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// $Id: G4ScoringCylinder.hh,v 1.2 2008/03/23 14:32:12 akimura Exp $
// GEANT4 tag $Name: geant4-09-03 $
//

#ifndef G4ScoringCylinder_h
#define G4ScoringCylinder_h 1

#include "globals.hh"
#include "G4VScoringMesh.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VPrimitiveScorer;

#include <vector>

class G4ScoringCylinder : public G4VScoringMesh
{
  public:
      G4ScoringCylinder(G4String wName);
      ~G4ScoringCylinder();

  public:
      virtual void Construct(G4VPhysicalVolume* fWorldPhys);
      virtual void List() const;
      virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
      virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, 
                              G4int idxProj, G4int idxColumn); 


  void SetRMinMax(G4double rMinMax[2]) {
    for(int i = 0; i < 2; i++) fSize[i] = rMinMax[i];
  }
  void SetRMin(G4double rMin) {fSize[0] = rMin;}
  void SetRMax(G4double rMax) {fSize[1] = rMax;}
  void SetZSize(G4double zSize) {fSize[2] = zSize;}

  void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;} // supports the r-direction only at present.

  void RegisterPrimitives(std::vector<G4VPrimitiveScorer *> & vps);

  // get 3D index (r,z,phi) from sequential index
  void GetRZPhi(G4int index, G4int q[3]) const;

private:
  G4int fSegmentDirection; // =1: r, =2: phi, =3: z
  G4LogicalVolume * fMeshElementLogical;
  
  void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
};


#endif

