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// $Id: G4VSplitableHadron.cc,v 1.7 2009/07/17 12:36:41 vuzhinsk Exp $
// GEANT4 tag $Name: geant4-09-03-ref-09 $
//

// ------------------------------------------------------------
//      GEANT 4 class implementation file
//
//      ---------------- G4VSplitableHadron----------------
//             by Gunter Folger, June 1998.
//       class storing an interacting particle. Used by Parton String Models.
// ------------------------------------------------------------

#include "G4VSplitableHadron.hh"
#include "G4Nucleon.hh"
#include "G4VKineticNucleon.hh"

G4VSplitableHadron::G4VSplitableHadron()
      :  theDefinition(NULL), TimeOfCreation(0.), theCollisionCount(0),  // Uzhi 8.05.08
         Status(0), isSplit(false)                                       // Uzhi 17.07.09
{
}

G4VSplitableHadron::G4VSplitableHadron(const G4ReactionProduct & aPrimary)
      :  TimeOfCreation(0.), theCollisionCount(0),                       // Uzhi 8.05.08
         Status(0), isSplit(false)                                       // Uzhi 17.07.09
{
	theDefinition=aPrimary.GetDefinition();
	the4Momentum.setVect(aPrimary.GetMomentum());
	the4Momentum.setE(aPrimary.GetTotalEnergy());
}

G4VSplitableHadron::G4VSplitableHadron(const G4Nucleon & aNucleon)
{
        TimeOfCreation   = 0.;                                          // Uzhi 8.05.08
	theCollisionCount= 0;
        isSplit          = false;
	theDefinition    =aNucleon.GetParticleType();
	the4Momentum     =aNucleon.GetMomentum();
	thePosition      =aNucleon.GetPosition();
        Status           = 0;                                           // Uzhi 17.07.09
}

G4VSplitableHadron::G4VSplitableHadron(const G4VKineticNucleon * aNucleon)
{
        TimeOfCreation   = 0.;   // Uzhi 8.05.08
	theCollisionCount= 0;
        isSplit          = false;
	theDefinition    =aNucleon->GetDefinition();
	the4Momentum     =aNucleon->Get4Momentum();
	thePosition      =aNucleon->GetPosition();
        Status           = 0;                                        // Uzhi 17.07.09
}

G4VSplitableHadron::G4VSplitableHadron(const G4VSplitableHadron &right)
{
        TimeOfCreation   = 0.;   // Uzhi 8.05.08
	theCollisionCount= 0;
        isSplit          = false;
	theDefinition    = right.GetDefinition();
	the4Momentum     = right.Get4Momentum();
	thePosition      =  right.GetPosition();
        Status           = 0;                                        // Uzhi 17.07.09
}


G4VSplitableHadron::~G4VSplitableHadron()
{
}


const G4VSplitableHadron & G4VSplitableHadron::operator=(const G4VSplitableHadron &)
{
  throw G4HadronicException(__FILE__, __LINE__, "G4VSplitableHadron::operator= meant to not be accessable");
  return *this;
}


int G4VSplitableHadron::operator==(const G4VSplitableHadron &right) const
{
	return this==&right;
}

int G4VSplitableHadron::operator!=(const G4VSplitableHadron &right) const
{
	return this!=&right;
}


void G4VSplitableHadron::SplitUp()
{
}
