RE03 - An extended example for run and event -------------------------------------------- Contact : M.Asai (SLAC), A.Kimura (AIT), T.Aso (TNCMT) **************************************************************** * IMPORTANT NOTICE for version 9.1 * * This UI-command base scoring is still in alpha release and * * functionality offered is preliminary. We do not guarantee * * the correctness of the code. Also, we may change any of the * * commands / methods in the near future release. * **************************************************************** 1. Introduction This example demonstrates how to use UI-command base scoring. It create parallel world(s) for defining scoring mesh(es). Since this UI-command base scoring is preliminary, this functionality is not provided by default. To get it included, the pointer to G4ScoringManager must be accessed. The access to the static method G4ScoringManager::GetScoringManager() activate this functionality. 1.1 Geometry and primary particle It has just one water box in the world volume filled by air. No detector in the mass geometry. Particle gun shoots a gamma into the water box. 1.2 Physics The physics list is mostly identical to exampleN03. It does not have hadronics. 2. Macro files "run1.mac" through "run3.mac" macro files should be used independently. Each macro file create its own scoring parallel world(s). "vis.mac" and "drawSlics.mac" are used internally. Each macro should work for both interactively and batch, but interactive mode is advised for better visualization. 3. RE03UserScoreWriter G4ScoringManager has a default score writer which dumps every entry of one quantity of a mesh for all quantities of the mesh one by one in CSV format. To alternate the file format the user can implement his/her own score writer deriving from G4VUserScoreWriter base class and set it to G4ScoringManager. To demonstrate this, RE03UserScoreWriter is included in this example. To use this alternative writer, un-comment its instantiation in RE03.cc.