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// $Id: G4ScoringBox.hh,v 1.18 2007/11/06 09:41:34 akimura Exp $
// GEANT4 tag $Name: geant4-09-03 $
//

#ifndef G4ScoringBox_h
#define G4ScoringBox_h 1

#include "globals.hh"
#include "G4VScoringMesh.hh"
#include "G4RotationMatrix.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VPrimitiveScorer;
class G4VScoreColorMap;

#include <vector>

class G4ScoringBox : public G4VScoringMesh
{
public:
  G4ScoringBox(G4String wName);
  ~G4ScoringBox();

public:
  virtual void Construct(G4VPhysicalVolume* fWorldPhys);
  virtual void List() const;
  virtual void Draw(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, G4int axflg=111);
  virtual void DrawColumn(std::map<G4int, G4double*> * map, G4VScoreColorMap* colorMap, 
                          G4int idxProj, G4int idxColumn); 

  // set a direction to segment this mesh
  void SetSegmentDirection(G4int dir) {fSegmentDirection = dir;}

private:
  // construct this mesh
  void SetupGeometry(G4VPhysicalVolume * fWorldPhys);
  // get replicated position from 3D index (x,y,z)
  G4ThreeVector GetReplicaPosition(G4int x, G4int y, G4int z);
  // get 3D index (x,y,z) from sequential index
  void GetXYZ(G4int index, G4int q[3]) const;
  // get sequential index from 3D index (x,y,z)
  G4int GetIndex(G4int x, G4int y, G4int z) const;

private:
  G4int fSegmentDirection; // =1: x, =2: y, =3: z
  G4LogicalVolume * fMeshElementLogical;
  
};




#endif

