// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4ScaleModel.cc,v 1.4 2006/06/29 21:32:58 gunter Exp $ // GEANT4 tag $Name: $ // // // John Allison 21st July 2001. // Model which knows how to draw scale. #include "G4ScaleModel.hh" #include "G4ModelingParameters.hh" #include "G4VGraphicsScene.hh" G4ScaleModel::~G4ScaleModel () {} G4ScaleModel::G4ScaleModel (const G4Scale& scale): fScale(scale) { fGlobalTag = "G4ScaleModel: " + fScale.GetAnnotation(); switch (fScale.GetDirection()) { case G4Scale::x: fGlobalTag += " x"; break; case G4Scale::y: fGlobalTag += " y"; break; case G4Scale::z: fGlobalTag += " z"; break; } fGlobalDescription = fGlobalTag; } void G4ScaleModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { sceneHandler.BeginPrimitives (); sceneHandler.AddPrimitive (fScale); sceneHandler.EndPrimitives (); }