 | fMass (0.), |
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| 50 | fpLastPV (0), |
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| 51 | fPVPCount (0), |
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| 52 | fLastDepth (0), |
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| 53 | fLastDensity (0.) |
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| 54 | {} |
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| 55 | |
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| 56 | G4PhysicalVolumeMassScene::~G4PhysicalVolumeMassScene () {} |
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| 57 | |
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| 58 | void G4PhysicalVolumeMassScene::Reset () |
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| 59 | { |
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| 60 | fVolume = 0.; |
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| 61 | fMass = 0.; |
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| 62 | fpLastPV = 0; |
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| 63 | fPVPCount = 0; |
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| 64 | fLastDepth = 0; |
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| 65 | fLastDensity = 0.; |
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| 66 | fDensityStack.clear(); |
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| 67 | } |
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| 68 | |
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| 69 | void G4PhysicalVolumeMassScene::AccrueMass (const G4VSolid& solid) |
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| 70 | { |
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| 71 | G4int currentDepth = fpPVModel->GetCurrentDepth(); |
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| 72 | G4VPhysicalVolume* pCurrentPV = fpPVModel->GetCurrentPV(); |
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| 73 | //G4LogicalVolume* pCurrentLV = fpPVModel->GetCurrentLV(); |
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| 74 | G4Material* pCurrentMaterial = fpPVModel->GetCurrentMaterial(); |
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| 75 | |
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| 76 | if (pCurrentPV != fpLastPV) { |
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| 77 | fpLastPV = pCurrentPV; |
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| 78 | fPVPCount = 0; |
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| 79 | } |
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| 80 | |
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| 81 | G4double currentVolume = ((G4VSolid&)solid).GetCubicVolume(); |
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| 82 | G4double currentDensity = pCurrentMaterial->GetDensity(); |
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| 83 | /* Using G4Polyhedron... (gives slightly different answers on Tubs, e.g.). |
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| 84 | G4Polyhedron* pPolyhedron = solid.GetPolyhedron(); |
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| 85 | if (!pPolyhedron) { |
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| 86 | G4cout << |
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| 87 | "G4PhysicalVolumeMassScene::AccrueMass: WARNING:" |
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| 88 | "\n No G4Polyhedron for" << solid.GetEntityType() << |
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| 89 | ". \"" << solid.GetName() << "\" will not be accounted." |
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| 90 | "\n It will be as though not there, i.e., the density as its mother." |
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| 91 | "\n Its daughters will still be found and accounted." |
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| 92 | << G4endl; |
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| 93 | currentVolume = 0.; |
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| 94 | currentDensity = 0.; |
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| 95 | } |
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| 96 | */ |
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| 97 | |
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| 98 | if (currentDepth == 0) fVolume = currentVolume; |
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| 99 | |
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| 100 | if (currentDepth > fLastDepth) { |
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| 101 | fDensityStack.push_back (fLastDensity); |
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| 102 | } else if (currentDepth < fLastDepth) { |
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| 103 | fDensityStack.pop_back(); |
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| 104 | } |
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| 105 | fLastDepth = currentDepth; |
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| 106 | fLastDensity = currentDensity; |
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| 107 | G4double motherDensity = 0.; |
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| 108 | if (currentDepth > 0) motherDensity = fDensityStack.back(); |
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| 109 | |
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| 110 | G4double subtractedMass = currentVolume * motherDensity; |
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| 111 | G4double addedMass = currentVolume * currentDensity; |
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| 112 | fMass -= subtractedMass; |
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| 113 | fMass += addedMass; |
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| 114 | /* Debug |
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| 115 | G4cout << "current vol = " |
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| 116 | << G4BestUnit (currentVolume,"Volume") |
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| 117 | << ", current density = " |
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| 118 | << G4BestUnit (currentDensity, "Volumic Mass") |
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| 119 | << ", mother density = " |
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| 120 | << G4BestUnit (motherDensity, "Volumic Mass") |
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| 121 | << G4endl; |
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| 122 | G4cout << "Subtracted mass = " << G4BestUnit (subtractedMass, "Mass") |
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| 123 | << ", added mass = " << G4BestUnit (addedMass, "Mass") |
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| 124 | << ", new mass = " << G4BestUnit (fMass, "Mass") |
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| 125 | << G4endl; |
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| 126 | */ |
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| 127 | if (fMass < 0.) { |
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| 128 | G4cout << |
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| 129 | "G4PhysicalVolumeMassScene::AccrueMass: WARNING:" |
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| 130 | "\n Mass going negative for \"" |
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| 131 | << pCurrentPV->GetName() << |
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| 132 | "\", copy " |
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| 133 | << pCurrentPV->GetCopyNo() << |
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| 134 | ". Larger than mother?" |
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| 135 | << G4endl; |
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| 136 | } |
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| 137 | } |
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