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// $Id: G4InteractionContent.hh,v 1.4 2007/01/24 10:28:54 gunter Exp $
// GEANT4 tag $Name: geant4-09-02-ref-02 $
//

#ifndef G4InteractionContent_h
#define G4InteractionContent_h 1

// ------------------------------------------------------------
//      GEANT 4 class header file
//
//      ---------------- G4InteractionContent----------------
//             by Gunter Folger, June 1998.
//       class for a storing colliding particles in PartonString Models
// ------------------------------------------------------------

#include "globals.hh"

#include "G4VSplitableHadron.hh"

class G4InteractionContent 
{

  public:

      G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant);

      ~G4InteractionContent();

      int operator==(const G4InteractionContent &right) const;
      int operator!=(const G4InteractionContent &right) const;
      
      G4VSplitableHadron * GetProjectile() const ;
      G4VSplitableHadron * GetTarget() const;

      void SetTarget(G4VSplitableHadron *aTarget);

      G4int GetNumberOfSoftCollisions();
      G4int GetNumberOfHardCollisions();
      void  SetNumberOfSoftCollisions(int);
      void  SetNumberOfHardCollisions(int);
      G4int GetNumberOfDiffractiveCollisions();
      void  SetNumberOfDiffractiveCollisions(int);

      void SplitHadrons();
 
#ifdef G4DEBUG
      void Dump();
#endif      
     

public:
      G4InteractionContent(){}
      G4InteractionContent(const G4InteractionContent &right);
      const G4InteractionContent & operator=(const G4InteractionContent &right);

  protected:

  private:

      G4VSplitableHadron * theTarget;
      G4VSplitableHadron * theProjectile;
      
      G4int theNumberOfHard;
      G4int theNumberOfSoft;
      G4int theNumberOfDiffractive;
};

// Class G4InteractionContent 

inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const
{
	return theProjectile;
}

inline G4VSplitableHadron * G4InteractionContent::GetTarget() const
{
	return theTarget;
}

inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget)
{
	theTarget = aTarget;
}

inline G4int G4InteractionContent::GetNumberOfSoftCollisions()
{
	return theNumberOfSoft;
}

inline G4int G4InteractionContent::GetNumberOfHardCollisions()
{
	return theNumberOfHard;
}

inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol)
{
	theNumberOfSoft = nCol;
}

inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol)
{
	theNumberOfHard = nCol;
}

inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions()
{
	return theNumberOfDiffractive;
}

inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol)
{
	theNumberOfDiffractive = nCol;
}

inline void G4InteractionContent::SplitHadrons()
{
	if ( theProjectile != NULL ) theProjectile->SplitUp();
	if ( theTarget != NULL ) theTarget->SplitUp();
}
#ifdef G4DEBUG
inline void G4InteractionContent::Dump()
{
	G4cout  << " G4InteractionContent " << this << G4endl
	        << "Hard/Soft/Diff " 
		<< theNumberOfHard<<" / " 
		<<theNumberOfSoft<<" / " 
		<<theNumberOfDiffractive << G4endl
		<< "Projectile " ;
        if ( theProjectile ) 
	{ G4cout <<  theProjectile->GetDefinition()->GetPDGEncoding() 
		 << "  " << theProjectile->Get4Momentum()<< G4endl;
	} else {	 
	  G4cout << " none " << G4endl;
	}	    
        if ( theTarget ) 
	{ G4cout <<  theTarget->GetDefinition()->GetPDGEncoding() 
		 << "  " << theTarget->Get4Momentum()<< G4endl;
	} else {	 
	  G4cout << " none " << G4endl;
	}	    
		    
}      
#endif      

#endif


