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// $Id: G4VPreCompoundModel.hh,v 1.7 2010/08/20 07:43:28 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-03-ref-09 $
//

#ifndef G4VPreCompoundModel_h
#define G4VPreCompoundModel_h 1

// Class Description
// Base class for pre-equilibrium decay models in geant4. By merit of inheriting
// from this class a pre-equilibrium decay model can be used in conjunction with
// any cascade, string parton model or other high energy generator in the
// generation of final states for inelastic scattering.
// Class Description - End

#include "G4HadronicInteraction.hh"
#include "G4ReactionProductVector.hh"
#include "G4ReactionProduct.hh"

class G4HadProjectile;
class G4HadFinalState;
class G4Nucleus;
class G4Fragment;
class G4ExcitationHandler;

class G4VPreCompoundModel : public G4HadronicInteraction
{
public:

  G4VPreCompoundModel(G4ExcitationHandler* const value, 
                      const G4String& modelName = "PrecompoundModel");

  virtual ~G4VPreCompoundModel();
  
private:

  // default constructor
  G4VPreCompoundModel();
  // copy constructor
  G4VPreCompoundModel(const G4VPreCompoundModel &);
  // operators
  const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right);
  G4bool operator==(const G4VPreCompoundModel &right) const;
  G4bool operator!=(const G4VPreCompoundModel &right) const;

public:

  virtual G4HadFinalState * 
          ApplyYourself(const G4HadProjectile & thePrimary, G4Nucleus & theNucleus) = 0;
  
  virtual G4ReactionProductVector* DeExcite(G4Fragment& aFragment) = 0;

  inline void SetExcitationHandler(G4ExcitationHandler *const  value);
    
protected:

  inline const G4ExcitationHandler * GetExcitationHandler() const;
  
private:
  G4ExcitationHandler *theExcitationHandler;
};

inline void G4VPreCompoundModel::SetExcitationHandler(G4ExcitationHandler *const  value)
{
  theExcitationHandler = value;
}


inline const G4ExcitationHandler* G4VPreCompoundModel::GetExcitationHandler() const
{
  return theExcitationHandler;
}

#endif
