# # Macro file for the initialization phase of "exampleRE02.cc" # when runing in interactive mode # # Sets some default verbose # /control/verbose 2 /run/verbose 2 # # create empty scene # #/vis/scene/create # # Create a scene handler for a specific graphics system # (Edit the next line(s) to choose another graphic system) # #/vis/open VRML2FILE #/vis/open OGL #/vis/open DAWNFILE # # draw scene # #/vis/viewer/set/viewpointThetaPhi 90 180 deg #/vis/viewer/zoom 1.4 #/vis/viewer/flush # # for drawing the tracks # (if too many tracks cause core dump => storeTrajectory 0) #/tracking/storeTrajectory 1 #/vis/scene/add/trajectories # (if you prefer refreshing each event, comment out next line) #/vis/scene/endOfEventAction accumulate # /gun/particle proton /gun/energy 150. MeV /gun/position 0 0 -100 cm /gun/direction 0 0 1 # /run/beamOn 100000