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// $Id: A01PrimaryGeneratorAction.cc,v 1.2 2006/12/13 15:49:26 gunter Exp $
// --------------------------------------------------------------
//

#include "A01PrimaryGeneratorAction.hh"

#include "G4Event.hh"
#include "G4ParticleGun.hh"

A01PrimaryGeneratorAction::A01PrimaryGeneratorAction()
{
    G4int n_particle = 1;
    particleGun  = new G4ParticleGun(n_particle);
    particleGun->SetParticlePosition(G4ThreeVector(0.,0.,-0.65*m));
    particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
}

A01PrimaryGeneratorAction::~A01PrimaryGeneratorAction() 
{
    delete particleGun;
}

void A01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 
{
    particleGun->GeneratePrimaryVertex(anEvent);
}

