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//
// $Id: G4VRML1.cc,v 1.10 2006/06/29 21:25:53 gunter Exp $
// GEANT4 tag $Name:  $
//
// G4VRML1.cc
// Yasuhide Sawada & Satoshi Tanaka

#ifndef WIN32

//=================//
#ifdef G4VIS_BUILD_VRML_DRIVER
//=================//


#include <stdio.h> // sscanf
#include <stdlib.h> // getenv

#include "G4VSceneHandler.hh"

#include "G4VRML1.hh"
#include "G4VRML1SceneHandler.hh"
#include "G4VRML1Viewer.hh"

#include "G4FRClient.hh"


G4VRML1::G4VRML1() :
	G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD)
{
	// port number
	fPort = FR_VRML_DEFAULT_PORT;
	char *pport = getenv(FR_VRML_PORT_ENV);
	if (pport) {
		sscanf(pport, "%d", &fPort);
	}

	// host name
	fHostName = "localhost" ; // G4String::operator = ( const char* cs )
	char *phostname =  getenv(FR_VRML_HOST_NAME_ENV); 
	if (phostname) {
		fHostName = phostname;
	}
}

G4VRML1::~G4VRML1()
{
}


G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name) 
{
	G4VSceneHandler *p = NULL;

	p = new G4VRML1SceneHandler(*this, name);

	return p;
}

G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name)
{
	G4VViewer* pView = NULL;

	G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene;
	pView = new G4VRML1Viewer(*pScene, name);

	return pView;
}

#endif
#endif

