// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4TrajectoryDrawByCharge.cc,v 1.9 2010/05/11 11:31:31 allison Exp $ // GEANT4 tag $Name: $ // // Jane Tinslay, John Allison, Joseph Perl November 2005 #include "G4TrajectoryDrawByCharge.hh" #include "G4TrajectoryDrawerUtils.hh" #include "G4VisTrajContext.hh" #include "G4VTrajectory.hh" #include G4TrajectoryDrawByCharge::G4TrajectoryDrawByCharge(const G4String& name, G4VisTrajContext* context) :G4VTrajectoryModel(name, context) { // Default configuration fMap[Positive] = G4Colour::Blue(); fMap[Negative] = G4Colour::Red(); fMap[Neutral] = G4Colour::Green(); } G4TrajectoryDrawByCharge::G4TrajectoryDrawByCharge(const G4String& name, const G4Colour& positive, const G4Colour& negative, const G4Colour& neutral) :G4VTrajectoryModel(name) { fMap[Positive] = positive; fMap[Negative] = negative; fMap[Neutral] = neutral; } G4TrajectoryDrawByCharge::~G4TrajectoryDrawByCharge() {} void G4TrajectoryDrawByCharge::Draw(const G4VTrajectory& object, const G4int& i_mode, const G4bool& visible) const { Draw(object, visible); } void G4TrajectoryDrawByCharge::Draw(const G4VTrajectory& traj, const G4bool& visible) const { G4Colour colour; const G4double charge = traj.GetCharge(); if(charge>0.) fMap.GetColour(Positive, colour); else if(charge<0.) fMap.GetColour(Negative, colour); else fMap.GetColour(Neutral, colour); G4VisTrajContext myContext(GetContext()); myContext.SetLineColour(colour); myContext.SetVisible(visible); if (GetVerbose()) { G4cout<<"G4TrajectoryDrawByCharge drawer named "<> charge; switch (charge) { case 1: myCharge = G4TrajectoryDrawByCharge::Positive; break; case 0: myCharge = G4TrajectoryDrawByCharge::Neutral; break; case -1: myCharge = G4TrajectoryDrawByCharge::Negative; break; default: result = false; } return result; }