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// $Id: G4RPGLambdaInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// Author: D. H. Wright
// Date:   18 June 2007
//

// Class Description:
// Final state production model for lambda inelastic scattering
// using the re-parameterized Gheisha model.


#ifndef G4RPGLambdaInelastic_h
#define G4RPGLambdaInelastic_h 1
 

#include "G4RPGInelastic.hh"
 

 class G4RPGLambdaInelastic : public G4RPGInelastic
 {
 public:
    
    G4RPGLambdaInelastic() : G4RPGInelastic("G4RPGLambdaInelastic")
    {
      SetMinEnergy( 0.0 );
      SetMaxEnergy( 25.*GeV );
    }
    
    ~G4RPGLambdaInelastic() { }
    
    G4HadFinalState* ApplyYourself(const G4HadProjectile &aTrack,
                                   G4Nucleus &targetNucleus );
    
 private:
    
    void Cascade(                               // derived from CASL0
      G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
      G4int &vecLen,
      const G4HadProjectile *originalIncident,
      G4ReactionProduct &currentParticle,
      G4ReactionProduct &targetParticle,
      G4bool &incidentHasChanged, 
      G4bool &targetHasChanged,
      G4bool &quasiElastic );
    
 };
 
#endif
 
