1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // $Id: BuildShapes.cc,v 1.6 2006/06/29 21:34:20 gunter Exp $ |
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28 | // GEANT4 tag $Name: HEAD $ |
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29 | // |
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30 | // |
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31 | |
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32 | #include "BuildShapes.hh" |
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33 | |
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34 | #include "G4PVPlacement.hh" |
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35 | #include "G4LogicalVolume.hh" |
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36 | |
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37 | #include "G4Material.hh" |
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38 | #include "G4VisAttributes.hh" |
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39 | |
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40 | #include "G4Box.hh" |
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41 | #include "G4Cons.hh" |
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42 | #include "G4Tubs.hh" |
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43 | #include "G4Trd.hh" |
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44 | #include "G4Trap.hh" |
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45 | #include "G4Sphere.hh" |
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46 | #include "G4Para.hh" |
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47 | |
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48 | // #define USE_BREP_SOLID |
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49 | |
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50 | #if defined USE_BREP_SOLID |
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51 | |
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52 | #include"G4BREPSolidPCone.h" |
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53 | #include"G4BREPSolidPolyhedra.h" |
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54 | |
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55 | #endif |
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56 | |
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57 | G4VPhysicalVolume* TheWorld () |
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58 | { |
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59 | G4double a, iz, density; |
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60 | G4String name, symbol; |
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61 | G4int nel; |
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62 | a = 14.01*g/mole; |
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63 | G4Element* elN = new G4Element(name="Nitrogen", symbol="N", iz=7., a); |
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64 | a = 16.00*g/mole; |
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65 | G4Element* elO = new G4Element(name="Oxigen", symbol="O", iz=8., a); |
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66 | density = 1.29e-03*g/cm3; |
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67 | G4Material* Air = new G4Material(name="Air", density, nel=2); |
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68 | Air->AddElement(elN, .7); |
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69 | Air->AddElement(elO, .3); |
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70 | |
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71 | G4Box *myWorldBox= new G4Box("WBox",10.0, 10.0, 10.0); // Big enough! |
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72 | G4LogicalVolume *myWorldLog=new G4LogicalVolume(myWorldBox,Air, |
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73 | "WLog", 0, 0, 0); |
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74 | myWorldLog -> SetVisAttributes (&G4VisAttributes::Invisible); |
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75 | G4PVPlacement *myWorldPhys=new G4PVPlacement(0,G4ThreeVector(), |
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76 | "WPhys", |
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77 | myWorldLog, |
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78 | 0,false,0); |
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79 | return myWorldPhys; |
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80 | } |
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81 | |
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82 | G4VPhysicalVolume* BuildBox() |
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83 | { |
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84 | G4VPhysicalVolume* theWorld = TheWorld (); |
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85 | |
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86 | //----- material |
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87 | G4double z = 13.; |
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88 | G4double a = 26.98*g/mole; |
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89 | G4double density = 2.7*g/cm3; |
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90 | G4Material myMaterial("Aluminium", z, a, density); |
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91 | |
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92 | //----- Vis Attributes |
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93 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(1,0,0)); |
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94 | |
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95 | //----- Solid |
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96 | G4Box *box = new G4Box ("Box", 1 ,4, 9 ); |
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97 | |
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98 | //----- Logical Volume |
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99 | G4LogicalVolume *boxLog=new G4LogicalVolume( box, &myMaterial, |
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100 | "BoxLog",0,0,0); |
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101 | boxLog -> SetVisAttributes ( pVA ); |
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102 | |
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103 | //----- physical volume |
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104 | new G4PVPlacement( 0,G4ThreeVector(), |
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105 | "BoxPhys", |
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106 | boxLog, |
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107 | theWorld, |
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108 | false,0); |
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109 | |
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110 | return theWorld; |
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111 | |
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112 | } // BuildBox |
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113 | |
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114 | |
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115 | G4VPhysicalVolume* BuildCylinder() |
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116 | { |
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117 | G4VPhysicalVolume* theWorld = TheWorld (); |
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118 | |
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119 | //----- material |
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120 | G4double z = 13.; |
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121 | G4double a = 26.98*g/mole; |
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122 | G4double density = 2.7*g/cm3; |
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123 | G4Material myMaterial("Aluminium", z, a, density); |
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124 | |
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125 | //----- Vis Attributes |
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126 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(0,1,0)); |
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127 | |
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128 | //----- Solid |
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129 | G4Tubs *tubs = new G4Tubs ("Tubs", 0. , 1.5, 2.0 , 0., twopi); |
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130 | |
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131 | //----- Logical Volume |
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132 | G4LogicalVolume *tubsLog=new G4LogicalVolume( tubs, &myMaterial, |
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133 | "tubsLog",0,0,0); |
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134 | tubsLog -> SetVisAttributes ( pVA ); |
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135 | |
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136 | //----- physical volume |
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137 | new G4PVPlacement( 0,G4ThreeVector(), |
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138 | "tubsPhys", |
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139 | tubsLog, |
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140 | theWorld, |
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141 | false,0); |
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142 | |
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143 | return theWorld; |
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144 | |
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145 | }// BuildCyllinder |
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146 | |
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147 | |
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148 | |
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149 | G4VPhysicalVolume* BuildTubs() |
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150 | { |
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151 | G4VPhysicalVolume* theWorld = TheWorld (); |
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152 | |
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153 | //----- material |
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154 | G4double z = 13.; |
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155 | G4double a = 26.98*g/mole; |
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156 | G4double density = 2.7*g/cm3; |
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157 | G4Material myMaterial("Aluminium", z, a, density); |
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158 | |
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159 | //----- Vis Attributes |
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160 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(0,1,0)); |
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161 | |
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162 | //----- Solid |
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163 | G4Tubs *tubs = new G4Tubs ("Tubs", 1.0 , 1.5, 2.0 , 1.5, 4.5 ); |
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164 | |
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165 | //----- Logical Volume |
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166 | G4LogicalVolume *tubsLog=new G4LogicalVolume( tubs, &myMaterial, |
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167 | "tubsLog",0,0,0); |
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168 | tubsLog -> SetVisAttributes ( pVA ); |
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169 | |
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170 | //----- physical volume |
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171 | new G4PVPlacement( 0,G4ThreeVector(), |
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172 | "tubsPhys", |
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173 | tubsLog, |
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174 | theWorld, |
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175 | false,0); |
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176 | |
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177 | return theWorld; |
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178 | |
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179 | }// BuildTubs |
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180 | |
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181 | |
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182 | |
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183 | G4VPhysicalVolume* BuildCons() |
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184 | { |
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185 | G4VPhysicalVolume* theWorld = TheWorld (); |
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186 | |
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187 | //----- material |
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188 | G4double z = 13.; |
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189 | G4double a = 26.98*g/mole; |
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190 | G4double density = 2.7*g/cm3; |
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191 | G4Material myMaterial("Aluminium", z, a, density); |
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192 | |
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193 | //----- Vis Attributes |
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194 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(0,0,1)); |
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195 | |
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196 | //----- Solid |
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197 | G4Cons *cons = new G4Cons ("Cons", 1.0 , 1.5, 0.5, 1.0 ,2.0, 1.5, 4.5 ); |
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198 | |
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199 | //----- Logical Volume |
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200 | G4LogicalVolume *consLog=new G4LogicalVolume( cons, &myMaterial, |
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201 | "consLog",0,0,0); |
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202 | consLog -> SetVisAttributes ( pVA ); |
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203 | |
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204 | //----- physical volume |
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205 | new G4PVPlacement( 0,G4ThreeVector(), |
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206 | "consPhys", |
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207 | consLog, |
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208 | theWorld, |
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209 | false,0); |
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210 | |
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211 | return theWorld; |
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212 | |
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213 | }// BuildCons |
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214 | |
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215 | |
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216 | G4VPhysicalVolume* BuildTrd() |
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217 | { |
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218 | G4VPhysicalVolume* theWorld = TheWorld (); |
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219 | |
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220 | //----- material |
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221 | G4double z = 13.; |
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222 | G4double a = 26.98*g/mole; |
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223 | G4double density = 2.7*g/cm3; |
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224 | G4Material myMaterial("Aluminium", z, a, density); |
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225 | |
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226 | //----- Vis Attributes |
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227 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(0,1,1)); |
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228 | |
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229 | //----- Solid |
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230 | G4Trd *trd = new G4Trd ("Trd", 1.0 , 0.5, 1.0, 0.5, 4.0 ); |
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231 | |
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232 | //----- Logical Volume |
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233 | G4LogicalVolume *trdLog=new G4LogicalVolume( trd, &myMaterial, |
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234 | "trdLog",0,0,0); |
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235 | trdLog -> SetVisAttributes ( pVA ); |
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236 | |
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237 | //----- physical volume |
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238 | new G4PVPlacement( 0,G4ThreeVector(), |
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239 | "trdPhys", |
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240 | trdLog, |
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241 | theWorld, |
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242 | false,0); |
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243 | |
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244 | return theWorld; |
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245 | |
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246 | }// BuildTrd |
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247 | |
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248 | |
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249 | |
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250 | G4VPhysicalVolume* BuildTrap() |
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251 | { |
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252 | G4VPhysicalVolume* theWorld = TheWorld (); |
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253 | |
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254 | //----- material |
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255 | G4double z = 13.; |
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256 | G4double a = 26.98*g/mole; |
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257 | G4double density = 2.7*g/cm3; |
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258 | G4Material myMaterial("Aluminium", z, a, density); |
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259 | |
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260 | //----- Vis Attributes |
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261 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(1,0,1)); |
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262 | |
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263 | //----- Solid |
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264 | G4Trap *trap = new G4Trap ("Trap", 2.0, 0.26, 0.0, 1.0, \ |
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265 | 0.7, 1.2, 0.0, 0.5, 0.35, 0.6, 0.0 ); |
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266 | |
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267 | //----- Logical Volume |
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268 | G4LogicalVolume *trapLog=new G4LogicalVolume( trap, &myMaterial, |
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269 | "trapLog",0,0,0); |
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270 | trapLog -> SetVisAttributes ( pVA ); |
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271 | |
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272 | //----- physical volume |
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273 | new G4PVPlacement( 0,G4ThreeVector(), |
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274 | "trapPhys", |
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275 | trapLog, |
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276 | theWorld, |
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277 | false,0); |
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278 | |
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279 | return theWorld; |
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280 | |
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281 | }// BuildTrap |
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282 | |
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283 | |
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284 | G4VPhysicalVolume* BuildSphereFull() |
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285 | { |
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286 | G4VPhysicalVolume* theWorld = TheWorld (); |
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287 | |
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288 | //----- material |
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289 | G4double z = 13.; |
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290 | G4double a = 26.98*g/mole; |
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291 | G4double density = 2.7*g/cm3; |
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292 | G4Material myMaterial("Aluminium", z, a, density); |
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293 | |
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294 | //----- Vis Attributes |
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295 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(1,1,0)); |
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296 | |
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297 | //----- Solid |
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298 | G4Sphere *Sphere = new G4Sphere ("Sphere", 1.6, 1.8, 0.0, (twopi), 0.0, (twopi) ); |
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299 | |
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300 | //----- Logical Volume |
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301 | G4LogicalVolume *SphereLog=new G4LogicalVolume( Sphere, &myMaterial, |
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302 | "SphereLog",0,0,0); |
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303 | SphereLog -> SetVisAttributes ( pVA ); |
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304 | |
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305 | //----- physical volume |
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306 | new G4PVPlacement( 0,G4ThreeVector(), |
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307 | "SpherePhys", |
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308 | SphereLog, |
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309 | theWorld, |
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310 | false,0); |
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311 | |
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312 | return theWorld; |
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313 | |
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314 | } // BuildSphereFull |
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315 | |
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316 | |
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317 | G4VPhysicalVolume* BuildSphereSeg() |
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318 | { |
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319 | G4VPhysicalVolume* theWorld = TheWorld (); |
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320 | |
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321 | //----- material |
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322 | G4double z = 13.; |
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323 | G4double a = 26.98*g/mole; |
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324 | G4double density = 2.7*g/cm3; |
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325 | G4Material myMaterial("Aluminium", z, a, density); |
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326 | |
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327 | //----- Vis Attributes |
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328 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(1,1,0)); |
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329 | |
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330 | //----- Solid |
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331 | G4Sphere *Sphere = new G4Sphere ("Sphere", 1.6, 1.8, 0.0, 6.0, 0.5, 2.5 ); |
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332 | |
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333 | //----- Logical Volume |
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334 | G4LogicalVolume *SphereLog=new G4LogicalVolume( Sphere, &myMaterial, |
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335 | "SphereLog",0,0,0); |
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336 | SphereLog -> SetVisAttributes ( pVA ); |
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337 | |
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338 | //----- physical volume |
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339 | new G4PVPlacement( 0,G4ThreeVector(), |
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340 | "SpherePhys", |
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341 | SphereLog, |
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342 | theWorld, |
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343 | false,0); |
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344 | |
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345 | return theWorld; |
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346 | |
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347 | } // BuildSphereSeg |
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348 | |
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349 | |
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350 | |
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351 | G4VPhysicalVolume* BuildPara() |
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352 | { |
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353 | G4VPhysicalVolume* theWorld = TheWorld (); |
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354 | |
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355 | //----- material |
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356 | G4double z = 13.; |
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357 | G4double a = 26.98*g/mole; |
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358 | G4double density = 2.7*g/cm3; |
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359 | G4Material myMaterial("Aluminium", z, a, density); |
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360 | |
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361 | //----- Vis Attributes |
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362 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(1,0,0)); |
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363 | |
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364 | //----- Solid |
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365 | // G4Para *para = new G4Para ("Para", 1.0 ,1.0, 3.0, 0.0, 0.0, 0.0 ); |
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366 | G4Para *para = new G4Para ("Para", 1.0 ,1.0, 3.0, pi/6.0, pi/12.0, pi/12.0 ); |
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367 | |
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368 | //----- Logical Volume |
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369 | G4LogicalVolume *paraLog=new G4LogicalVolume( para, &myMaterial, |
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370 | "ParaLog",0,0,0); |
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371 | paraLog -> SetVisAttributes ( pVA ); |
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372 | |
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373 | //----- physical volume |
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374 | new G4PVPlacement( 0,G4ThreeVector(), |
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375 | "ParaPhys", |
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376 | paraLog, |
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377 | theWorld, |
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378 | false,0); |
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379 | |
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380 | return theWorld; |
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381 | |
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382 | } // BuildPara |
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383 | |
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384 | |
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385 | |
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386 | |
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387 | G4VPhysicalVolume* BuildPCon() |
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388 | { |
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389 | #if defined USE_BREP_SOLID |
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390 | G4VPhysicalVolume* theWorld = TheWorld (); |
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391 | |
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392 | //----- material |
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393 | G4double z = 13.; |
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394 | G4double a = 26.98*g/mole; |
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395 | G4double density = 2.7*g/cm3; |
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396 | G4Material myMaterial("Aluminium", z, a, density); |
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397 | |
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398 | //----- shape |
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399 | G4double sphi = 1.8 ; |
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400 | G4double dphi = 4.71 ; |
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401 | G4int nz = 4 ; |
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402 | G4double DzArray [] = { -3.0, 1.0, 1.0, 3.0 }; |
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403 | G4double RminArray [] = { 1.0, 0.5, 1.5, 1.0 }; |
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404 | G4double RmaxArray [] = { 1.5, 1.0, 2.0, 1.5 }; |
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405 | |
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406 | //----- Vis Attributes |
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407 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(0,1,0)); |
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408 | |
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409 | //----- Solid |
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410 | G4BREPSolidPCone *pcon = new G4BREPSolidPCone ("Pcon", sphi , dphi, nz, DzArray[0], \ |
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411 | DzArray, RminArray, RmaxArray ); |
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412 | |
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413 | //----- Logical Volume |
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414 | G4LogicalVolume *pconLog=new G4LogicalVolume( pcon, &myMaterial, |
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415 | "PconLog",0,0,0); |
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416 | pconLog -> SetVisAttributes ( pVA ); |
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417 | |
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418 | //----- physical volume |
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419 | new G4PVPlacement( 0,G4ThreeVector(), |
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420 | "PconPhys", |
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421 | pconLog, |
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422 | theWorld, |
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423 | false,0); |
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424 | |
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425 | return theWorld; |
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426 | |
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427 | #else |
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428 | return NULL ; |
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429 | #endif |
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430 | |
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431 | } // BuildPCon |
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432 | |
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433 | |
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434 | G4VPhysicalVolume* BuildPGon() |
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435 | { |
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436 | #if defined USE_BREP_SOLID |
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437 | G4VPhysicalVolume* theWorld = TheWorld (); |
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438 | |
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439 | //----- material |
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440 | G4double z = 13.; |
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441 | G4double a = 26.98*g/mole; |
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442 | G4double density = 2.7*g/cm3; |
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443 | G4Material myMaterial("Aluminium", z, a, density); |
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444 | |
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445 | //----- shape |
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446 | G4double sphi = 1.8 ; |
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447 | G4double dphi = 4.71 ; |
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448 | G4int nside = 5 ; |
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449 | G4int nz = 4 ; |
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450 | G4double DzArray [] = { -3.0, 1.0, 1.0, 3.0 }; |
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451 | G4double RminArray [] = { 1.0, 0.5, 1.5, 1.0 }; |
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452 | G4double RmaxArray [] = { 1.5, 1.0, 2.0, 1.5 }; |
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453 | |
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454 | //----- Vis Attributes |
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455 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(1,0,0)); |
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456 | |
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457 | //----- Solid |
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458 | G4BREPSolidPolyhedra *pgon = new G4BREPSolidPolyhedra ("Pcon", sphi , dphi, nside, nz, \ |
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459 | DzArray[0], \ |
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460 | DzArray, RminArray, RmaxArray ); |
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461 | |
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462 | //----- Logical Volume |
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463 | G4LogicalVolume *pgonLog=new G4LogicalVolume( pgon, &myMaterial, |
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464 | "PgonLog",0,0,0); |
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465 | pgonLog -> SetVisAttributes ( pVA ); |
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466 | |
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467 | //----- physical volume |
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468 | new G4PVPlacement( 0,G4ThreeVector(), |
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469 | "PgonPhys", |
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470 | pgonLog, |
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471 | theWorld, |
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472 | false,0); |
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473 | |
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474 | return theWorld; |
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475 | #else |
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476 | return NULL ; |
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477 | #endif |
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478 | } // BuildPGon |
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479 | |
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480 | G4VPhysicalVolume* BuildForcedWireframeBox() |
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481 | { |
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482 | G4VPhysicalVolume* theWorld = TheWorld (); |
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483 | |
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484 | //----- material |
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485 | G4double z = 13.; |
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486 | G4double a = 26.98*g/mole; |
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487 | G4double density = 2.7*g/cm3; |
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488 | G4Material myMaterial("Aluminium", z, a, density); |
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489 | |
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490 | //----- Vis Attributes |
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491 | G4VisAttributes* pVA = new G4VisAttributes (G4Colour(1,0,0)); // for box |
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492 | pVA->SetForceWireframe( true ); |
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493 | G4VisAttributes* pVA2 = new G4VisAttributes (G4Colour(0,1,1)); // for tubs |
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494 | |
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495 | //----- Solid |
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496 | G4Box *box = new G4Box ("Box", 2 ,4, 6 ); |
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497 | G4Tubs *tubs = new G4Tubs ("Tubs", 1.0 , 1.5, 2.0 , 1.5, 4.5 ); |
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498 | |
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499 | //----- Logical Volume |
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500 | G4LogicalVolume *boxLog=new G4LogicalVolume( box, &myMaterial, |
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501 | "BoxLog",0,0,0); |
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502 | boxLog -> SetVisAttributes ( pVA ); |
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503 | G4LogicalVolume *tubsLog=new G4LogicalVolume( tubs, &myMaterial, |
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504 | "tubsLog",0,0,0); |
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505 | tubsLog -> SetVisAttributes ( pVA2 ); |
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506 | |
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507 | //----- physical volume |
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508 | G4PVPlacement *boxPhys=new G4PVPlacement( 0,G4ThreeVector(), |
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509 | "BoxPhys", |
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510 | boxLog, |
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511 | theWorld, |
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512 | false,0); |
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513 | new G4PVPlacement( 0,G4ThreeVector(), |
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514 | "tubsPhys", |
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515 | tubsLog, |
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516 | boxPhys ,false,0); |
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517 | return theWorld; |
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518 | |
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519 | } // G4VPhysicalVolume* BuidlForcedWireFrameBox() |
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