00001 // 00002 // ******************************************************************** 00003 // * License and Disclaimer * 00004 // * * 00005 // * The Geant4 software is copyright of the Copyright Holders of * 00006 // * the Geant4 Collaboration. It is provided under the terms and * 00007 // * conditions of the Geant4 Software License, included in the file * 00008 // * LICENSE and available at http://cern.ch/geant4/license . These * 00009 // * include a list of copyright holders. * 00010 // * * 00011 // * Neither the authors of this software system, nor their employing * 00012 // * institutes,nor the agencies providing financial support for this * 00013 // * work make any representation or warranty, express or implied, * 00014 // * regarding this software system or assume any liability for its * 00015 // * use. Please see the license in the file LICENSE and URL above * 00016 // * for the full disclaimer and the limitation of liability. * 00017 // * * 00018 // * This code implementation is the result of the scientific and * 00019 // * technical work of the GEANT4 collaboration. * 00020 // * By using, copying, modifying or distributing the software (or * 00021 // * any work based on the software) you agree to acknowledge its * 00022 // * use in resulting scientific publications, and indicate your * 00023 // * acceptance of all terms of the Geant4 Software license. * 00024 // ******************************************************************** 00025 // 00026 // 00027 // $Id: G4UIWin32.hh,v 1.14 2006/06/29 19:09:29 gunter Exp $ 00028 // GEANT4 tag $Name: geant4-08-01-patch-01 $ 00029 // 00030 #ifndef G4UIWin32_h 00031 #define G4UIWin32_h 00032 00033 #if defined(G4UI_BUILD_WIN32_SESSION) || defined(G4UI_USE_WIN32) 00034 00035 #include <map> 00036 #include <vector> 00037 00038 #include "G4VBasicShell.hh" 00039 #include "G4VInteractiveSession.hh" 00040 00041 #include "G4Win32.hh" 00042 00043 class G4VInteractorManager; 00044 00045 // Class description : 00046 // 00047 // G4UIWin32 : class to handle a Windows interactive session. 00048 // G4UIWin32 is the Windows version of G4UIterminal. 00049 // 00050 // A command box is at disposal for entering/recalling Geant4 commands. 00051 // A menubar could be customized through the AddMenu, AddButton methods. 00052 // Note that there are corresponding Geant4 commands to add a 00053 // menus in the menubar and add buttons in a menu. 00054 // Ex : 00055 // /gui/addMenu test Test 00056 // /gui/addButton test Init /run/initialize 00057 // /gui/addButton test "Set gun" "/control/execute gun.g4m" 00058 // /gui/addButton test "Run one event" "/run/beamOn 1" 00059 // 00060 // Command completion, by typing "tab" key, is available on the 00061 // command line. 00062 // 00063 // Class description - end : 00064 00065 class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession { 00066 public: // With description 00067 G4UIWin32(); 00068 // The WinMain arguments have to be given. 00069 G4UIsession* SessionStart (); 00070 // To enter interactive Win32 loop ; waiting/executing command,... 00071 void AddMenu (const char*,const char*); 00072 // To add a pulldown menu in the menu bar. 00073 // First argument is the name of the menu. 00074 // Second argument is the label of the cascade button. 00075 // Ex : AddMenu("my_menu","My menu") 00076 void AddButton (const char*,const char*,const char*); 00077 // To add a push button in a pulldown menu. 00078 // First argument is the name of the menu. 00079 // Second argument is the label of the button. 00080 // Third argument is the Geant4 command executed when the button is fired. 00081 // Ex : AddButton("my_menu","Run","/run/beamOn 1"); 00082 public: 00083 ~G4UIWin32 (); 00084 void Prompt (G4String); 00085 void SessionTerminate (); 00086 void PauseSessionStart (G4String); 00087 G4int ReceiveG4cout(G4String); 00088 G4int ReceiveG4cerr(G4String); 00089 G4String GetCommand (int); 00090 void TextAppendString(char*); 00091 private: 00092 void SecondaryLoop (G4String); 00093 G4bool GetHelpChoice(G4int&); 00094 void ExitHelp(); 00095 private: 00096 G4VInteractorManager* interactorManager; 00097 HWND mainWindow; 00098 HWND textWindow,editWindow; 00099 HMENU menuBar,defaultMenu; 00100 std::map<int,G4String, std::less<int> > commands; 00101 void* textBuffer; 00102 int textRows,textCols; 00103 static LRESULT CALLBACK MainWindowProc(HWND,UINT,WPARAM,LPARAM); 00104 static LRESULT CALLBACK TextWindowProc(HWND,UINT,WPARAM,LPARAM); 00105 static LRESULT CALLBACK EditWindowProc(HWND,UINT,WPARAM,LPARAM); 00106 G4bool fHelp; 00107 G4int fHelpChoice; 00108 std::vector<G4String> fHistory; 00109 int fHistoryPos; 00110 }; 00111 00112 #endif 00113 00114 #endif 00115