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//
// $Id: SCTrackerHit.hh,v 1.2 2006/06/29 18:54:39 gunter Exp $
// GEANT4 tag $Name: geant4-09-04-ref-00 $
//
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#ifndef SCTrackerHit_h
#define SCTrackerHit_h 1

#include "G4VHit.hh"
#include "G4THitsCollection.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"

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class SCTrackerHit : public G4VHit
{
  public:

      SCTrackerHit();
     ~SCTrackerHit();
      SCTrackerHit(const SCTrackerHit&);
      const SCTrackerHit& operator=(const SCTrackerHit&);
      G4int operator==(const SCTrackerHit&) const;

      inline void* operator new(size_t);
      inline void  operator delete(void*);

      void Draw();
      void Print();

  public:
  
      void SetTrackID  (G4int track)      { trackID = track; };
      void SetChamberNb(G4int chamb)      { chamberNb = chamb; };  
      void SetEdep     (G4double de)      { edep = de; };
      void SetPos      (G4ThreeVector xyz){ pos = xyz; };
      
      G4int GetTrackID()    { return trackID; };
      G4int GetChamberNb()  { return chamberNb; };
      G4double GetEdep()    { return edep; };      
      G4ThreeVector GetPos(){ return pos; };
      
  private:
  
      G4int         trackID;
      G4int         chamberNb;
      G4double      edep;
      G4ThreeVector pos;
};

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typedef G4THitsCollection<SCTrackerHit> SCTrackerHitsCollection;

extern G4Allocator<SCTrackerHit> SCTrackerHitAllocator;

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inline void* SCTrackerHit::operator new(size_t)
{
  void *aHit;
  aHit = (void *) SCTrackerHitAllocator.MallocSingle();
  return aHit;
}

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inline void SCTrackerHit::operator delete(void *aHit)
{
  SCTrackerHitAllocator.FreeSingle((SCTrackerHit*) aHit);
}

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#endif
