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1 | # Use this macro file to open a view and draw detector. |
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2 | # In test19, this is executed, then a normal prompt appears. |
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3 | # |
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4 | # Reflect commands to output. |
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5 | /control/verbose 2 |
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6 | # |
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7 | # Set gun for demo (detector 1) |
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8 | #/gun/particle e+ |
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9 | #/gun/position 0 -100 0 cm |
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10 | #/gun/direction 0 1 0 |
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11 | # |
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12 | # Initialise physics and geometry. |
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13 | /init/all |
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14 | # |
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15 | # John's personal preferences |
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16 | /vis~/lights/move_with_camera true |
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17 | /vis~/set/marker_choices 1 |
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18 | # |
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19 | # See list of graphics systems possibilities. |
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20 | /vis~/create_view/new_graphics_system |
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21 | # |
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22 | # Select view and draw. |
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23 | #/vis~/create_view/new_graphics_system DAWN |
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24 | #/vis~/create_view/new_graphics_system RayX |
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25 | #/vis~/create_view/new_graphics_system OGLIX |
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26 | /vis~/create_view/new_graphics_system OGLSX |
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27 | #/vis~/create_view/new_graphics_system VRML1 |
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28 | #/vis~/create_view/new_graphics_system VRML1File |
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29 | #/vis~/create_view/new_graphics_system Xo |
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30 | #/vis~/create_view/new_graphics_system Wo |
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31 | # |
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32 | # G4Ray demo |
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33 | #/vis~/camera/zoom 2 |
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34 | #/vis~/camera/viewpoint 20 20 |
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35 | #/vis~/set/drawing_style 2 |
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36 | #/vis~/create_view/new_graphics_system RayX |
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37 | #/vis~/ray/resolution 1 |
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38 | #/vis~/draw/current |
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39 | # |
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40 | # Draw current scene |
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41 | /vis~/draw/current |
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42 | /vis~/show/view |
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43 | # |
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44 | # Switch off the reflecting of commands. |
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45 | /control/verbose 0 |
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46 | |
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