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// $Id: G4CollisionOutput.hh,v 1.29 2010/09/26 04:06:03 mkelsey Exp $
// Geant4 tag: $Name: hadr-casc-V09-03-85 $
//
// 20100114  M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
// 20100407  M. Kelsey -- Replace ::resize(0) with ::clear()
// 20100409  M. Kelsey -- Move function code to .cc files, not inlinable
// 20100418  M. Kelsey -- Add function to boost output lists to lab frame
// 20100520  M. Kelsey -- Add function to rotate Z axis, from G4Casc.Interface
// 20100620  M. Kelsey -- Add setVerboseLevel() function
// 20100715  M. Kelsey -- Add total charge and baryon number functions, and a
//		combined "add()" function to put two of these together.
// 20100716  M. Kelsey -- Add interface to handle G4CascadParticles
// 20100924  M. Kelsey -- Use "OutgoingNuclei" name consistently, replacing
//		old "TargetFragment".  Add new (reusable) G4Fragment buffer 
//		and access functions for initial post-cascade processing.
//		Move implementation of add() to .cc file.
// 20100925  M. Kelsey -- Add function to process G4ReactionProduct list

#ifndef G4COLLISION_OUTPUT_HH
#define G4COLLISION_OUTPUT_HH

#include "G4Fragment.hh"
#include "G4InuclElementaryParticle.hh"
#include "G4InuclNuclei.hh"
#include "G4LorentzRotation.hh"
#include "G4ReactionProductVector.hh"
#include <algorithm>
#include <vector>

class G4CascadParticle;
class G4LorentzConvertor;


class G4CollisionOutput {
public:
  G4CollisionOutput();
  G4CollisionOutput& operator=(const G4CollisionOutput& right);

  void setVerboseLevel(G4int verbose) { verboseLevel = verbose; };

  // ===== Accumulate contents of lists =====

  void reset();		// Empties lists for new event

  void add(const G4CollisionOutput& right);	// Merge complete objects

  void addOutgoingParticle(const G4InuclElementaryParticle& particle) {
    outgoingParticles.push_back(particle);
  }

  void addOutgoingParticles(const std::vector<G4InuclElementaryParticle>& particles);

  void addOutgoingNucleus(const G4InuclNuclei& nuclei) {
    outgoingNuclei.push_back(nuclei);
  };

  void addOutgoingNuclei(const std::vector<G4InuclNuclei>& nuclea);

  // These are primarily for G4IntraNucleiCascader internal checks
  void addOutgoingParticle(const G4CascadParticle& cparticle);
  void addOutgoingParticles(const std::vector<G4CascadParticle>& cparticles);

  void addOutgoingParticles(const G4ReactionProductVector* rproducts);

  // Special buffer for initial, possible unstable fragment from cascade
  void addRecoilFragment(const G4Fragment* aFragment) {
    if (aFragment) addRecoilFragment(*aFragment);
  }

  void addRecoilFragment(const G4Fragment& aFragment) {
    theRecoilFragment = aFragment;
  }

  // ===== Access contents of lists =====

  G4int numberOfOutgoingParticles() const { return outgoingParticles.size(); }
    
  const std::vector<G4InuclElementaryParticle>& getOutgoingParticles() const {
    return outgoingParticles;
  };

  G4int numberOfOutgoingNuclei() const { return outgoingNuclei.size(); };
 
  const std::vector<G4InuclNuclei>& getOutgoingNuclei() const {
    return outgoingNuclei;
  };

  const G4Fragment& getRecoilFragment() const { return theRecoilFragment; }

  // ===== Get event totals for conservation checking, recoil, etc. ======

  G4LorentzVector getTotalOutputMomentum() const;
  G4int getTotalCharge() const;			// NOTE:  No fractional charges!
  G4int getTotalBaryonNumber() const;

  void printCollisionOutput() const;

  // ===== Manipulate final-state particles for kinematics =====

  void boostToLabFrame(const G4LorentzConvertor& convertor);
  void rotateEvent(const G4LorentzRotation& rotate);
  void trivialise(G4InuclParticle* bullet, G4InuclParticle* target);
  void setOnShell(G4InuclParticle* bullet, G4InuclParticle* target);
  void setRemainingExitationEnergy();

  double getRemainingExitationEnergy() const { return eex_rest; };
  G4bool acceptable() const { return on_shell; };

private: 
  G4int verboseLevel;

  std::vector<G4InuclElementaryParticle> outgoingParticles;
  std::vector<G4InuclNuclei> outgoingNuclei;
  G4Fragment theRecoilFragment;

  G4double eex_rest;		// Used by setOnShell() for kinematics

  std::pair<std::pair<G4int,G4int>, G4int> selectPairToTune(G4double de) const; 

  G4bool on_shell;
};        

#endif // G4COLLISION_OUTPUT_HH 

