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// $Id: G4tgbRotationMatrix.cc,v 1.8 2008/12/18 12:59:38 gunter Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
//
// class G4tgbRotationMatrix

// History:
// - Created.                                 P.Arce, CIEMAT (November 2007)
// -------------------------------------------------------------------------

#include "G4tgbRotationMatrix.hh"
#include "G4RotationMatrix.hh"
#include "G4tgrMessenger.hh"
#include "G4tgrUtils.hh"
#include "G4UIcommand.hh"

// -------------------------------------------------------------------------
G4tgbRotationMatrix::G4tgbRotationMatrix()
{
}


// -------------------------------------------------------------------------
G4tgbRotationMatrix::~G4tgbRotationMatrix()
{
}


// -------------------------------------------------------------------------
G4tgbRotationMatrix::G4tgbRotationMatrix( G4tgrRotationMatrix* tgr )
{
  theTgrRM = tgr;
}


// -------------------------------------------------------------------------
G4RotationMatrix* G4tgbRotationMatrix::BuildG4RotMatrix()
{
  std::vector<G4double> values = theTgrRM->GetValues();

  if( values.size() == 3 ) {
    return BuildG4RotMatrixFrom3( values );
  } else if( values.size() == 6 ) {
    return BuildG4RotMatrixFrom6( values );
  } else if( values.size() == 9 ) {
    return BuildG4RotMatrixFrom9( values );
  }
  else
  {
    G4String ErrMessage = "Number of values is: "
                        + G4UIcommand::ConvertToString(G4int(values.size()))
                        + G4String(". It should be 3, 6, or 9 !");
    G4Exception("G4tgbRotationMatrix::BuildG4RotMatrix()",
                "InvalidData", FatalException, ErrMessage);
  }
  return 0;
}


// -------------------------------------------------------------------------
G4RotationMatrix*
G4tgbRotationMatrix::BuildG4RotMatrixFrom3( std::vector<G4double>& values )
{
  G4RotationMatrix* rotMat = new G4RotationMatrix();

  rotMat->rotateX( values[0] );
  rotMat->rotateY( values[1] );
  rotMat->rotateZ( values[2] );

#ifdef G4VERBOSE
  if( G4tgrMessenger::GetVerboseLevel() >= 1 )
  {
    G4cout << " Constructing new G4RotationMatrix from 3 numbers "
           <<  GetName() << " : " << *rotMat << G4endl;
  }
#endif

  return rotMat;
}


// -------------------------------------------------------------------------
G4RotationMatrix*
G4tgbRotationMatrix::BuildG4RotMatrixFrom6( std::vector<G4double>& values )
{
  G4double thetaX = values[0];
  G4double phiX = values[1];
  G4double thetaY = values[2];
  G4double phiY = values[3];
  G4double thetaZ = values[4];
  G4double phiZ = values[5];

  // build the 3 axis from the values
  CLHEP::Hep3Vector colx(std::sin(thetaX)*std::cos(phiX),
                         std::sin(thetaX)*std::sin(phiX),std::cos(thetaX));
  CLHEP::Hep3Vector coly(std::sin(thetaY)*std::cos(phiY),
                         std::sin(thetaY)*std::sin(phiY),std::cos(thetaY));
  CLHEP::Hep3Vector colz(std::sin(thetaZ)*std::cos(phiZ),
                         std::sin(thetaZ)*std::sin(phiZ),std::cos(thetaZ));

  // Now create a G4RotationMatrix (HepRotation), which can be left handed. 
  // This is not foreseen in CLHEP, but can be achieved using the
  // constructor which does not check its input arguments!   

  CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(), // matrix representation
                           colx.y(),coly.y(),colz.y(), // (inverted)
                           colx.z(),coly.z(),colz.z());
  
  G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);

#ifdef G4VERBOSE
  if( G4tgrMessenger::GetVerboseLevel() >= 1 )
  {
    G4cout << " Constructing new G4RotationMatrix from 6 numbers "
           <<  GetName() << " : " << *rotMat << G4endl;
  }
#endif

  return rotMat;
}

// -------------------------------------------------------------------------
G4RotationMatrix*
G4tgbRotationMatrix::BuildG4RotMatrixFrom9( std::vector<G4double>& values )
{
  // build the 3 axis from the values
  CLHEP::Hep3Vector colx(values[0],values[1],values[2]);
  CLHEP::Hep3Vector coly(values[3],values[4],values[5]);
  CLHEP::Hep3Vector colz(values[6],values[7],values[8]);

  // Now create a G4RotationMatrix (HepRotation), which can be left handed. 
  // This is not foreseen in CLHEP, but can be achieved using the
  // constructor which does not check its input arguments!

  CLHEP::HepRep3x3 rottemp(colx.x(),coly.x(),colz.x(),  // matrix representation
                           colx.y(),coly.y(),colz.y(),  // (inverted)
                           colx.z(),coly.z(),colz.z());
  
  G4RotationMatrix* rotMat = new G4RotationMatrix(rottemp);

#ifdef G4VERBOSE
  if( G4tgrMessenger::GetVerboseLevel() >= 1 )
  {
    G4cout << " Constructing new G4RotationMatrix from 9 numbers "
           <<  GetName() << " : " << *rotMat << G4endl;
  }
#endif

  return rotMat;
}
