// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4OpenGLSceneHandler.hh,v 1.30 2010/05/30 09:53:05 allison Exp $ // GEANT4 tag $Name: $ // // // Andrew Walkden 27th March 1996 // OpenGL scene handler - base for immediate mode and stored mode classes to // inherit from. #ifdef G4VIS_BUILD_OPENGL_DRIVER #ifndef G4OPENGLSCENEHANDLER_HH #define G4OPENGLSCENEHANDLER_HH #include "globals.hh" #include "G4VSceneHandler.hh" #include "G4OpenGLBitMapStore.hh" #include "G4OpenGL.hh" #include class G4AttHolder; // Base class for various OpenGLSceneHandler classes. class G4OpenGLSceneHandler: public G4VSceneHandler { friend class G4OpenGLViewer; public: virtual void BeginPrimitives (const G4Transform3D& objectTransformation); virtual void EndPrimitives (); virtual void BeginPrimitives2D (const G4Transform3D& objectTransformation); virtual void EndPrimitives2D (); void AddPrimitive (const G4Polyline&); void AddPrimitive (const G4Polymarker&); void AddPrimitive (const G4Text&); void AddPrimitive (const G4Circle&); void AddPrimitive (const G4Square&); void AddPrimitives (std::vector ); void AddPrimitive (const G4Scale&); void AddPrimitive (const G4Polyhedron&); void AddPrimitive (const G4NURBS&); void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes&); void AddSolid (const G4Box&); void AddSolid (const G4Cons&); void AddSolid (const G4Tubs&); void AddSolid (const G4Trd&); void AddSolid (const G4Trap&); void AddSolid (const G4Sphere&); void AddSolid (const G4Para&); void AddSolid (const G4Torus&); void AddSolid (const G4Polycone&); void AddSolid (const G4Polyhedra&); void AddSolid (const G4VSolid&); void AddCompound (const G4VTrajectory&); void AddCompound (const G4VHit&); void AddCompound (const G4VDigi&); void AddCompound (const G4THitsMap&); protected: G4OpenGLSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name = ""); virtual ~G4OpenGLSceneHandler (); G4VSolid* CreateSectionSolid (); G4VSolid* CreateCutawaySolid (); void ClearAndDestroyAtts(); // Destroys att holders and clears pick map. GLuint fPickName; std::map fPickMap; // For picking. G4bool fProcessing2D; private: void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape); void AddCircleSquareVector (std::vector , G4OpenGLBitMapStore::Shape); void DrawXYPolygon (G4OpenGLBitMapStore::Shape, G4double size, const G4Point3D& centre, const G4VisAttributes* pApplicableVisAtts); // Draws in world coordinates a polygon in the screen plane knowing // viewpoint direction and up vector. static const GLubyte fStippleMaskHashed [128]; G4bool fProcessingPolymarker; }; #include "G4OpenGLSceneHandler.icc" #endif #endif