# # create empty scene # /vis/scene/create # # Create a scene handler for a specific graphics system # (Edit the next line(s) to choose another graphic system) # /vis/open OGLSQT # # draw scene # /vis/drawVolume worlds /vis/viewer/set/viewpointThetaPhi 105 165 deg # Set specific colur for identification /vis/geometry/set/colour Calor-AP_LayerLog ! yellow /vis/geometry/set/colour Calor-BP_LayerLog ! yellow /vis/geometry/set/colour Calor-CP_LayerLog ! yellow /vis/viewer/zoom 3.2 /vis/viewer/flush # # for drawing the tracks # (if too many tracks cause core dump => storeTrajectory 0) /tracking/storeTrajectory 1 /vis/scene/endOfEventAction accumulate /vis/scene/add/trajectories