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// $Id: F03CalorHit.hh,v 1.2 2006/06/29 18:28:59 gunter Exp $
// GEANT4 tag $Name: HEAD $
//
// 

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#ifndef F03CalorHit_h
#define F03CalorHit_h 1

#include "G4VHit.hh"
#include "G4THitsCollection.hh"
#include "G4Allocator.hh"

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class F03CalorHit : public G4VHit
{
  public:

      F03CalorHit();
     ~F03CalorHit();
      F03CalorHit(const F03CalorHit&);
      const F03CalorHit& operator=(const F03CalorHit&);
      int operator==(const F03CalorHit&) const;

      inline void* operator new(size_t);
      inline void  operator delete(void*);

      void Print();
      
  public:
  
      void AddAbs(G4double de, G4double dl) {EdepAbs += de; TrackLengthAbs += dl;};
      void AddGap(G4double de, G4double dl) {EdepGap += de; TrackLengthGap += dl;};      
                 
      G4double GetEdepAbs()     { return EdepAbs; };
      G4double GetTrakAbs()     { return TrackLengthAbs; };
      G4double GetEdepGap()     { return EdepGap; };
      G4double GetTrakGap()     { return TrackLengthGap; };
     
  private:
  
      G4double EdepAbs, TrackLengthAbs;
      G4double EdepGap, TrackLengthGap;
      
};

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typedef G4THitsCollection<F03CalorHit> F03CalorHitsCollection;

extern G4Allocator<F03CalorHit> F03CalorHitAllocator;

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inline void* F03CalorHit::operator new(size_t)
{
  void* aHit;
  aHit = (void*) F03CalorHitAllocator.MallocSingle();
  return aHit;
}

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inline void F03CalorHit::operator delete(void* aHit)
{
  F03CalorHitAllocator.FreeSingle((F03CalorHit*) aHit);
}

#endif


