//
// ********************************************************************
// * License and Disclaimer                                           *
// *                                                                  *
// * The  Geant4 software  is  copyright of the Copyright Holders  of *
// * the Geant4 Collaboration.  It is provided  under  the terms  and *
// * conditions of the Geant4 Software License,  included in the file *
// * LICENSE and available at  http://cern.ch/geant4/license .  These *
// * include a list of copyright holders.                             *
// *                                                                  *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work  make  any representation or  warranty, express or implied, *
// * regarding  this  software system or assume any liability for its *
// * use.  Please see the license in the file  LICENSE  and URL above *
// * for the full disclaimer and the limitation of liability.         *
// *                                                                  *
// * This  code  implementation is the result of  the  scientific and *
// * technical work of the GEANT4 collaboration.                      *
// * By using,  copying,  modifying or  distributing the software (or *
// * any work based  on the software)  you  agree  to acknowledge its *
// * use  in  resulting  scientific  publications,  and indicate your *
// * acceptance of all terms of the Geant4 Software license.          *
// ********************************************************************
//
//
// $Id: G4LEKaonZeroLInelastic.hh,v 1.12 2007/02/26 18:24:54 dennis Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
//
// G4 Gheisha High Energy model class -- header file
// H. Fesefeldt, RWTH Aachen 23-October-1996
// Last modified: 10-December-1996

// A prototype of the Gheisha High Energy collision model.

#ifndef G4LEKaonZeroLInelastic_h
#define G4LEKaonZeroLInelastic_h 1

#include "G4LEKaonZeroInelastic.hh"
#include "G4LEAntiKaonZeroInelastic.hh"
#include "Randomize.hh"

class G4LEKaonZeroLInelastic : public G4InelasticInteraction  
{
  public: 
    G4LEKaonZeroLInelastic() : G4InelasticInteraction("G4LEKaonZeroLInelastic")  
    {
      SetMinEnergy( 0.0 );
      SetMaxEnergy( 25.*GeV );
    }

    virtual ~G4LEKaonZeroLInelastic(){ }

    G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
    {
      if(G4UniformRand() < 0.50)
      {
         return theKaonZeroInelastic.ApplyYourself(aTrack, targetNucleus);
      }
      else
      {
         return theAntiKaonZeroInelastic.ApplyYourself(aTrack, targetNucleus);
      }
    } 
        
    G4LEKaonZeroInelastic theKaonZeroInelastic;
    G4LEAntiKaonZeroInelastic theAntiKaonZeroInelastic;
	

};
#endif                     
                                         

