//
// ********************************************************************
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//
// $Id: NTSTRunAction.cc,v 1.4 2006/06/29 18:26:33 gunter Exp $
// GEANT4 tag $Name: HEAD $
//
// 

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#include "NTSTRunAction.hh"

#include "G4Run.hh"
#include "G4UImanager.hh"
#include "G4VVisManager.hh"
#include "G4ios.hh"

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NTSTRunAction::NTSTRunAction()
{
  runIDcounter = 0;
}

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NTSTRunAction::~NTSTRunAction()
{}

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void NTSTRunAction::BeginOfRunAction(const G4Run* aRun)
{
  G4cout << "### Run " << aRun->GetRunID() << " start." << G4endl;

  G4UImanager* UI = G4UImanager::GetUIpointer();
   
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();

  if(pVVisManager)
  {
    UI->ApplyCommand("/vis~/clear/view");
    UI->ApplyCommand("/vis~/draw/current");
  } 
}

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void NTSTRunAction::EndOfRunAction(const G4Run*)
{
  G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
  
  if(pVVisManager)
  {
    G4UImanager::GetUIpointer()->ApplyCommand("/vis~/show/view");
  }
}

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