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//
// class G4GDMLReadDefine
//
// Class description:
//
// GDML class for positionings and transformations according to
// specifications in Geant4.

// History:
// - Created.                                  Zoltan Torzsok, November 2007
// -------------------------------------------------------------------------

#ifndef _G4GDMLREADDEFINE_INCLUDED_
#define _G4GDMLREADDEFINE_INCLUDED_

#include <map>

#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"

#include "G4GDMLRead.hh"

class G4GDMLMatrix
{

 public:

   G4GDMLMatrix();
   G4GDMLMatrix(size_t rows0,size_t cols0);
   G4GDMLMatrix(const G4GDMLMatrix& rhs);
   G4GDMLMatrix& operator=(const G4GDMLMatrix& rhs); 
  ~G4GDMLMatrix();

   void Set(size_t r,size_t c,G4double a);
   G4double Get(size_t r,size_t c) const;
   size_t GetRows() const;
   size_t GetCols() const;

 private:

   G4double *m;
   size_t rows,cols;
};

class G4GDMLReadDefine : public G4GDMLRead
{

 public:

   G4double GetConstant(const G4String&);
   G4double GetVariable(const G4String&);
   G4double GetQuantity(const G4String&);
   G4ThreeVector GetPosition(const G4String&);
   G4ThreeVector GetRotation(const G4String&);
   G4ThreeVector GetScale(const G4String&);
   G4GDMLMatrix GetMatrix(const G4String&);

   virtual void DefineRead(const xercesc::DOMElement* const);

 protected:

   G4GDMLReadDefine();
   virtual ~G4GDMLReadDefine();

   G4RotationMatrix GetRotationMatrix(const G4ThreeVector&);
   void VectorRead(const xercesc::DOMElement* const,G4ThreeVector&);
   G4String RefRead(const xercesc::DOMElement* const);

   void ConstantRead(const xercesc::DOMElement* const); 
   void MatrixRead(const xercesc::DOMElement* const);
   void PositionRead(const xercesc::DOMElement* const);
   void RotationRead(const xercesc::DOMElement* const);
   void ScaleRead(const xercesc::DOMElement* const);
   void VariableRead(const xercesc::DOMElement* const); 
   void QuantityRead(const xercesc::DOMElement* const);
   void ExpressionRead(const xercesc::DOMElement* const);

 protected:

   std::map<G4String,G4double> quantityMap;
   std::map<G4String,G4ThreeVector> positionMap;
   std::map<G4String,G4ThreeVector> rotationMap;
   std::map<G4String,G4ThreeVector> scaleMap;
   std::map<G4String,G4GDMLMatrix> matrixMap;
};

#endif
