Ignore:
Timestamp:
Nov 2, 2009, 3:49:55 PM (16 years ago)
Author:
garnier
Message:

debug updates

File:
1 edited

Legend:

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  • trunk/source/visualization/modeling/src/G4LogicalVolumeModel.cc

    r1038 r1136  
    9696      // Add Voxels.
    9797      G4DrawVoxels dv;
    98 
    99       // FIXME : LG 1 May 2009 : return a pointer...should be destroy by the compiler
    10098      G4PlacedPolyhedronList* pPPL =
    10199        dv.CreatePlacedPolyhedra (fpTopPV -> GetLogicalVolume ());
     
    104102        const G4Polyhedron& polyhedron = (*pPPL)[i].GetPolyhedron ();
    105103        sceneHandler.BeginPrimitives (transform);
    106         printf("G4LogicalVolumeModel::DescribeYourselfTo BEFORE ADD %d\n",fpTopPV -> GetLogicalVolume ());
    107         if (&polyhedron) {
    108           printf("G4LogicalVolumeModel::DescribeYourselfTo  poly FAILED\n");
    109         } else {
    110           printf("G4LogicalVolumeModel::DescribeYourselfTo  poly OK\n");
    111         }
    112104        sceneHandler.AddPrimitive (polyhedron);
    113         printf("G4LogicalVolumeModel::DescribeYourselfTo AFTER ADD\n");
    114105        sceneHandler.EndPrimitives ();
    115106      }
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