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//
// $Id: G4TrajectoryPoint.cc,v 1.19 2006/06/29 21:16:15 gunter Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// ---------------------------------------------------------------
//
// G4TrajectoryPoint.cc
//
// ---------------------------------------------------------------

#include "G4TrajectoryPoint.hh"

#include "G4AttDefStore.hh"
#include "G4AttDef.hh"
#include "G4AttValue.hh"
#include "G4UnitsTable.hh"

//#define G4ATTDEBUG
#ifdef G4ATTDEBUG
#include "G4AttCheck.hh"
#endif

G4Allocator<G4TrajectoryPoint> aTrajectoryPointAllocator;

G4TrajectoryPoint::G4TrajectoryPoint()
{
  fPosition = G4ThreeVector(0.,0.,0.);
}

G4TrajectoryPoint::G4TrajectoryPoint(G4ThreeVector pos)
{
  fPosition = pos;
}

G4TrajectoryPoint::G4TrajectoryPoint(const G4TrajectoryPoint &right)
 : G4VTrajectoryPoint(),fPosition(right.fPosition)
{
}

G4TrajectoryPoint::~G4TrajectoryPoint()
{
}

const std::map<G4String,G4AttDef>* G4TrajectoryPoint::GetAttDefs() const
{
  G4bool isNew;
  std::map<G4String,G4AttDef>* store
    = G4AttDefStore::GetInstance("G4TrajectoryPoint",isNew);
  if (isNew) {
    G4String Pos("Pos");
    (*store)[Pos] =
      G4AttDef(Pos, "Position", "Physics","G4BestUnit","G4ThreeVector");
  }
  return store;
}

std::vector<G4AttValue>* G4TrajectoryPoint::CreateAttValues() const
{
  std::vector<G4AttValue>* values = new std::vector<G4AttValue>;

  values->push_back(G4AttValue("Pos",G4BestUnit(fPosition,"Length"),""));

#ifdef G4ATTDEBUG
  G4cout << G4AttCheck(values,GetAttDefs());
#endif

  return values;
}
