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// $Id: G4XXXFileSceneHandler.hh,v 1.3 2006/06/29 21:26:42 gunter Exp $
// GEANT4 tag $Name:  $
//
// 
// John Allison  7th March 2006
// A template for a file-writing graphics driver.
//?? Lines beginning like this require specialisation for your driver.

#ifndef G4XXXFileSCENEHANDLER_HH
#define G4XXXFileSCENEHANDLER_HH

#include "G4VSceneHandler.hh"

class G4XXXFileSceneHandler: public G4VSceneHandler {

  friend class G4XXXFileViewer;

public:
  G4XXXFileSceneHandler(G4VGraphicsSystem& system,
			const G4String& name);
  virtual ~G4XXXFileSceneHandler();

  ////////////////////////////////////////////////////////////////
  // Optional virtual functions...
  void AddSolid(const G4Box&);
  // Further optional AddSolid functions.  Explicitly invoke base
  // class methods if not otherwise defined to avoid warnings about
  // hiding of base class methods.
  void AddSolid(const G4Cons& cons)
  {G4VSceneHandler::AddSolid(cons);}
  void AddSolid(const G4Tubs& tubs)
  {G4VSceneHandler::AddSolid(tubs);}
  void AddSolid(const G4Trd& trd)
  {G4VSceneHandler::AddSolid(trd);}
  void AddSolid(const G4Trap& trap)
  {G4VSceneHandler::AddSolid(trap);}
  void AddSolid(const G4Sphere& sphere)
  {G4VSceneHandler::AddSolid(sphere);}
  void AddSolid(const G4Para& para)
  {G4VSceneHandler::AddSolid(para);}
  void AddSolid(const G4Torus& torus)
  {G4VSceneHandler::AddSolid(torus);}
  void AddSolid(const G4Polycone& polycone)
  {G4VSceneHandler::AddSolid(polycone);}
  void AddSolid(const G4Polyhedra& polyhedra)
  {G4VSceneHandler::AddSolid(polyhedra);}
  void AddSolid(const G4VSolid& solid)
  {G4VSceneHandler::AddSolid(solid);}
  // More optional functions...
  // void AddCompound(const G4VTrajectory&);
  // void AddCompound(const G4VHit&);
  // void PreAddSolid(const G4Transform3D& objectTransformation,
  //	   const G4VisAttributes&);
  // void PostAddSolid();

  ////////////////////////////////////////////////////////////////
  // Required implementation of pure virtual functions...

  void AddPrimitive(const G4Polyline&);
  void AddPrimitive(const G4Text&);
  void AddPrimitive(const G4Circle&);
  void AddPrimitive(const G4Square&);
  void AddPrimitive(const G4Polyhedron&);
  void AddPrimitive(const G4NURBS&);
  // Further optional AddPrimitive methods.  Explicitly invoke base
  // class methods if not otherwise defined to avoid warnings about
  // hiding of base class methods.
  void AddPrimitive(const G4Polymarker& polymarker)
  {G4VSceneHandler::AddPrimitive (polymarker);}
  void AddPrimitive(const G4Scale& scale)
  {G4VSceneHandler::AddPrimitive (scale);}
  // Further related optional virtual functions...
  // void BeginPrimitives(const G4Transform3D& objectTransformation);
  // void EndPrimitives();

  ////////////////////////////////////////////////////////////////
  // Further optional virtual functions...

  // void BeginModeling();
  // void EndModeling();

  //////////////////////////////////////////////////////////////
  // Administration functions.

  // void ClearStore ();
  // void ClearTransientStore ();

protected:

  static G4int fSceneIdCount;  // Counter for XXXFile scene handlers.

private:

#ifdef G4XXXFileDEBUG
  void PrintThings();
#endif

};

#endif
