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// $Id: SteppingAction.cc,v 1.6 2006/06/29 16:50:57 gunter Exp $
// GEANT4 tag $Name: geant4-09-03-cand-01 $
//
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#include "SteppingAction.hh"
#include "DetectorConstruction.hh"
#include "RunAction.hh"

#include "G4SteppingManager.hh"
#include "Randomize.hh"

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SteppingAction::SteppingAction(DetectorConstruction* det, RunAction* run)
:detector(det),Run(run)
{ }

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SteppingAction::~SteppingAction()
{ }

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void SteppingAction::UserSteppingAction(const G4Step* step)
{ 
 // energy deposit
 //
 G4double dEStep = step->GetTotalEnergyDeposit();
 if (dEStep > 0.) {
   G4ThreeVector prePoint  = step->GetPreStepPoint()->GetPosition();
   G4ThreeVector postPoint = step->GetPostStepPoint()->GetPosition();
   G4ThreeVector position  = prePoint + G4UniformRand()*(postPoint - prePoint);
   G4double x = position.x(), y = position.y(), z = position.z();
   G4double radius = std::sqrt(x*x + y*y);
   G4double offset = 0.5*detector->GetfullLength();
   G4int SlideNb = int((z + offset)/detector->GetdLlength());
   G4int RingNb  = int(radius/detector->GetdRlength());        
   Run->fillPerStep(dEStep,SlideNb,RingNb);
 }
}

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