# /control/verbose 1 /run/verbose 2 # # create empty scene # #/vis/scene/create Space #/vis/scene/notifyHandlers Space flush /vis/scene/create # # Create a scene handler for a specific graphics system # (Edit the next line(s) to choose another graphic system) # #/vis/open OGLIX #/vis/open RayTracer #/vis/open OGLSX /vis/open DAWNFILE #/vis/open HepRepFile #/vis/open VRML2FILE # /vis/viewer/set/viewpointThetaPhi 90.0 0.0 deg /vis/viewer/zoom 1. /vis/viewer/flush /vis/viewer/set/autoRefresh true # # for drawing the tracks # (if too many tracks cause core dump => storeTrajectory 0) /tracking/storeTrajectory 1 /tracking/verbose 0 #/vis/drawView /vis/scene/add/trajectories /vis/scene/endOfEventAction accumulate #/vis/drawVolume /gps/particle opticalphoton /gps/energy 2.0 eV /mysetrun/SetRunID 9999 /run/beamOn 100