source: trunk/source/visualization/test/G4History.macro @ 1197

Last change on this file since 1197 was 1197, checked in by garnier, 15 years ago

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File size: 8.6 KB
Line 
1/vis/verbose confirmations
2/test19det/detector
3/run/initialize
4/test19det/detector 4
5/tracking/storeTrajectory 1
6/vis/scene/create
7/vis/scene/add/volume
8/vis/sceneHandler/create OGLSXm
9/vis/sceneHandler/attach
10/vis/scene/add/volume
11/vis/scene/add/axes 0 0 0 2 m
12/vis/scene/add/text 0 0 0 mm 50 -120 -200 test19 example text
13/vis/scene/add/logo
14/vis/scene/add/scale
15/vis/scene/add/eventID
16/vis/viewer/create
17/vis/viewer/refresh
18/vis/viewer/set/lightsMove camera
19/vis/viewer/refresh
20/vis/viewer/set/hiddenMarker true
21/vis/viewer/refresh
22/vis/viewer/set/lineSegmentsPerCircle 100
23/vis/viewer/refresh
24/vis/viewer/flush
25/vis/viewer/refresh viewer-0
26/vis/viewer/update viewer-0
27/vis/viewer/create
28/vis/viewer/refresh
29/vis/viewer/set/viewpointThetaPhi 35 35
30/vis/viewer/refresh
31/vis/viewer/set/style surface
32/vis/viewer/refresh
33/vis/viewer/set/projection perspective 30
34/vis/viewer/refresh
35/vis/viewer/flush
36/vis/viewer/refresh viewer-1
37/vis/viewer/update viewer-1
38/vis/viewer/create
39/vis/viewer/refresh
40/vis/viewer/set/viewpointThetaPhi 35 35
41/vis/viewer/refresh
42/vis/viewer/set/style wireframe
43/vis/viewer/refresh
44/vis/viewer/set/hiddenEdge
45/vis/viewer/refresh
46/vis/viewer/set/projection perspective 30
47/vis/viewer/refresh
48/vis/viewer/flush
49/vis/viewer/refresh viewer-2
50/vis/viewer/update viewer-2
51/vis/viewer/create
52/vis/viewer/refresh
53/vis/viewer/set/viewpointThetaPhi 35 35
54/vis/viewer/refresh
55/vis/viewer/set/style surface
56/vis/viewer/refresh
57/vis/viewer/set/hiddenEdge
58/vis/viewer/refresh
59/vis/viewer/set/projection perspective 30
60/vis/viewer/refresh
61/vis/viewer/flush
62/vis/viewer/refresh viewer-3
63/vis/viewer/update viewer-3
64/run/beamOn
65/vis/scene/create
66/vis/scene/add/logicalVolume expHall_L
67/vis/scene/notifyHandlers
68/vis/sceneHandler/create OGLIQt
69/vis/sceneHandler/attach
70/vis/viewer/create
71/vis/viewer/refresh
72/vis/viewer/set/viewpointThetaPhi 35 35
73/vis/viewer/refresh
74/vis/scene/notifyHandlers
75/vis/viewer/flush
76/vis/viewer/refresh viewer-4
77/vis/viewer/update viewer-4
78/vis/scene/create
79/vis/scene/add/logicalVolume intersection_L
80/vis/scene/notifyHandlers
81/vis/sceneHandler/create OGLIQt
82/vis/sceneHandler/attach
83/vis/viewer/create
84/vis/viewer/refresh
85/vis/viewer/reset
86/vis/viewer/refresh
87/vis/viewer/set/viewpointThetaPhi 35 35
88/vis/viewer/refresh
89/vis/scene/notifyHandlers
90/vis/viewer/flush
91/vis/viewer/refresh viewer-5
92/vis/viewer/update viewer-5
93/vis/scene/create
94/vis/scene/add/logicalVolume subtraction_L
95/vis/scene/notifyHandlers
96/vis/sceneHandler/attach
97/vis/viewer/reset
98/vis/viewer/refresh
99/vis/viewer/set/viewpointThetaPhi 35 35
100/vis/viewer/refresh
101/vis/viewer/flush
102/vis/viewer/refresh viewer-5
103/vis/viewer/update viewer-5
104/vis/scene/create
105/vis/scene/add/logicalVolume union_L
106/vis/scene/notifyHandlers
107/vis/sceneHandler/attach
108/vis/viewer/reset
109/vis/viewer/refresh
110/vis/viewer/set/viewpointThetaPhi 35 35
111/vis/viewer/refresh
112/vis/viewer/flush
113/vis/viewer/refresh viewer-5
114/vis/viewer/update viewer-5
115/vis/scene/create
116/vis/scene/endOfEventAction accumulate
117/vis/scene/endOfRunAction accumulate
118/vis/scene/add/volume
119/vis/scene/notifyHandlers
120/vis/scene/add/trajectories 5000
121/tracking/storeTrajectory 1
122/vis/scene/notifyHandlers
123/vis/sceneHandler/create OGLIQt
124/vis/sceneHandler/attach
125/vis/viewer/create
126/vis/viewer/refresh
127/vis/viewer/reset
128/vis/viewer/refresh
129/vis/viewer/set/viewpointThetaPhi 35 35
130/vis/viewer/refresh
131/vis/scene/notifyHandlers
132/tracking/verbose 2
133/run/beamOn 1
134/tracking/verbose 0
135/vis/viewer/flush
136/vis/viewer/refresh viewer-6
137/vis/viewer/update viewer-6
138/vis/viewer/reset
139/vis/viewer/refresh
140/vis/viewer/set/upVector 1 0 0
141/vis/viewer/refresh
142/vis/viewer/set/viewpointVector 0 1 0
143/vis/viewer/refresh
144/vis/viewer/set/auxiliaryEdge true
145/vis/viewer/refresh
146/vis/viewer/refresh
147/gun/direction 1 0 0
148/gun/position -200 -200 150 cm
149/run/beamOn
150/gun/position -200 -200 200 cm
151/run/beamOn
152/gun/position -200 -200 250 cm
153/run/beamOn
154/gun/position -200 -200 300 cm
155/run/beamOn
156/vis/viewer/flush
157/vis/viewer/refresh viewer-6
158/vis/viewer/update viewer-6
159/vis/viewer/reset
160/vis/viewer/refresh
161/vis/viewer/pan -275 75 cm
162/vis/viewer/refresh
163/vis/viewer/zoom 5
164/vis/viewer/refresh
165/vis/viewer/refresh
166/gun/direction -1 0 0
167/gun/position -20 120 -200 cm
168/run/beamOn
169/gun/position -20 130 -200 cm
170/run/beamOn
171/gun/position -20 140 -200 cm
172/run/beamOn
173/gun/position -20 150 -200 cm
174/run/beamOn
175/gun/position -20 160 -200 cm
176/run/beamOn
177/gun/position -20 170 -200 cm
178/run/beamOn
179/gun/position -20 180 -200 cm
180/run/beamOn
181/gun/position -20 190 -200 cm
182/run/beamOn
183/gun/position -20 200 -200 cm
184/run/beamOn
185/gun/position -20 210 -200 cm
186/run/beamOn
187/gun/position -20 220 -200 cm
188/run/beamOn
189/gun/position -20 230 -200 cm
190/run/beamOn
191/gun/position -20 240 -200 cm
192/run/beamOn
193/gun/position -20 250 -200 cm
194/run/beamOn
195/gun/position -20 260 -200 cm
196/run/beamOn
197/gun/position -20 270 -200 cm
198/run/beamOn
199/gun/position -20 280 -200 cm
200/run/beamOn
201/vis/viewer/flush
202/vis/viewer/refresh viewer-6
203/vis/viewer/update viewer-6
204/vis/viewer/reset
205/vis/viewer/refresh
206/vis/viewer/pan -275 275 cm
207/vis/viewer/refresh
208/vis/viewer/set/viewpointThetaPhi 90 180
209/vis/viewer/refresh
210/vis/viewer/pan -200 0 cm
211/vis/viewer/refresh
212/vis/viewer/zoom 5
213/vis/viewer/refresh
214/vis/viewer/refresh
215/gun/direction 0 0 -1
216/gun/position -200 400 -20 cm
217/run/beamOn
218/gun/position -200 380 -20 cm
219/run/beamOn
220/gun/position -200 420 -20 cm
221/run/beamOn
222/gun/position -200 360 -20 cm
223/run/beamOn
224/gun/position -200 440 -20 cm
225/run/beamOn
226/gun/position -200 340 -20 cm
227/run/beamOn
228/gun/position -200 460 -20 cm
229/run/beamOn
230/vis/viewer/flush
231/vis/viewer/refresh viewer-6
232/vis/viewer/update viewer-6
233/vis/viewer/reset
234/vis/viewer/refresh
235/vis/viewer/pan 125 -325 cm
236/vis/viewer/refresh
237/vis/viewer/zoom 5
238/vis/viewer/refresh
239/vis/viewer/refresh
240/gun/position 100 -180 0 cm
241/gun/direction 1 0 0
242/run/beamOn
243/vis/viewer/flush
244/vis/viewer/refresh viewer-6
245/vis/viewer/update viewer-6
246/vis/viewer/reset
247/vis/viewer/refresh
248/vis/viewer/pan 175 -175 cm
249/vis/viewer/refresh
250/vis/viewer/zoom 3
251/vis/viewer/refresh
252/vis/viewer/refresh
253/gun/direction 1 0 0
254/gun/position 50 -105 0 cm
255/run/beamOn
256/gun/position 50 -100 0 cm
257/run/beamOn
258/gun/position 50 -95 0 cm
259/run/beamOn
260/gun/position 50 -90 0 cm
261/run/beamOn
262/gun/position 50 -85 0 cm
263/run/beamOn
264/gun/position 50 -80 0 cm
265/run/beamOn
266/gun/position 50 -75 0 cm
267/run/beamOn
268/gun/position 50 -70 0 cm
269/run/beamOn
270/gun/position 50 -65 0 cm
271/run/beamOn
272/gun/position 50 -60 0 cm
273/run/beamOn
274/gun/position 50 -55 0 cm
275/run/beamOn
276/gun/position 50 -50 0 cm
277/run/beamOn
278/gun/position 50 -45 0 cm
279/run/beamOn
280/gun/position 50 -40 0 cm
281/run/beamOn
282/gun/position 50 -35 0 cm
283/run/beamOn
284/gun/position 50 -30 0 cm
285/run/beamOn
286/gun/position 50 -25 0 cm
287/run/beamOn
288/gun/position 50 -20 0 cm
289/run/beamOn
290/gun/position 50 -15 0 cm
291/run/beamOn
292/gun/position 50 -10 0 cm
293/run/beamOn
294/gun/position 50 -5 0 cm
295/run/beamOn
296/gun/position 50 0 0 cm
297/run/beamOn
298/gun/position 50 5 0 cm
299/run/beamOn
300/gun/position 50 10 0 cm
301/run/beamOn
302/gun/position 50 15 0 cm
303/run/beamOn
304/gun/position 50 20 0 cm
305/run/beamOn
306/vis/viewer/flush
307/vis/viewer/refresh viewer-6
308/vis/viewer/update viewer-6
309/vis/viewer/reset
310/vis/viewer/refresh
311/vis/viewer/pan -275 -125 cm
312/vis/viewer/refresh
313/vis/viewer/zoom 7
314/vis/viewer/refresh
315/vis/viewer/refresh
316/gun/direction 0 1 0
317/gun/position -200 -100 0 cm
318/run/beamOn
319/gun/position -195 -100 0 cm
320/run/beamOn
321/gun/position -190 -100 0 cm
322/run/beamOn
323/gun/position -185 -100 0 cm
324/run/beamOn
325/gun/position -180 -100 0 cm
326/run/beamOn
327/gun/position -160 -100 0 cm
328/run/beamOn
329/gun/position -200 0 0 cm
330/gun/direction 1 1 0
331/run/beamOn
332/gun/direction 0 1 0
333/run/beamOn
334/gun/direction 1 .2 0
335/run/beamOn
336/gun/direction -1 1 0
337/run/beamOn
338/gun/direction -1 -1 0
339/run/beamOn
340/gun/direction 0 -1 0
341/run/beamOn
342/gun/direction 1 -1 0
343/run/beamOn
344/vis/viewer/flush
345/vis/viewer/refresh viewer-6
346/vis/viewer/update viewer-6
347/vis/viewer/set/viewpointThetaPhi 30 30
348/vis/viewer/refresh
349/vis/viewer/set/projection perspective 30
350/vis/viewer/refresh
351/vis/viewer/flush
352/vis/viewer/refresh viewer-6
353/vis/viewer/update viewer-6
354/vis/sceneHandler/create OGLIQt
355/vis/sceneHandler/attach
356/vis/viewer/create ! ! 200
357/vis/viewer/refresh
358/vis/viewer/set/viewpointThetaPhi 30 30
359/vis/viewer/refresh
360/vis/viewer/flush
361/vis/viewer/refresh viewer-7
362/vis/viewer/update viewer-7
363/vis/rayTracer/column 150
364/vis/rayTracer/row 100
365/vis/rayTracer/backgroundColour .3 .2 .1
366/vis/rayTracer/trace
367/vis/viewer/create ! ! 200x300
368/vis/viewer/refresh
369/vis/viewer/set/projection perspective 30
370/vis/viewer/refresh
371/vis/viewer/set/viewpointThetaPhi 45 45
372/vis/viewer/refresh
373/vis/viewer/flush
374/vis/viewer/refresh viewer-8
375/vis/viewer/update viewer-8
376/vis/viewer/create ! ! 200
377/vis/viewer/refresh
378/vis/viewer/flush
379/vis/viewer/refresh viewer-9
380/vis/viewer/update viewer-9
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