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// $Id: G4EvaporationInuclCollider.cc,v 1.10 2010/05/21 17:56:34 mkelsey Exp $
// Geant4 tag: $Name: geant4-09-04-beta-cand-01 $
//
// 20100114  M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
// 20100309  M. Kelsey -- Eliminate some unnecessary std::pow()
// 20100413  M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
// 20100517  M. Kelsey -- Inherit from common base class, make other colliders
//		simple data members.  Eliminate unnecessary G4InuclNuclei ctor.

#include "G4EvaporationInuclCollider.hh"
#include "G4CollisionOutput.hh"
#include "G4EquilibriumEvaporator.hh"
#include "G4InuclNuclei.hh"


typedef std::vector<G4InuclElementaryParticle>::iterator particleIterator;
typedef std::vector<G4InuclNuclei>::iterator nucleiIterator;

	 
G4EvaporationInuclCollider::G4EvaporationInuclCollider()
  : G4VCascadeCollider("G4EvaporationInuclCollider"),
    theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}

void
G4EvaporationInuclCollider::collide(G4InuclParticle* /*bullet*/,
				    G4InuclParticle* target,
				    G4CollisionOutput& globalOutput) {
  if (verboseLevel > 3) {
    G4cout << " >>> G4EvaporationInuclCollider::evaporate" << G4endl;
  }

  if (!dynamic_cast<G4InuclNuclei*>(target)) return;	// Only nuclei evaporate

  target->printParticle();	// FIXME: Why is this not verbose protected???

  theEquilibriumEvaporator->collide(0, target, globalOutput);

  if (verboseLevel > 3) {
    G4cout << " After EquilibriumEvaporator " << G4endl;
    globalOutput.printCollisionOutput();
    G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
  }
}
