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// $Id: G4VisCommandsSceneAdd.hh,v 1.21 2010/06/03 10:17:44 allison Exp $
// GEANT4 tag $Name: geant4-09-04-beta-cand-01 $

// /vis/scene commands - John Allison  9th August 1998

#ifndef G4VISCOMMANDSSCENEADD_HH
#define G4VISCOMMANDSSCENEADD_HH

#include "G4VisCommandsScene.hh"

class G4UIcmdWithoutParameter;
class G4UIcmdWithAString;

#include "G4Transform3D.hh"
#include "G4VisAttributes.hh"

class G4VisCommandSceneAddAxes: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddAxes ();
  virtual ~G4VisCommandSceneAddAxes ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddAxes (const G4VisCommandSceneAddAxes&);
  G4VisCommandSceneAddAxes& operator = (const G4VisCommandSceneAddAxes&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneAddDigis: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddDigis ();
  virtual ~G4VisCommandSceneAddDigis ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddDigis (const G4VisCommandSceneAddDigis&);
  G4VisCommandSceneAddDigis& operator = (const G4VisCommandSceneAddDigis&);
  G4UIcmdWithoutParameter* fpCommand;
};

class G4VisCommandSceneAddEventID: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddEventID ();
  virtual ~G4VisCommandSceneAddEventID ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddEventID (const G4VisCommandSceneAddEventID&);
  G4VisCommandSceneAddEventID& operator = (const G4VisCommandSceneAddEventID&);
  struct EventID {
    EventID(G4VisManager* vm, G4int size, G4double x, G4double y):
      fpVisManager(vm), fSize(size), fX(x), fY(y) {}
    void operator()(G4VGraphicsScene&, const G4Transform3D&);
    G4VisManager* fpVisManager;
    G4int fSize;
    G4double fX, fY;
  };
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneAddGhosts: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddGhosts ();
  virtual ~G4VisCommandSceneAddGhosts ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddGhosts (const G4VisCommandSceneAddGhosts&);
  G4VisCommandSceneAddGhosts& operator =
  (const G4VisCommandSceneAddGhosts&);
  G4UIcmdWithAString* fpCommand;
};

class G4VisCommandSceneAddHits: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddHits ();
  virtual ~G4VisCommandSceneAddHits ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddHits (const G4VisCommandSceneAddHits&);
  G4VisCommandSceneAddHits& operator = (const G4VisCommandSceneAddHits&);
  G4UIcmdWithoutParameter* fpCommand;
};

class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddLogicalVolume ();
  virtual ~G4VisCommandSceneAddLogicalVolume ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddLogicalVolume (const G4VisCommandSceneAddLogicalVolume&);
  G4VisCommandSceneAddLogicalVolume& operator =
  (const G4VisCommandSceneAddLogicalVolume&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneAddLogo: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddLogo ();
  virtual ~G4VisCommandSceneAddLogo ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddLogo (const G4VisCommandSceneAddLogo&);
  G4VisCommandSceneAddLogo& operator = (const G4VisCommandSceneAddLogo&);
  class G4Logo {
  public:
    G4Logo(G4double height, const G4VisAttributes&);
    ~G4Logo();
    void operator()(G4VGraphicsScene&, const G4Transform3D&);
  private:
    G4double fHeight;
    G4VisAttributes fVisAtts;
    G4Polyhedron *fpG, *fp4;
  };
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneAddPSHits: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddPSHits ();
  virtual ~G4VisCommandSceneAddPSHits ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddPSHits (const G4VisCommandSceneAddPSHits&);
  G4VisCommandSceneAddPSHits& operator = (const G4VisCommandSceneAddPSHits&);
  G4UIcmdWithAString* fpCommand;
};

class G4VisCommandSceneAddScale: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddScale ();
  virtual ~G4VisCommandSceneAddScale ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddScale (const G4VisCommandSceneAddScale&);
  G4VisCommandSceneAddScale& operator = (const G4VisCommandSceneAddScale&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneAddText: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddText ();
  virtual ~G4VisCommandSceneAddText ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddText (const G4VisCommandSceneAddText&);
  G4VisCommandSceneAddText& operator = (const G4VisCommandSceneAddText&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddTrajectories ();
  virtual ~G4VisCommandSceneAddTrajectories ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddTrajectories (const G4VisCommandSceneAddTrajectories&);
  G4VisCommandSceneAddTrajectories& operator =
  (const G4VisCommandSceneAddTrajectories&);
  G4UIcmdWithAString* fpCommand;
};

class G4VisCommandSceneAddUserAction: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddUserAction ();
  virtual ~G4VisCommandSceneAddUserAction ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddUserAction (const G4VisCommandSceneAddUserAction&);
  G4VisCommandSceneAddUserAction& operator = (const G4VisCommandSceneAddUserAction&);
  G4UIcommand* fpCommand;
};

class G4VisCommandSceneAddVolume: public G4VVisCommandScene {
public:
  G4VisCommandSceneAddVolume ();
  virtual ~G4VisCommandSceneAddVolume ();
  G4String GetCurrentValue (G4UIcommand* command);
  void SetNewValue (G4UIcommand* command, G4String newValue);
private:
  G4VisCommandSceneAddVolume (const G4VisCommandSceneAddVolume&);
  G4VisCommandSceneAddVolume& operator = (const G4VisCommandSceneAddVolume&);
  G4UIcommand* fpCommand;
};

#endif
