######################################## # # define scoring mesh # /score/create/boxMesh boxMesh_1 # /score/mesh/boxSize 100. 100. 100. cm /score/mesh/nBin 30 30 30 # /score/quantity/energyDeposit eDep /score/quantity/nOfStep nOfStepGamma /score/filter/particle gammaFilter gamma /score/quantity/nOfStep nOfStepEMinus /score/filter/particle eMinusFilter e- /score/quantity/nOfStep nOfStepEPlus /score/filter/particle ePlusFilter e+ # /score/close # /score/list # ######################################## # /run/beamOn 100 # ######################################## # # drawing projections # /score/drawProjection boxMesh_1 eDep /score/drawProjection boxMesh_1 nOfStepGamma /score/drawProjection boxMesh_1 nOfStepEMinus /score/drawProjection boxMesh_1 nOfStepEPlus # ######################################## # # drawing slices # /vis/scene/create /vis/sceneHandler/attach scene-2 /score/colorMap/setMinMax ! 0. 800. /control/loop drawSlice.mac iColumn 0 29 7 # ######################################## # # Dump scores to a file # /score/dumpQuantityToFile boxMesh_1 nOfStepGamma nOfStepGamma.txt # #