# # Macro file for the initialization phase of "exampleN03.cc" # when runing in interactive mode # # Sets some default verbose # /control/verbose 2 /control/saveHistory /run/verbose 2 # # create empty scene # #/vis/scene/create # # Create a scene handler for a specific graphics system # (Edit the next line(s) to choose another graphic system) # #/vis/open OGLIX #/vis/open VRML2FILE # # draw scene # # #/vis/viewer/flush # for drawing the tracks # (if too many tracks cause core dump => storeTrajectory 0) #/tracking/storeTrajectory 1 #/vis/viewer/set/viewpointThetaPhi 60 30 # this is not to redraw every single event #/vis/scene/endOfEventAction accumulate