//
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//
#ifndef G4FISSIONER_HH
#define G4FISSIONER_HH

#include "G4Collider.hh"
#include "G4InuclSpecialFunctions.hh"

using namespace G4InuclSpecialFunctions;

class G4Fissioner {

public:

  G4Fissioner();

  G4CollisionOutput collide(G4InuclParticle* bullet,
			    G4InuclParticle* target);

private: 
G4int verboseLevel;
  G4double getC2(G4double A1, 
		 G4double A2, 
		 G4double X3, 
		 G4double X4, 
		 G4double R12) const; 

  G4double getZopt(G4double A1, 
		   G4double A2, 
		   G4double ZT, 
                   G4double X3, 
		   G4double X4, 
		   G4double R12) const;
		    
  void potentialMinimization(G4double& VP, 
			     std::vector<G4double>& ED, 
			     G4double& VC,
			     G4double AF, 
			     G4double AS, 
			     G4double ZF, 
			     G4double ZS,
			     std::vector<G4double>& AL1, 
			     std::vector<G4double>& BET1, 
			     G4double& R12) const; 

};        

#endif // G4FISSIONER_HH
