Changeset 1327 for trunk


Ignore:
Timestamp:
Jul 28, 2010, 3:13:24 PM (14 years ago)
Author:
garnier
Message:

bug fix ?

Location:
trunk/source/visualization/OpenGL/src
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/source/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc

    r1324 r1327  
    4848{
    4949
     50#ifdef G4DEBUG_VIS_OGL
     51  printf("G4OpenGLStoredQtViewer::constructor VVVVVVVVVVVV\n");
     52#endif
    5053#if QT_VERSION < 0x040000
    5154  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
     
    5659  fIsRepainting = false;
    5760
     61#ifdef G4DEBUG_VIS_OGL
     62  printf("G4OpenGLStoredQtViewer::constructor ^^^^^^^^^^^^\n");
     63#endif
    5864  if (fViewId < 0) return;  // In case error in base class instantiation.
    5965}
     
    6874void G4OpenGLStoredQtViewer::Initialise() {
    6975#ifdef G4DEBUG_VIS_OGL
    70   printf("G4OpenGLStoredQtViewer::Initialise 1\n");
     76  printf("G4OpenGLStoredQtViewer::Initialise VVVVVVVVVVVV\n");
    7177#endif
    7278  fReadyToPaint = false;
     79  initializeGL ();
    7380  CreateMainWindow (this,QString(GetName()));
    7481  CreateFontLists ();
    7582 
    7683  fReadyToPaint = true;
     84#ifdef G4DEBUG_VIS_OGL
     85  printf("G4OpenGLStoredQtViewer::Initialise ^^^^^^^^^^^^\n");
     86#endif
    7787}
    7888
    7989void G4OpenGLStoredQtViewer::initializeGL () {
    8090
    81   InitializeGLView ();
     91  QGLWidget::initializeGL();
     92#ifdef G4DEBUG_VIS_OGL
     93  printf("G4OpenGLStoredQtViewer::InitialiseGL () 0\n");
     94#endif
     95  //  return;
     96  //    InitializeGLView ();
    8297
    8398#ifdef G4DEBUG_VIS_OGL
  • trunk/source/visualization/OpenGL/src/G4OpenGLViewer.cc

    r1315 r1327  
    101101  //  glDisable (GL_POLYGON_SMOOTH);
    102102
     103#ifdef G4DEBUG_VIS_OGL
     104  printf("G4OpenGLViewer::Creation !!\n");
     105#endif
    103106}
    104107
     
    107110void G4OpenGLViewer::InitializeGLView ()
    108111{
     112#ifdef G4DEBUG_VIS_OGL
     113  printf("G4OpenGLViewer::InitializeGLView VVVVV\n");
     114#endif
    109115  glClearColor (0.0, 0.0, 0.0, 0.0);
     116#ifdef G4DEBUG_VIS_OGL
     117  printf("G4OpenGLViewer::InitializeGLView ---1---\n");
     118#endif
    110119  glClearDepth (1.0);
     120#ifdef G4DEBUG_VIS_OGL
     121  printf("G4OpenGLViewer::InitializeGLView ---2---\n");
     122#endif
    111123  glDisable (GL_BLEND);
     124#ifdef G4DEBUG_VIS_OGL
     125  printf("G4OpenGLViewer::InitializeGLView ---3---\n");
     126#endif
    112127  glDisable (GL_LINE_SMOOTH);
     128#ifdef G4DEBUG_VIS_OGL
     129  printf("G4OpenGLViewer::InitializeGLView ---4---\n");
     130#endif
    113131  glDisable (GL_POLYGON_SMOOTH);
     132#ifdef G4DEBUG_VIS_OGL
     133  printf("G4OpenGLViewer::InitializeGLView ---5---\n");
     134#endif
    114135
    115136  //  if (fVP != NULL) {
    116     fWinSize_x = fVP.GetWindowSizeHintX();
    117     fWinSize_y = fVP.GetWindowSizeHintY();
    118     //  }
     137  fWinSize_x = fVP.GetWindowSizeHintX();
     138  fWinSize_y = fVP.GetWindowSizeHintY();
     139#ifdef G4DEBUG_VIS_OGL
     140  printf("G4OpenGLViewer::InitializeGLView ^^^^^^\n");
     141#endif
     142  //  }
    119143
    120144
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