//
// ********************************************************************
// * License and Disclaimer                                           *
// *                                                                  *
// * The  Geant4 software  is  copyright of the Copyright Holders  of *
// * the Geant4 Collaboration.  It is provided  under  the terms  and *
// * conditions of the Geant4 Software License,  included in the file *
// * LICENSE and available at  http://cern.ch/geant4/license .  These *
// * include a list of copyright holders.                             *
// *                                                                  *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work  make  any representation or  warranty, express or implied, *
// * regarding  this  software system or assume any liability for its *
// * use.  Please see the license in the file  LICENSE  and URL above *
// * for the full disclaimer and the limitation of liability.         *
// *                                                                  *
// * This  code  implementation is the result of  the  scientific and *
// * technical work of the GEANT4 collaboration.                      *
// * By using,  copying,  modifying or  distributing the software (or *
// * any work based  on the software)  you  agree  to acknowledge its *
// * use  in  resulting  scientific  publications,  and indicate your *
// * acceptance of all terms of the Geant4 Software license.          *
// ********************************************************************
//
// $Id: G4RPGPiMinusInelastic.hh,v 1.3 2008/05/05 21:21:54 dennis Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// Author: D. H. Wright
// Date:   23 November 2007
//

#ifndef G4RPGPiMinusInelastic_h
#define G4RPGPiMinusInelastic_h 1
 
// Class Description:
// Final state production model for pi- inelastic scattering
// using the re-parameterized Gheisha model

#include "G4RPGPionInelastic.hh"
 
 class G4RPGPiMinusInelastic : public G4RPGPionInelastic
 {
 public:
    
   G4RPGPiMinusInelastic() : G4RPGPionInelastic("RPGPiMinusInelastic")
   {}
    
   ~G4RPGPiMinusInelastic() 
   {}
    
   G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
                                        G4Nucleus& targetNucleus);
    
 private:
    
   void InitialCollision(
     G4FastVector<G4ReactionProduct,256>& vec,
     G4int& vecLen,
     G4ReactionProduct& currentParticle,
     G4ReactionProduct& targetParticle,
     G4bool& incidentHasChanged, 
     G4bool& targetHasChanged);

 };
#endif
 
