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//
// $Id: G4VRML2.hh,v 1.10 2006/06/29 21:25:35 gunter Exp $
// GEANT4 tag $Name:  $
//
// G4VRML2.hh
// Satoshi Tanaka and Yasuhide Sawada

#ifndef WIN32

#if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML)

#ifndef G4VRML2_HH
#define G4VRML2_HH

#include "G4VGraphicsSystem.hh"
#include "FRClient.h"

class G4VSceneHandler;

#include "G4VRMLNetConfig.hh"
	//#define FR_VRML_DEFAULT_PORT	40801
	//#define FR_VRML_PORT_ENV	"FR_VRML_PORT"
	//#define FR_VRML_HOST_NAME_ENV	"FR_VRML_HOST_NAME"

class G4VRML2: public G4VGraphicsSystem {
public:
	G4VRML2(); 
	virtual ~G4VRML2();
	G4VSceneHandler* CreateSceneHandler(const G4String& name = "");
	G4VViewer*  CreateViewer(G4VSceneHandler&, const G4String& name = "");

public:
	const G4String& getHostName() { return fHostName; }
	G4int getPort() { return fPort; }

private:
	G4String	fHostName;
	G4int		fPort;

};

#endif //G4VRML2_HH
#endif //G4VIS_BUILD_VRML_DRIVER
#endif //WIN32
