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//
// $Id: G4TrajectoryParticleFilter.cc,v 1.3 2006/08/25 19:44:14 tinslay Exp $
// GEANT4 tag $Name:  $
//
// Filter trajectories according to particle type. Only registered 
// particle types will pass the filter.
//
// Jane Tinslay March 2006
//
#include "G4TrajectoryParticleFilter.hh"

G4TrajectoryParticleFilter::G4TrajectoryParticleFilter(const G4String& name)
  :G4SmartFilter<G4VTrajectory>(name)
{}

G4TrajectoryParticleFilter::~G4TrajectoryParticleFilter() {}

bool
G4TrajectoryParticleFilter::Evaluate(const G4VTrajectory& traj) const
{
  G4String particle = traj.GetParticleName();

  if (GetVerbose()) G4cout<<"G4TrajectoryParticleFilter processing trajectory with particle type: "<<particle<<G4endl;

  std::vector<G4String>::const_iterator iter = std::find(fParticles.begin(), fParticles.end(), particle);

  // Fail if particle type not found in particle list
  if (iter == fParticles.end()) return false;

  return true;
}


void
G4TrajectoryParticleFilter::Add(const G4String& particle)
{
  fParticles.push_back(particle);
}

void
G4TrajectoryParticleFilter::Print(std::ostream& ostr) const
{
  ostr<<"Particle types registered: "<<G4endl;
  std::vector<G4String>::const_iterator iter = fParticles.begin();
  
  while (iter != fParticles.end()) {
    ostr<<*iter<<G4endl;    
    iter++;
  }
}

void 
G4TrajectoryParticleFilter::Clear()
{
  // Clear particle type vector
  fParticles.clear();
}
